/usr/include/crystalspace-2.0/imesh/gmeshanim.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | /*
Copyright (C) 2004 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_IMESH_GMESHANIM_H__
#define __CS_IMESH_GMESHANIM_H__
/**\file
* General mesh object animation control
*/
#include "csutil/scf.h"
/**\addtogroup meshplugins
* @{ */
/**
* This interface describes the API for setting up the animation
* control as implemented by the 'gmeshanim' plugin. The objects that
* implement iGenMeshAnimationControl also implement this interface.
*/
struct iGenMeshAnimationControlState : public virtual iBase
{
SCF_INTERFACE(iGenMeshAnimationControlState, 2, 0, 0);
/**
* Execute the given animation script. This will be done in addition
* to the scripts that are already running. Returns false in case of
* failure (usually a script that doesn't exist).
*/
virtual bool Execute (const char* scriptname) = 0;
/**
* Stop execution of all animation scripts.
*/
virtual void Stop () = 0;
/**
* Stop execution of the given script.
*/
virtual void Stop (const char* scriptname) = 0;
};
/** @} */
#endif // __CS_IMESH_GMESHANIM_H__
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