/usr/share/polygen/eng/photoshop.grm is in polygen-data 1.0.6.ds2-14build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | I ::= "title: Photoshop dirty tricks\n"
^ "author: Vision-X.it\n"
^ "language: english\n"
^ "status: mature\n"
^ "topic: misc\n"
^ "audience: Adobe Photoshop users\n"
^ "beerware: should you find a cool trick, send it to vision-x@vision-x.it along with a beer\n"
^ "created: 2/2/2003"
;
S ::= \ (Layer01 | Layerwithmask | Adjustmentlayer) ^"."
;
Adjustmentlayer ::= create Adjustment^"," set it in Blendmode^"," Mask
;
Layer01 ::= create a ( copy of background layer in Blendmode [and apply Filter] | Color filled layer in Blendmode )
;
Layerwithmask ::= Layer01^"," then Mask
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Mask ::= use (a bw copy of the image | a Color fill | Channel1 ) as level mask and ( apply Filter | play with Adjustment1)
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Number ::= 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
;
Number2 ::= 0 | 1 | 2
;
Action1 ::= pick the Order selector and slide it Position1
;
Order ::= first | second | last
;
Position1 ::= right | left
;
Position2 ::= up | down
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Blendmode ::= normal | dissolve | darken | multiply | color burn | linear burn | lighten | screen | color dodge | linear dogde | overlay | soft light | hard light | vivid light | linear light | pin light | diffrence | exclusion | hue | saturation | color luminosity
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Filter ::= gaussian blur | sharpen | diffuse "("^ select the option number (1 | 2 | 3 | 4) ^")" | emboss | add noise | median
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Adjustment ::= Solidcolor | Gradient | Levels | Curves | Colorbalance | Brightnesscontrast | Huesaturation | Selectivecolor | Channelmixer | Gradientmap | invert | Threshold | posterize
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Adjustment1 ::= levels | curves | colorbalance | brightness and contrast | hue and saturation | Selectivecolor | Channelmixer
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Solidcolor ::= a Color solid color adjustment layer
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Gradient ::= a "Gradient" adjustment layer^"," set a ( black and white | black to transparent | white to transparent | Color to transparent | Color and Color ) gradient
;
Levels ::= a level adjustment layer where the Color point is slided Position1 in the Channel channel^"," set the output levels from Number^Number^Number to Number^Number^Number
;
Curves ::= a curves adjustment layer^"," select the Channel1^"^","" pick a point ( in the middle | near the top | near the bottom ) slide it Position2^"," select Luma in tone balance
;
Colorbalance ::= a color balance adjustment layer and Action1
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Brightnesscontrast ::= a brightness andcontrast adjustment layer Action1
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Huesaturation ::= a hue and saturation adjustment layer^"," edit (master | Colors) ^"^","" Action1
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Selectivecolor ::= a selective color adjustment layer^"," set color to ( Colors | whites | neutrals | blacks) and slide Position1 Channel1
;
Channelmixer ::= a "Channelmixer" adjustment layer^"," choose as output channel ( Rgb1 and slide Position1 Rgb in the source channel | Cmyk1 and slide Position1 Cmyk in the source channel )^"," drag constant to Action1
;
Gradientmap ::= a gradientmap adjustment layer^"," Gradient
;
Threshold ::= a threshold adjustment layer^"," set value to Number2^Number^Number
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Posterize ::= a posterize adjustment layer^"," set value to Number2^Number^Number
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Channel ::= Rgb | Cmyk | Lab
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Rgb ::= ( red | green | blue )
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Cmyk ::= ( cyan | magenta | yellow | black )
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Lab ::= ( luminance | a | b )
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Channel1 ::= Rgb1 | Cmyk1 | Lab1
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Rgb1 ::= Rgb channel in rgb mode
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Cmyk1 ::= Cmyk channel in cmyk mode
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Lab1 ::= Lab channel in lab mode
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Color ::= black | white | 50^"%" gray
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Colors ::= reds | yellows | greens | cyans | blues | magentas
;
Luma ::= shadows | midtones | highlights
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