/usr/lib/games/solarwolf/gamemenu.py is in solarwolf 1.5-2.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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import math, os
import pygame, pygame.draw
from pygame.locals import *
import game
import gfx, snd, txt
import input
import players
import gamecreds, gamenews, gamestart, gamepref
import gamewin
images = []
boximages = []
yboximages = []
rboximages = []
fame = None
class MenuItem:
def __init__(self, imgname, handler):
self.imgname = imgname
self.handler = handler
def init(self, pos):
self.img_on = gfx.load('menu_'+self.imgname+'_on.png')
self.img_off = gfx.load('menu_'+self.imgname+'_off.png')
self.rect = self.img_on.get_rect().move(pos)
self.smallrect = self.img_off.get_rect()
self.smallrect.center = self.rect.center
menu = [
MenuItem('start', gamestart.preGameStart),
MenuItem('news', gamenews.GameNews),
MenuItem('creds', gamecreds.GameCreds),
MenuItem('setup', gamepref.GamePref),
MenuItem('quit', None),
]
def load_game_resources():
global menu, images, boximages, fame
images = []
pos = [20, 380] #[100, 420]
odd = 0
for m in menu:
m.init(pos)
pos[0] += 150
odd = (odd+1)%2
if odd:
pos[1] += 20
else:
pos[1] -= 20
images.append(gfx.load('menu_on_bgd.png'))
images[0].set_colorkey(0)
images.append(gfx.load('logo.png'))
images.append(gfx.load('ship-big.png'))
images[1].set_colorkey()
images[2].set_colorkey()
global boximages, yboximages, rboximages
imgs = gfx.load_raw('bigboxes.png')
origpal = imgs.get_palette()
boximages = gfx.animstrip(imgs)
pal = [(g,g,b) for (r,g,b) in origpal]
imgs.set_palette(pal)
yboximages = gfx.animstrip(imgs)
pal = [(g,b,b) for (r,g,b) in origpal]
imgs.set_palette(pal)
rboximages = gfx.animstrip(imgs)
fame = gfx.load('fame.png')
snd.preload('select_move', 'select_choose')
class GameMenu:
def __init__(self, prevhandler):
self.prevhandler = prevhandler
self.current = 0
self.glow = 0.0
self.switchhandler = None
self.switchclock = 0
self.startclock = 5
self.logo = images[1]
self.logorect = self.logo.get_rect().move(30, 25)
self.logorectsmall = self.logorect.inflate(-2,-2)
self.boxtick = 0
if players.winners:
self.boximages = rboximages
else:
self.boximages = boximages
self.boxrect = self.boximages[0].get_rect().move(580, 80)
self.bigship = images[2]
self.bigshiprect = self.bigship.get_rect().move(450, 250)
fnt = txt.Font(None, 18)
self.version = fnt.text((100, 200, 120), 'SolarWolf Version ' + game.version, (10, 580), 'topleft')
def starting(self):
snd.playmusic('aster2_sw.xm')
gfx.dirty(gfx.surface.blit(self.logo, self.logorect))
gfx.dirty(gfx.surface.blit(self.bigship, self.bigshiprect))
self.fame = self.renderhall()
def quit(self):
self.current = len(menu)-1
self.workbutton()
def renderhall(self):
winners = [w for w in players.winners if w.name]
if not winners:
return None
textfont = txt.Font(None, 24)
smallfont = txt.Font(None, 16)
count = min(4, len(players.winners))
size = count*160, 70
img = pygame.Surface(size)
img.fill((30,30,80))
pygame.draw.rect(img, (50, 50, 100), img.get_rect(), 1)
img.blit(fame, (8, 3))
left = 90
firstone = 1
for p in winners:
if not firstone:
pygame.draw.line(img, (50, 50, 100), (left-80, 20), (left-80, 60), 1)
img.blit(*textfont.text((240, 240, 240), p.name, (left, 40)))
if p.cheater:
img.blit(*smallfont.text((160, 160, 160), 'Cheater', (left, 58)))
elif p.lives:
if p.skips:
img.blit(*smallfont.text((160, 160, 160), '%d ships, %d skips'%(p.lives,p.skips), (left, 58)))
else:
