/usr/share/openscenegraph/examples/osgtexturecompression/osgtexturecompression.cpp is in openscenegraph-examples 3.2.1-7ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 | /* OpenSceneGraph example, osgtexture3D.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/Geode>
#include <osgDB/ReadFile>
#include <osgText/Text>
#include <osgGA/TrackballManipulator>
#include <osgViewer/CompositeViewer>
#include <iostream>
osg::Camera* createHUD(const std::string& label)
{
// create a camera to set up the projection and model view matrices, and the subgraph to drawn in the HUD
osg::Camera* camera = new osg::Camera;
// set the projection matrix
camera->setProjectionMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
// set the view matrix
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setViewMatrix(osg::Matrix::identity());
// only clear the depth buffer
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
// draw subgraph after main camera view.
camera->setRenderOrder(osg::Camera::POST_RENDER);
// we don't want the camera to grab event focus from the viewers main camera(s).
camera->setAllowEventFocus(false);
// add to this camera a subgraph to render
{
osg::Geode* geode = new osg::Geode();
std::string font("fonts/arial.ttf");
// turn lighting off for the text and disable depth test to ensure its always ontop.
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
osg::Vec3 position(150.0f,150.0f,0.0f);
osgText::Text* text = new osgText::Text;
geode->addDrawable( text );
text->setFont(font);
text->setPosition(position);
text->setCharacterSize(100.0f);
text->setText(label);
camera->addChild(geode);
}
return camera;
}
osg::Node* creatQuad(const std::string& name,
osg::Image* image,
osg::Texture::InternalFormatMode formatMode,
osg::Texture::FilterMode minFilter)
{
osg::Group* group = new osg::Group;
{
osg::Geode* geode = new osg::Geode;
geode->addDrawable(createTexturedQuadGeometry(
osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(float(image->s()),0.0f,0.0f),
osg::Vec3(0.0f,0.0f,float(image->t()))));
geode->setName(name);
osg::StateSet* stateset = geode->getOrCreateStateSet();
osg::Texture2D* texture = new osg::Texture2D(image);
texture->setInternalFormatMode(formatMode);
texture->setFilter(osg::Texture::MIN_FILTER, minFilter);
stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
group->addChild(geode);
}
{
group->addChild(createHUD(name));
}
return group;
}
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer.
osgViewer::CompositeViewer viewer(arguments);
if (arguments.argc()<=1)
{
std::cout<<"Please supply an image filename on the commnand line."<<std::endl;
return 1;
}
std::string filename = arguments[1];
osg::ref_ptr<osg::Image> image = osgDB::readImageFile(filename);
if (!image)
{
std::cout<<"Error: unable able to read image from "<<filename<<std::endl;
return 1;
}
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return 1;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
std::cout<<"Error: GraphicsWindow has not been created successfully."<<std::endl;
}
gc->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
osg::ref_ptr<osgGA::TrackballManipulator> trackball = new osgGA::TrackballManipulator;
typedef std::vector< osg::ref_ptr<osg::Node> > Models;
Models models;
models.push_back(creatQuad("no compression", image.get(), osg::Texture::USE_IMAGE_DATA_FORMAT, osg::Texture::LINEAR));
models.push_back(creatQuad("ARB compression", image.get(), osg::Texture::USE_ARB_COMPRESSION, osg::Texture::LINEAR));
models.push_back(creatQuad("DXT1 compression", image.get(), osg::Texture::USE_S3TC_DXT1_COMPRESSION, osg::Texture::LINEAR));
models.push_back(creatQuad("DXT3 compression", image.get(), osg::Texture::USE_S3TC_DXT3_COMPRESSION, osg::Texture::LINEAR));
models.push_back(creatQuad("DXT5 compression", image.get(), osg::Texture::USE_S3TC_DXT5_COMPRESSION, osg::Texture::LINEAR));
int numX = 1;
int numY = 1;
// compute the number of views up and across that are need
{
float aspectRatio = float(width)/float(height);
float multiplier = sqrtf(float(models.size())/aspectRatio);;
float multiplier_x = multiplier*aspectRatio;
float multiplier_y = multiplier;
if ((multiplier_x/ceilf(multiplier_x)) > (multiplier_y/ceilf(multiplier_y)))
{
numX = int(ceilf(multiplier_x));
numY = int(ceilf(float(models.size())/float(numX)));
}
else
{
numY = int(ceilf(multiplier_y));
numX = int(ceilf(float(models.size())/float(numY)));
}
}
// populate the view with the required view to view each model.
for(unsigned int i=0; i<models.size(); ++i)
{
osgViewer::View* view = new osgViewer::View;
int xCell = i % numX;
int yCell = i / numX;
int vx = int((float(xCell)/float(numX)) * float(width));
int vy = int((float(yCell)/float(numY)) * float(height));
int vw = int(float(width) / float(numX));
int vh = int(float(height) / float(numY));
view->setSceneData(models[i].get());
view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(vw) / double(vh), 1.0, 1000.0);
view->getCamera()->setViewport(new osg::Viewport(vx, vy, vw, vh));
view->getCamera()->setGraphicsContext(gc.get());
view->getCamera()->setClearMask(0);
view->setCameraManipulator(trackball.get());
viewer.addView(view);
}
return viewer.run();
}
|