/usr/include/svxlink/AsyncAudioDebugger.h is in libasyncaudio-dev 14.08.1-2.
This file is owned by root:root, with mode 0o644.
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@file AsyncAudioDebugger.h
@brief This file contains a class that can be used for debugging
@author Tobias Blomberg / SM0SVX
@date 2007-10-14
\verbatim
Async - A library for programming event driven applications
Copyright (C) 2004-2005 Tobias Blomberg / SM0SVX
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
\endverbatim
*/
#ifndef AUDIO_DEBUGGER_INCLUDED
#define AUDIO_DEBUGGER_INCLUDED
/****************************************************************************
*
* System Includes
*
****************************************************************************/
#include <sys/time.h>
#include <iostream>
#include <string>
#include <stdint.h>
/****************************************************************************
*
* Project Includes
*
****************************************************************************/
#include <AsyncAudioSink.h>
#include <AsyncAudioSource.h>
/****************************************************************************
*
* Local Includes
*
****************************************************************************/
/****************************************************************************
*
* Forward declarations
*
****************************************************************************/
/****************************************************************************
*
* Namespace
*
****************************************************************************/
namespace Async
{
/****************************************************************************
*
* Forward declarations of classes inside of the declared namespace
*
****************************************************************************/
/****************************************************************************
*
* Defines & typedefs
*
****************************************************************************/
/****************************************************************************
*
* Exported Global Variables
*
****************************************************************************/
/****************************************************************************
*
* Class definitions
*
****************************************************************************/
/**
@brief This class is used to debug an audio stream
@author Tobias Blomberg / SM0SVX
@date 2007-10-14
This class is used to debug an audio stream. It can be inserted in the flow
and it will print out a debug message for each function call between the sink
and the source.
*/
class AudioDebugger : public AudioSink, public AudioSource
{
public:
/**
* @brief Default constuctor
*/
AudioDebugger(Async::AudioSource *src=0)
: name("AudioDebugger"), sample_count(0)
{
gettimeofday(&start_time, 0);
if (src != 0)
{
Async::AudioSink *sink = src->sink();
if (sink != 0)
{
src->unregisterSink();
registerSink(sink);
}
registerSource(src);
}
}
/**
* @brief Destructor
*/
virtual ~AudioDebugger(void) {}
/**
* @brief Set the name that is displayed before debug messages
* @param debug_name The name to set
*/
void setName(std::string debug_name) { name = debug_name; }
/**
* @brief Write samples into this audio sink
* @param samples The buffer containing the samples
* @param count The number of samples in the buffer
* @return Returns the number of samples that has been taken care of
*
* This function is used to write audio into this audio sink. If it
* returns 0, no more samples should be written until the resumeOutput
* function in the source have been called.
* This function is normally only called from a connected source object.
*/
virtual int writeSamples(const float *samples, int count)
{
int ret = sinkWriteSamples(samples, count);
sample_count += ret;
struct timeval time, diff;
gettimeofday(&time, 0);
timersub(&time, &start_time, &diff);
uint64_t diff_ms = diff.tv_sec * 1000 + diff.tv_usec / 1000;
std::cout << name << "::writeSamples: count=" << count
<< " ret=" << ret << " sample_rate=";
if (diff_ms > 0)
{
std::cout << sample_count * 1000 / diff_ms << std::endl;
}
else
{
std::cout << "inf\n";
}
return ret;
}
/**
* @brief Tell the sink to flush the previously written samples
*
* This function is used to tell the sink to flush previously written
* samples. When done flushing, the sink should call the
* sourceAllSamplesFlushed function.
* This function is normally only called from a connected source object.
*/
virtual void flushSamples(void)
{
std::cout << name << "::flushSamples\n";
sinkFlushSamples();
}
/**
* @brief Resume audio output to the sink
*
* This function will be called when the registered audio sink is ready
* to accept more samples.
* This function is normally only called from a connected sink object.
*/
virtual void resumeOutput(void)
{
std::cout << name << "::resumeOutput\n";
sourceResumeOutput();
}
/**
* @brief The registered sink has flushed all samples
*
* This function will be called when all samples have been flushed in the
* registered sink.
* This function is normally only called from a connected sink object.
*/
virtual void allSamplesFlushed(void)
{
std::cout << name << "::allSamplesFlushed\n";
sourceAllSamplesFlushed();
}
protected:
private:
std::string name;
struct timeval start_time;
uint64_t sample_count;
AudioDebugger(const AudioDebugger&);
AudioDebugger& operator=(const AudioDebugger&);
}; /* AudioDebugger */
} /* namespace */
#endif /* AUDIO_DEBUGGER_INCLUDED */
/*
* This file has not been truncated
*/
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