This file is indexed.

/usr/share/openscenegraph/examples/osgslice/osgslice.cpp is in openscenegraph-examples 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
/* OpenSceneGraph example, osgslice.
*
*  Permission is hereby granted, free of charge, to any person obtaining a copy
*  of this software and associated documentation files (the "Software"), to deal
*  in the Software without restriction, including without limitation the rights
*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the Software is
*  furnished to do so, subject to the following conditions:
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
*  THE SOFTWARE.
*/

// Simple example of use of osg::GraphicContext to create an OpenGL
// graphics window, and OSG for rendering.

#include <osg/Timer>
#include <osg/GraphicsContext>
#include <osg/ApplicationUsage>
#include <osgUtil/SceneView>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>

#include <sstream>
#include <iostream>

#define MIN_NEARFAROFFSET 0.1

class SliceProcessor
{
    public:

        SliceProcessor() : _sliceNumber(128), _sliceDelta(0.1), _nearPlane(0.0), _farPlane(MIN_NEARFAROFFSET)
        {
            //
        }
        SliceProcessor( const double& objectRadius, unsigned int numberSlices) : _sliceNumber(numberSlices)
        {
            _sliceDelta = (objectRadius*2) / _sliceNumber;
            _nearPlane = objectRadius;                          // note: distance from viewpoint is going to be set 2x radius
            _farPlane = _nearPlane+MIN_NEARFAROFFSET;
            _image = new osg::Image;
            if( _sliceDelta > MIN_NEARFAROFFSET )
            {
                _nearFarOffset = MIN_NEARFAROFFSET;
            }
            else
            {
                _nearFarOffset = _sliceDelta;
            }
            _image->allocateImage( _sliceNumber, _sliceNumber,_sliceNumber, GL_RGBA, GL_UNSIGNED_BYTE );
            
        }
        // needs 3D-Texture object
        osg::Image* _image;
        unsigned int _sliceNumber;
        double _sliceDelta;
        double _nearPlane;
        double _farPlane;
        double _nearFarOffset;
        
    // needs function to do rendering and slicing
};

int main( int argc, char **argv )
{
        // use an ArgumentParser object to manage the program arguments.
    osg::ArgumentParser arguments(&argc,argv);

    // set up the usage document, in case we need to print out how to use this program.
    arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
    arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
    arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
    arguments.getApplicationUsage()->addCommandLineOption("-o <filename>","Object to be loaded");
    
    if( arguments.read( "-h" ) || arguments.read( "--help" ) )
    {
        std::cout << "Argumentlist:" << std::endl;
        std::cout << "\t-o <filename> sets object to be loaded and sliced" << std::endl;
        std::cout << "\t--slices <unsigned int> sets number of slices through the object" << std::endl;
        std::cout << "\t--near <double> sets start for near clipping plane" << std::endl;
        std::cout << "\t--far <double> sets start for far clipping plane" << std::endl;
        
        return 1;
    }
    
    std::string outputName("volume_tex.dds");
    while( arguments.read( "-o", outputName ) ) { }


    unsigned int numberSlices = 128;
    while( arguments.read( "--slices", numberSlices) ) { }

    double nearClip=0.0f;
    double farClip=0.0f;
    while( arguments.read( "--near",nearClip ) ) { }
    while( arguments.read( "--far", farClip) ) { }

    
    // load the scene.
    osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles( arguments );
    if (!loadedModel) 
    {
        std::cout << "No data loaded." << std::endl;
        return 1;
    }

    const osg::BoundingSphere& bs = loadedModel->getBound();
    SliceProcessor* sp = new SliceProcessor( (double)bs.radius(), numberSlices );
    if (nearClip!=0.0) sp->_nearPlane = nearClip;
    if (farClip!=0.0) sp->_farPlane = farClip;

    // any option left unread are converted into errors to write out later.
    arguments.reportRemainingOptionsAsUnrecognized();

    // report any errors if they have occurred when parsing the program arguments.
    if (arguments.errors())
    {
        arguments.writeErrorMessages(std::cout);
        return 1;
    }
    


    osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
    traits->x = 100;
    traits->y = 100;
    traits->width = numberSlices;
    traits->height = numberSlices;
    traits->alpha = 8;
    traits->windowDecoration = true;
    traits->doubleBuffer = true;
    traits->sharedContext = 0;
    traits->pbuffer = false;

    osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
    if (!gc || !gc->valid())
    {
        osg::notify(osg::NOTICE)<<"Error: unable to create graphics window"<<std::endl;
        return 1;
    }
    
    gc->realize();
    gc->makeCurrent();

    // create the view of the scene.
    osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
    sceneView->setDefaults();
    sceneView->setSceneData(loadedModel.get());

    // initialize the view to look at the center of the scene graph
    osg::Matrix viewMatrix;
    // distance from viewport to object's center is set to be 2x bs.radius()
    viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
    
    // turn off autocompution of near and far clipping planes
    sceneView->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);

    // set the clear color of the background to make sure that the alpha is 0.0.
    sceneView->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));

    // record the timer tick at the start of rendering.     
    osg::Timer_t start_tick = osg::Timer::instance()->tick();
    
    std::cout << "radius: " << bs.radius() << std::endl;
    
    unsigned int frameNum = 0;
    double tmpNear, tmpFar;
    std::string baseImageName("shot_");
    std::string tmpImageName;
    
    osg::Image* tmpImage = new osg::Image;
    
    // main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
    for( unsigned int i = 0 ; i < sp->_sliceNumber && gc->isRealized() ; ++i )
    {
        // set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
        osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
        frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
        frameStamp->setFrameNumber(frameNum++);
        
        // pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
        sceneView->setFrameStamp(frameStamp.get());
        
        // update the viewport dimensions, incase the window has been resized.
        sceneView->setViewport(0,0,traits->width,traits->height);
        
        
        // set the view
        sceneView->setViewMatrix(viewMatrix);
        
        // set Projection Matrix
        tmpNear = sp->_nearPlane+i*sp->_sliceDelta;
        tmpFar = sp->_farPlane+(i*sp->_sliceDelta)+sp->_nearFarOffset;
        sceneView->setProjectionMatrixAsOrtho(-(bs.radius()+bs.radius()/2), bs.radius()+bs.radius()/2,-bs.radius(), bs.radius(), tmpNear, tmpFar);

        // do the update traversal the scene graph - such as updating animations
        sceneView->update();
        
        // do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
        sceneView->cull();
        
        // draw the rendering bins.
        sceneView->draw();
                
        // Swap Buffers
        gc->swapBuffers();
        
        std::cout << "before readPixels: _r = " << sp->_image->r() << std::endl;
        
        tmpImage->readPixels(static_cast<int>(sceneView->getViewport()->x()),
                             static_cast<int>(sceneView->getViewport()->y()),
                             static_cast<int>(sceneView->getViewport()->width()),
                             static_cast<int>(sceneView->getViewport()->height()),
                             GL_RGBA,GL_UNSIGNED_BYTE);
        
//        std::cout << "vor copySubImage: _r = " << sp->_image->r() << std::endl;
        sp->_image->copySubImage( 0, 0, i, tmpImage );

        /*
        std::ostringstream o;
        o << baseImageName << i << ".rgba";
        tmpImageName = o.str();
        osgDB::writeImageFile( *(sp->_image), tmpImageName );
        std::cout << "Wrote image to file: " << tmpImageName << std::endl;
        */
    }
    osgDB::writeImageFile( *(sp->_image), outputName);

    return 0;
}