/usr/include/crystalspace-2.0/csutil/syspath.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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Copyright (C) 2003 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_CSSYS_SYSPATH_H__
#define __CS_CSSYS_SYSPATH_H__
#include "csextern.h"
#include "array.h"
#include "csstring.h"
#include "ref.h"
#include "util.h"
#include "iutil/stringarray.h"
/**\file
* Paths helpers.
*/
/**\addtogroup util
* @{
*/
/**\name Helpers to deal with native paths
* @{
*/
class csPathsList;
/**
* Get the installation path.
* This returns the path where the system has been installed to. It has a
* limited use because mostly everything should be done through VFS which is
* installation directory - independent; but some initialization tasks still
* need this. May return the empty string if unable to determine the
* installation path.
*/
CS_CRYSTALSPACE_EXPORT csString csGetConfigPath ();
/**
* Get a list of directories where plugins are installed.
* \remark Caller is responsible to free the list with delete after using it.
*/
CS_CRYSTALSPACE_EXPORT csPathsList* csGetPluginPaths (const char* argv0);
/**
* Class to manage a list of paths.
* \remark Entries are ensured to not have a terminating path separator.
* \remark Empty entries ("") are allowed.
*/
class CS_CRYSTALSPACE_EXPORT csPathsList
{
public:
/**
* This structure contains information about a plugin path.
*/
struct CS_CRYSTALSPACE_EXPORT Entry
{
/**
* The actual path.
*/
csString path;
/// "Type" of the directory (e.g. app, crystal ...)
csString type;
/// Whether this path should be recursively scanned for plugins.
bool scanRecursive;
void FixSeparators();
Entry () : scanRecursive (false) {}
Entry (const char* path, const char* type, bool recursive = false)
{
Entry::path = path;
FixSeparators();
Entry::type = type;
scanRecursive = recursive;
};
Entry (const Entry& src)
{
path = src.path;
type = src.type;
scanRecursive = src.scanRecursive;
};
};
private:
csArray<Entry, csArrayElementHandler<Entry>, CS::Container::ArrayAllocDefault,
csArrayCapacityFixedGrow<4> > paths;
public:
/// Constructor.
csPathsList ();
/// Copy constructor.
csPathsList (csPathsList const& o);
/// Construct from a list of paths separated by CS_PATH_DELIMITER.
csPathsList (const char* pathList, bool expand = false);
/**
* Construct from a list of single paths. The list must be terminated by a
* 0 entry.
*/
csPathsList (const char* const pathList[], bool expand = false);
/// Destructor.
~csPathsList();
/// Assignment operator.
csPathsList& operator= (csPathsList const& o);
/**
* Add a path, but only if it isn't in the list already.
* \param path Path to add to the list.
* \param scanRecursive Mark the path to be scanned recursively.
* \param type An arbitrary string assigning a type to the directory
* (i.e. "app", "crystal", etc.).
* \param overrideRecursive If the path is already in the list, just set
* the 'scan recursive' flag.
* \return Index of path in the list.
* \remark Uses csPathsIdentical() to compare paths.
*/
size_t AddUnique (const char* path, bool scanRecursive = false,
const char* type = 0, bool overrideRecursive = true);
/**
* Add a path, but only if it isn't in the list already.
* \copydoc AddUnique(const char*, bool, const char*, bool)
* \remark Saves full native paths and uses csExpandPath() for this.
*/
size_t AddUniqueExpanded (const char* path, bool scanRecursive = false,
const char* type = 0, bool overrideRecursive = true);
/**
* Add a path, but only if it isn't in the list already.
* \param path Path to add to the list.
* \param overrideRecursive If the path is already in the list, just set
* the 'scan recursive' flag.
* \return Index of path in the list.
* \remark Uses csPathsIdentical() to compare paths.
*/
size_t AddUnique (const Entry& path, bool overrideRecursive = true);
/**
* Add a path, but only if it isn't in the list already.
* \copydoc AddUnique(const Entry&, bool)
* \remark Saves full native paths and uses csExpandPath() for this.
*/
size_t AddUniqueExpanded (const Entry& path, bool overrideRecursive = true);
/**
* Add entries of another path list that aren't already in this list.
*/
void AddUnique (const csPathsList& list, bool overrideRecursive = true)
{
for (size_t i = 0; i < list.Length(); i++)
{
AddUnique (list[i], overrideRecursive);
}
}
/**
* Add a path, but only if it isn't in the list already.
* \copydoc AddUnique(const csPathsList&, bool)
* \remark Saves full native paths and uses csExpandPath() for this.
*/
void AddUniqueExpanded (const csPathsList& list,
bool overrideRecursive = true)
{
for (size_t i = 0; i < list.Length(); i++)
{
AddUniqueExpanded (list[i], overrideRecursive);
}
}
/// Remove an entry from the list.
void DeleteIndex (size_t index);
//@{
/// Return number of contained paths.
size_t Length () const { return paths.GetSize (); }
size_t GetSize () const { return paths.GetSize (); }
//@}
CS_DEPRECATED_METHOD_MSG("Use GetSize() instead")
size_t GetCount () const { return Length(); }
//@{
/// Retrieve the n'th path record.
Entry const& operator [] (size_t n) const { return paths[n]; }
Entry& operator [] (size_t n) { return paths[n]; }
//@}
//@{
/**
* Create a list of paths where all paths are those on the left side
* concatenated with those on the right (of course with a CS_PATH_SEPARATOR
* ensured to be in between).
