/usr/include/vdkb2/vdkb_parser.h is in vdkbuilder2 2.4.0-4.4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | /*
* ===========================
* VDK Builder
* Version 0.1.1
* Revision 0.0
* March 1999
* ===========================
*
* Copyright (C) 1998,1999 Mario Motta
* Developed by Mario Motta <mmotta@guest.net>
*
* Based on VDK Library
* Copyright (C) 1998, Mario Motta
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#ifndef _vdkb_parser_h
#define _vdkb_parser_h
#include <stdio.h>
#include <vdk/vdkstring.h>
#include <vdk/value_sem_list.h>
#include <vdk/vdkutils.h>
typedef VDKValueList<VDKString> SymbolList;
typedef VDKValueListIterator<VDKString> SymbolListIterator;
class VDKBParser
{
VDKString fname;
char* buffer;
public:
SymbolList decSymbols;
VDKBParser(char* fname);
virtual ~VDKBParser();
char* Buffer() { return buffer; }
int ClassName(char* name);
char* GetObject(char* name);
char* GetWidget(char* name);
char* GetObjectName(char* object,char* tgt);
char* GetObjectClass(char* object,char* tgt);
char* GetParam( char* arg, // target
char* object, // object buffer
char* param); // param name
bool GetNameAndParent(char* pars_buff,
char* obj_name,
char* obj_parent);
void WriteCodeToPack(char* obj_parent,
char* obj_name,
char* source,
char* buffer,
char* tmp,
bool viewport = true);
void WriteVisible(char* obj_name, char* arg,
char* source, char* buffer,
char* tmp);
#if USE_XDB
void WriteXDBAssignCode(char* objname,
char* assigntable,
char* assignfiedl,
char* source,
char* tmp);
void WriteXDBClistAssignCode(char* obj_name,
char* assigntable,
char* assignfield,
char* source,
char* tmp);
bool CheckXDBSupport(int mode);
#endif
bool CheckNLSSupport();
VDKPoint Size(char* object);
VDKRgb Color(char*object, char* colortype);
};
#endif
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