This file is indexed.

/usr/include/blitz/promote.h is in libblitz0-dev 1:0.10-3.3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
// -*- C++ -*-
/***********************************************************************
 * promote.h   Arithmetic type promotion trait class
 *
 * $Id$
 *
 * Copyright (C) 1997-2011 Todd Veldhuizen <tveldhui@acm.org>
 *
 * This file is a part of Blitz.
 *
 * Blitz is free software: you can redistribute it and/or modify 
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Blitz is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public 
 * License along with Blitz.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * Suggestions:          blitz-devel@lists.sourceforge.net
 * Bugs:                 blitz-support@lists.sourceforge.net    
 *
 * For more information, please see the Blitz++ Home Page:
 *    https://sourceforge.net/projects/blitz/
 *
 ***************************************************************************/

#ifndef BZ_PROMOTE_H
#define BZ_PROMOTE_H

#include <blitz/blitz.h>

BZ_NAMESPACE(blitz)

#ifdef BZ_HAVE_TEMPLATE_QUALIFIED_RETURN_TYPE
    #define BZ_PROMOTE(A,B) _bz_typename BZ_BLITZ_SCOPE(promote_trait)<A,B>::T_promote
#else
    #define BZ_PROMOTE(A,B) A
#endif

#if defined(BZ_HAVE_PARTIAL_SPECIALIZATION) && !defined(BZ_DISABLE_NEW_PROMOTE)

/*
 * This compiler supports partial specialization, so type promotion
 * can be done the elegant way.  This implementation is after ideas
 * by Jean-Louis Leroy.
 */

template<typename T>
struct precision_trait {
    static const int precisionRank = 0;
    static const bool knowPrecisionRank = false;
};

#define BZ_DECLARE_PRECISION(T,rank)                  \
    template<>                                        \
    struct precision_trait< T > {                     \
        static const int precisionRank = rank;        \
        static const bool knowPrecisionRank = true;   \
    };

BZ_DECLARE_PRECISION(int,100)
BZ_DECLARE_PRECISION(unsigned int,200)
BZ_DECLARE_PRECISION(long,300)
BZ_DECLARE_PRECISION(unsigned long,400)
BZ_DECLARE_PRECISION(float,500)
BZ_DECLARE_PRECISION(double,600)
BZ_DECLARE_PRECISION(long double,700)

#ifdef BZ_HAVE_COMPLEX
BZ_DECLARE_PRECISION(complex<float>,800)
BZ_DECLARE_PRECISION(complex<double>,900)
BZ_DECLARE_PRECISION(complex<long double>,1000)
#endif

template<typename T>
struct autopromote_trait {
    typedef T T_numtype;
};

#define BZ_DECLARE_AUTOPROMOTE(T1,T2)     \
    template<>                            \
    struct autopromote_trait<T1> {        \
      typedef T2 T_numtype;               \
    };

// These are the odd cases where small integer types
// are automatically promoted to int or unsigned int for
// arithmetic.
BZ_DECLARE_AUTOPROMOTE(bool, int)
BZ_DECLARE_AUTOPROMOTE(char, int)
BZ_DECLARE_AUTOPROMOTE(unsigned char, int)
BZ_DECLARE_AUTOPROMOTE(short int, int)
BZ_DECLARE_AUTOPROMOTE(short unsigned int, unsigned int)

template<typename T1, typename T2, bool promoteToT1>
struct _bz_promote2 {
    typedef T1 T_promote;
};

template<typename T1, typename T2>
struct _bz_promote2<T1,T2,false> {
    typedef T2 T_promote;
};

template<typename T1_orig, typename T2_orig>
struct promote_trait {
    // Handle promotion of small integers to int/unsigned int
    typedef _bz_typename autopromote_trait<T1_orig>::T_numtype T1;
    typedef _bz_typename autopromote_trait<T2_orig>::T_numtype T2;

    // True if T1 is higher ranked
    static const bool
        T1IsBetter =
            precision_trait<T1>::precisionRank >
            precision_trait<T2>::precisionRank;

    // True if we know ranks for both T1 and T2
    static const bool
        knowBothRanks =
            precision_trait<T1>::knowPrecisionRank && 
            precision_trait<T2>::knowPrecisionRank;

    // True if we know T1 but not T2
    static const bool
        knowT1butNotT2 =  
            precision_trait<T1>::knowPrecisionRank && 
            !precision_trait<T2>::knowPrecisionRank;

    // True if we know T2 but not T1
    static const bool
        knowT2butNotT1 =  
            precision_trait<T2>::knowPrecisionRank && 
            !precision_trait<T1>::knowPrecisionRank;

    // True if T1 is bigger than T2
    static const bool
        T1IsLarger = sizeof(T1) >= sizeof(T2);

    // We know T1 but not T2: false
    // We know T2 but not T1: true
    // Otherwise, if T1 is bigger than T2: true
//     static const bool
//         defaultPromotion = knowT1butNotT2 ? false : 
//             (knowT2butNotT1 ? true : T1IsLarger);

    // If we have both ranks, then use them.
    // If we have only one rank, then use the unknown type.
    // If we have neither rank, then promote to the larger type.
    static const bool
        promoteToT1 = knowBothRanks ? T1IsBetter : (knowT1butNotT2 ? false : 
            (knowT2butNotT1 ? true : T1IsLarger));
//     static const bool
//         promoteToT1 = knowBothRanks ? T1IsBetter : defaultPromotion;

    typedef _bz_typename _bz_promote2<T1,T2,promoteToT1>::T_promote T_promote;
};

#else  // !BZ_HAVE_PARTIAL_SPECIALIZATION

  // No partial specialization -- have to do it the ugly way.
  #include <blitz/promote-old.h>

#endif // !BZ_HAVE_PARTIAL_SPECIALIZATION

BZ_NAMESPACE_END

#endif // BZ_PROMOTE_H