*/
CS_CRYSTALSPACE_EXPORT friend csPathsList operator* (const csPathsList& left,
const csPathsList& right);
csPathsList operator*= (const csPathsList& right);
friend csPathsList operator* (const Entry& left,
const csPathsList& right);
friend csPathsList operator* (const char* left,
const csPathsList& right);
friend csPathsList operator* (const csPathsList& left,
const Entry& right);
friend csPathsList operator* (const csPathsList& left,
const char* right);
csPathsList operator*= (const Entry& right);
csPathsList operator*= (const char* right);
//@}
};
/**
* A helper class with path-related utilities.
*/
class CS_CRYSTALSPACE_EXPORT csPathsUtilities
{
public:
/**
* Check whether two native paths actually point to the same location.
* Use this instead of strcmp() or the like, as it may not suffice in all
* cases (e.g. on Windows paths names are case-insensitive, but on Unix
* they aren't).
* \remark Expects the paths to be fully qualified. Use csExpandPath() to
* ensure this.
*/
static bool PathsIdentical (const char* path1, const char* path2);
/**
* Expand a native path relative to the current directory.
* \remark The specified path must refer to a directory, rather than a file.
* \remark Caller is responsible to free the returned string with delete[]
* after using it.
*/
static char* ExpandPath (const char* path);
/**
* Determine which path(s) of a given set contains a given file.
* \param paths List of (native) paths to check.
* \param file Filename to search.
* \param thorough Whether all paths should be checked. If \c false, at most
* only a single path, the first containing the file, is returned.
*/
static csPathsList LocateFile (const csPathsList& paths,
const char* file, bool thorough = false);
/// Filter all non-existent items out of a paths list.
static void FilterInvalid (csPathsList& paths);
/// Expands all paths in a path list.
static csPathsList ExpandAll (const csPathsList& paths);
};
/**
* A helper class containing a number of functions to deal with Crystal Space
* installation paths.
*/
class CS_CRYSTALSPACE_EXPORT csInstallationPathsHelper
{
public:
/**
* Return one or more paths which themselves or whose subdirectories can
* contain CrystalSpace-related resources, plugins as well as common data and
* configuration. There's no guarantee that any entry actually contains some
* useable resource; it's up to the caller to check what resources are
* available and to pick the appropriate entries for some purpose.
* \remark Caller is responsible to free the list with delete after using it.
*/
static csPathsList* GetPlatformInstallationPaths ();
/**
* Get the list of root directories.
* For instance in Unix it simply returns '/' but for Windows it may return a
* list of available drive letters.
*/
static csRef<iStringArray> FindSystemRoots();
/**
* Return the absolute path of the executable. For MacOS/X, returns the
* absolute path of the executable within the Cocoa application wrapper.
* \remark May return the empty string if some problem prevents determination
* of the application's path.
* \remark This function is primarily intended for very low-level use before
* or during the initialization of CS core components. After initialization,
* it is often more convenient to invoke iCommandLineParser::GetAppPath().
* \param argv0 The first element of the argv[] array passed to main(). On
* many platforms, this is the only way to determine the actual location of
* the executable.
*/
static csString GetAppPath (const char* argv0);
/**
* Return the directory in which the application executable resides. For
* MacOS/X, returns the directory in which the Cocoa application wrapper
* resides.
* \remark May return the empty string if some problem prevents determination
* of the application's directory.
* \remark This function is primarily intended for very low-level use before
* or during the initialization of CS core components. After initialization,
* it is often more convenient to invoke iCommandLineParser::GetAppDir().
* \param argv0 The first element of the argv[] array passed to main(). On
* many platforms, this is the only way to determine the actual location of
* the executable.
*/
static csString GetAppDir (const char* argv0);
/**
* Return the directory in which the application's resources reside. On
* many platforms, resources (such as plugin modules) reside in the same
* directory as the application itself. The default implementation
* returns the same value as csGetAppPath(), however platforms may want to
* override the default implementation if this behavior is unsuitable. For
* example, on MacOS/X, for GUI applications, resources reside in the
* "Resources" directory within the Cocoa application wrapper.
* \remark May return the empty string if some problem prevents determination
* of the resource path.
* \remark This function is primarily intended for very low-level use before
* or during the initialization of CS core components. After initialization,
* it is often more convenient to invoke
* iCommandLineParser::GetResourceDir().
* \param argv0 The first element of the argv[] array passed to main(). On
* many platforms, this is the only way to determine the actual location of
* the resources.
*/
static csString GetResourceDir (const char* argv0);
/**
* Get a list of directories where plugins are installed.
* \remark Caller is responsible to free the list with delete after using it.
*/
static csPathsList* GetPluginPaths (const char* argv0);
/**
* Constructs an executable filename given a basename.
*/
static csString GetAppFilename (const char* basename);
};
namespace CS
{
namespace Platform
{
/// Get system specific temporary folder
CS_CRYSTALSPACE_EXPORT csString GetTempDirectory ();
/// Get file name for temporary file within specified directory
CS_CRYSTALSPACE_EXPORT csString GetTempFilename (const char* path/* = 0*/);
/**
* Create a directory.
* \param path Name of the directory to create.
* \returns 0 on success, or an error code in case of failure.
* (This is the error code the standard \c mkdir function would retutn in
* \c errno).
*/
CS_CRYSTALSPACE_EXPORT int CreateDirectory (const char* path);
}
}
/** @} */
/** @} */
#endif
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