img.blit(*smallfont.text((160, 160, 160), '%d ships'%p.lives, (left, 58)))
left += 160
firstone = 0
return img, Rect((gfx.rect.width-size[0]-10, 520), size)
def workbutton(self):
button = menu[self.current]
if not button.handler:
self.switchhandler = self.prevhandler
else:
self.switchhandler = button.handler
self.switchclock = 10
def clearitem(self, item, dirty=0):
r = self.background(item.rect)
if dirty:
gfx.dirty(r)
def setalphas(self, alpha, extras=[]):
imgs = []
selected = menu[self.current]
imgs.extend([x.img_off for x in menu if x is not selected])
imgs.extend(extras)
if gfx.surface.get_bytesize()==1:
return
if alpha < 255:
for i in imgs:
i.set_alpha(alpha)
else:
for i in imgs:
i.set_alpha()
c = i.get_colorkey()
if c:
i.set_colorkey(c, RLEACCEL)
def drawitem(self, item, lit):
if not lit:
gfx.surface.blit(item.img_off, item.smallrect)
else:
lite = images[0]
glowval = (math.sin(self.glow) + 2.5) * 50.0
if self.switchclock == 2:
glowval /= 2
if gfx.surface.get_bytesize()>1:
lite.set_alpha(glowval)
gfx.surface.blit(lite, item.rect)
gfx.surface.blit(item.img_on, item.rect)
gfx.dirty(item.rect)
def input(self, i):
if i.release:
return
if self.switchclock:
return
if i.translated == input.LEFT:
self.current = (self.current - 1)%len(menu)
snd.play('select_move')
elif i.translated == input.RIGHT:
self.current = (self.current + 1)%len(menu)
snd.play('select_move')
elif i.translated == input.PRESS:
self.workbutton()
snd.play('select_choose')
elif i.translated == input.ABORT:
snd.play('select_choose')
self.quit()
def event(self, e):
pass
def run(self):
self.glow += .35
self.boxtick = (self.boxtick + 1)%15
boximg = self.boximages[self.boxtick]
if self.startclock:
alpha = (6-self.startclock)*40
self.setalphas(alpha, [menu[self.current].img_on, boximg])
self.background(self.boxrect)
elif self.switchclock:
alpha = (self.switchclock-1)*20
self.setalphas(alpha, [boximg])
self.background(self.boxrect)
if self.switchclock == 2 and gfx.surface.get_bytesize()>1:
menu[self.current].img_on.set_alpha(128)
for m in menu:
self.clearitem(m)
gfx.updatestars(self.background, gfx)
gfx.dirty(gfx.surface.blit(*self.version))
if self.fame:
gfx.dirty(gfx.surface.blit(*self.fame))
if self.startclock == 1 or self.switchclock == 1:
self.setalphas(255, [menu[self.current].img_on] + self.boximages)
if self.switchclock != 1:
r = gfx.surface.blit(boximg, self.boxrect)
gfx.dirty(r)
select = menu[self.current]
for m in [m for m in menu if m is not select]:
self.drawitem(m, 0)
self.drawitem(select, 1)
else:
for m in menu:
gfx.dirty(m.rect)
if self.switchhandler == self.prevhandler:
game.handler = self.prevhandler
else:
game.handler = self.switchhandler(self)
self.switchclock = 0
self.switchhandler = None
self.startclock = 5
if self.fame:
gfx.dirty(self.background(self.fame[1]))
gfx.dirty(self.background(self.version[1]))
gfx.dirty(gfx.surface.fill((0, 0, 0), self.logorect))
gfx.dirty(gfx.surface.fill((0, 0, 0), self.bigshiprect))
if self.startclock:
self.startclock -= 1
elif self.switchclock:
self.switchclock -= 1
def background(self, area):
fullr = gfx.surface.fill((0, 0, 0), area)
if self.switchclock != 1:
if area.colliderect(self.bigshiprect):
r = area.move(-self.bigshiprect.left, -self.bigshiprect.top)
return gfx.surface.blit(self.bigship, area, r)
elif self.switchclock != 1:
if area.colliderect(self.logorectsmall):
r = area.move(-self.logorect.left, -self.logorect.top)
return gfx.surface.blit(self.logo, area, r)
return fullr
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