/usr/include/crystalspace-2.0/imesh/nullmesh.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | /*
Copyright (C) 2002 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IMESH_NULLMESH_H__
#define __CS_IMESH_NULLMESH_H__
/**\file
* Null mesh object
*/
#include "csutil/scf.h"
/**\addtogroup meshplugins
* @{ */
class csVector3;
class csBox3;
struct iMeshObject;
struct iObjectModel;
/**
* This interface describes the API for the null mesh object.
*/
struct iNullMeshState : public virtual iBase
{
SCF_INTERFACE (iNullMeshState, 1, 0, 0);
/**
* Set the radius of the sphere represented by this object.
* If you call this function then the box will be calculated from the
* radius.
*/
virtual void SetRadius (float radius) = 0;
/// Get the radius of the sphere represented by this object.
virtual float GetRadius () const = 0;
/**
* Set the bounding box represented by this object.
* If you call this function then the radius will be calculated based
* on this box.
*/
virtual void SetBoundingBox (const csBox3& box) = 0;
/// Get the bounding box represented by this object.
virtual void GetBoundingBox (csBox3& box) = 0;
/**
* Sets a mesh to perform hitbeam calculations on. Useful where you
* want to use a different shape for these calculations to what you render.
* An example of this is having a nullmesh to represent an object entity
* while using pseudo-instancing on a different mesh object for the render.
*/
virtual void SetHitBeamMeshObject (iMeshObject* mesh) = 0;
};
/**
* This interface describes the API for the null mesh object factory.
*/
struct iNullFactoryState : public virtual iNullMeshState
{
SCF_INTERFACE (iNullFactoryState, 1, 0, 0);
/**
* Sets the object model required by csColliderHelper for retrieving
* collision data. Useful when you want to have collision on a null mesh,
* e.g. Using a nullmesh to represent the position of an instanced mesh.
*/
virtual void SetCollisionMeshData (iObjectModel* data) = 0;
};
/** @} */
#endif // __CS_IMESH_NULLMESH_H__
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