/usr/include/freefoam/dynamicMesh/directionInfoI.H is in libfreefoam-dev 0.1.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include <OpenFOAM/polyMesh.H>
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
// Null constructor
inline Foam::directionInfo::directionInfo()
:
index_(-3),
n_(vector::zero)
{}
// Construct from components
inline Foam::directionInfo::directionInfo
(
const label index,
const vector& n
)
:
index_(index),
n_(n)
{}
// Construct as copy
inline Foam::directionInfo::directionInfo(const directionInfo& w2)
:
index_(w2.index()),
n_(w2.n())
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
inline bool Foam::directionInfo::valid() const
{
return index_ != -3;
}
// No geometric data so never any problem on cyclics
inline bool Foam::directionInfo::sameGeometry
(
const polyMesh&,
const directionInfo& w2,
const scalar tol
)
const
{
return true;
}
// index_ is already offset in face
inline void Foam::directionInfo::leaveDomain
(
const polyMesh&,
const polyPatch& patch,
const label patchFaceI,
const point& faceCentre
)
{}
// index_ is offset in face on other side. So reverse it here.
// (Note: f[0] on other domain is connected to f[0] in this domain,
// f[1] ,, f[size-1] ,,
// etc.)
inline void Foam::directionInfo::enterDomain
(
const polyMesh&,
const polyPatch& patch,
const label patchFaceI,
const point& faceCentre
)
{
if (index_ >= 0)
{
const face& f = patch[patchFaceI];
index_ = (f.size() - index_) % f.size();
}
}
// No geometric data.
inline void Foam::directionInfo::transform
(
const polyMesh&,
const tensor& rotTensor
)
{}
// * * * * * * * * * * * * * * * Member Operators * * * * * * * * * * * * * //
inline bool Foam::directionInfo::operator==(const Foam::directionInfo& rhs)
const
{
return index() == rhs.index() && n() == rhs.n();
}
inline bool Foam::directionInfo::operator!=(const Foam::directionInfo& rhs)
const
{
return !(*this == rhs);
}
// ************************ vim: set sw=4 sts=4 et: ************************ //
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