/usr/include/crystalspace-2.0/csutil/timer.h is in libcrystalspace-dev 2.0+dfsg-1build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | /*
Copyright (C) 2003 by Jorrit Tyberghein
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_TIMER_H__
#define __CS_TIMER_H__
/**\file
* Timer - perform actions at a certain time.
*/
#include <stdarg.h>
#include <stdio.h>
#include "csextern.h"
#include "csutil/array.h"
#include "csutil/scf_implementation.h"
#include "iutil/timer.h"
#include "iutil/eventnames.h"
#include "iutil/virtclk.h"
struct iEvent;
struct iObjectRegistry;
struct iEventHandler;
/**
* This class implements a timer. You can add operations to it and they
* will be performed at the dedicated time.
*/
class CS_CRYSTALSPACE_EXPORT csEventTimer :
public scfImplementation1<csEventTimer, iEventTimer>
{
private:
struct timerevent
{
csRef<iTimerEvent> event;
csTicks delay;
int time_left;
};
iObjectRegistry* object_reg;
csEventID Frame;
csArray<timerevent> timerevents;
iEventHandler* handler;
csRef<iVirtualClock> vc;
size_t FindTimerEvent (iTimerEvent* ev);
// Optimization: to prevent having to loop over all timer events
// all the time we keep the minimum time needed before the first
// event is triggered.
int32 minimum_time;
int32 accumulate_elapsed;
public:
csEventTimer (iObjectRegistry* object_reg);
virtual ~csEventTimer ();
bool HandleEvent (iEvent& e);
virtual void AddTimerEvent (iTimerEvent* ev, csTicks delay);
virtual void RemoveTimerEvent (iTimerEvent* ev);
virtual void RemoveAllTimerEvents ();
virtual size_t GetEventCount () const { return timerevents.GetSize (); }
virtual csTicks GetTimeLeft (size_t idx) const;
/**
* This is a static method to easily get the standard
* global timer (name 'crystalspace.timer.standard' in the object
* registry). If that timer doesn't exist yet it will be created.
*/
static csPtr<iEventTimer> GetStandardTimer (iObjectRegistry* object_reg);
};
#endif // __CS_TIMER_H__
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