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Crystal Space input library
Copyright (C) 2000 by Andrew Zabolotny <bit@eltech.ru>
Copyright (C) 2002, 04 by Mathew Sutcliffe <oktal@gmx.co.uk>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_UTIL_INPUTDEF_H__
#define __CS_UTIL_INPUTDEF_H__
/**\file
* Crystal Space input library
*/
#include "csextern.h"
#include "csutil/csstring.h"
#include "csutil/comparator.h"
#include "csutil/eventnames.h"
#include "csutil/hash.h"
#include "iutil/evdefs.h"
#include "iutil/event.h"
struct iEvent;
class csInputBinder;
/**
* This class holds a description of a physical source of input events, such
* as a keyboard key, mouse or joystick button, or a mouse or joystick axis.
*
* \par Input string syntax
* The general syntax for an input description string is:
* <pre>[ Modifiers ] [ DeviceNumber ] DeviceAspect</pre>
*
* \par Devices, device aspect
* Input devices supported by CrystalSpace are joysticks (or more generally,
* game controllers), mice and the keyboard. In principle, multiple mice
* and joysticks are supported, hence the optional \c DeviceNumber to
* distinguish between devices. If omitted, the first device (number 0)
* is assumed. The device number is ignored for keyboard input.
*
* \par
* The "device aspect" identifies what can actually produce input.
* For the keyboard, these are the keys. For mice and joysticks, these
* are buttons and axes.
*
* \par Modifiers
* Modifiers are combinations of certain keys that need to be pressed down
* together with the actual "input aspect".
*
* \par
* The modifier string consists of one or more modifier names, listed below.
* After each name, a <tt>'+'</tt> or <tt>'-'</tt> must follow.
* <table>
* <tr><th>Modifier name</th><th>Key</th></tr>
* <tr><td>LCtrl</td><td>Left "Control"</td></tr>
* <tr><td>RCtrl</td><td>Right "Control"</td></tr>
* <tr><td>Ctrl</td><td>Any "Control"</td></tr>
* <tr><td>LAlt</td><td>Left "Alt"</td></tr>
* <tr><td>RAlt</td><td>Right "Alt"</td></tr>
* <tr><td>Alt</td><td>Any "Alt"</td></tr>
* <tr><td>LShift</td><td>Left "Shift"</td></tr>
* <tr><td>RShift</td><td>Right "Shift"</td></tr>
* <tr><td>Shift</td><td>Any "Shift"</td></tr>
* <tr><td>Num</td><td>Num Lock</td></tr>
* <tr><td>Scroll</td><td>Scroll Lock</td></tr>
* <tr><td>Caps</td><td>Caps Lock</td></tr>
* </table>
* The difference between "left" resp. "right" and "any" modifiers is that,
* for "left" or "right", only <em>exactly</em> that modifier key is matched.
* For "any", either of the left or right modifier matches.
*
* \par
* Examples with modifiers: <tt>Shift+A</tt>, <tt>LAlt+MouseButtonLeft</tt>.
*
* \par Keyboard keys
* A keyboard key can be classified as a "normal" or "special" key.
*
* \par
* Normal keys are basically those that result in a character to be entered,
* such as <tt>'A'</tt>, <tt>'1'</tt>, <tt>'.'</tt> etc. The input string is
* a UTF-8 encoded string, and non-ASCII characters are accepted as keys as
* well (e.g. <tt>'Ä'</tt> which could be found on a German keyboard).
* Case does not matter, <tt>'A'</tt> and <tt>'a'</tt> is the same.
*
* \par
* Since <tt>'+'</tt> and <tt>'-'</tt> could be confused with the characters
* used for modifier specification these two "normal" keys can also be
* specified with the strings <tt>"Plus"</tt> and <tt>"Minus"</tt>.
*
* \par
* Special keys are the other keys. They include keys such as the cursor keys,
* num pad keys, etc.
*
* \par
* Available special key strings (in some cases, multiple strings are accepted
* for the same key):
* - Esc
* - Enter
* - Return
* - Tab
* - Back, BackSpace
* - Space
* - Up (cursor key)
* - Down (cursor key)
* - Left (cursor key)
* - Right (cursor key)
* - PgUp, PageUp
* - PgDn, PageDown
* - Home
* - End
* - Ins, Insert
* - Del, Delete
* - F1
* - F2
* - F3
* - F4
* - F5
* - F6
* - F7
* - F8
* - F9
* - F10
* - F11
* - F12
* - Print, PrntScrn
* - Pause
* - PadPlus
* - PadMinus
* - PadMult
* - PadDiv
* - Pad0
* - Pad1
* - Pad2
* - Pad3
* - Pad4
* - Pad5 (Numlock on), Center (Numlock off)
* - Pad6
* - Pad7
* - Pad8
* - Pad9
* - PadDecimal
* - PadEnter
* - Shift
* - LShift
* - RShift
* - Ctrl
* - LCtrl
* - RCtrl
* - Alt
* - LAlt
* - RAlt
* - Num
* - Caps
* - Scroll
*
* \par
* <em>Note 1:</em> The modifier keys can also be used for "regular" input keys.<br/>
* <em>Note 2:</em> In cooked mode, "Pad*" keys will not be recognised -
* the CrystalSpace input system converts them to the characters
* they represent (numbers etc.) resp. their associated "navigation" key
* (cursor keys etc.). For Pad5, the "cooked" key is Center.
*
* \par Mouse input
* Mice have buttons and axes.
*
* \par
* The two mice axes are identified with <tt>MouseX</tt> and
* <tt>MouseY</tt>.
*
* \par
* Buttons are identified by <tt>Mouse</tt> or <tt>MouseButton</tt> followed
* by either a name or a number.
* <table>
* <tr><th>Button name</th><th>Number</th></tr>
* <tr><td>MouseButtonLeft</td><td>0</td></tr>
* <tr><td>MouseButtonRight</td><td>1</td></tr>
* <tr><td>MouseButtonMiddle</td><td>2</td></tr>
* <tr><td>MouseWheelUp</td><td>3</td></tr>
* <tr><td>MouseWheelDown</td><td>4</td></tr>
* <tr><td>MouseButtonExtra1</td><td>5</td></tr>
* <tr><td>MouseButtonExtra2</td><td>6</td></tr>
* <tr><td>MouseHWheelLeft</td><td>7</td></tr>
* <tr><td>MouseHWheelRight</td><td>8</td></tr>
* </table>
* Buttons beyond that can be accessed by number: <tt>MouseButton9</tt>,
* <tt>MouseButton10</tt>, and so on.
*
* \par Joystick input
* Joysticks have buttons and axes.
*
* \par
* The joystick axes are identified by <tt>JoystickAxis</tt>
* followed by a number, such as <tt>JoystickAxis0</tt> for
* the first axis.
*
* \par
* Buttons are identified by <tt>Joystick</tt> or <tt>JoystickButton</tt> followed
* by the button number, such as <tt>JoystickButton3</tt> for the
* fourth button.
*
* \par Distinguishing devices
* Especially in the case of joysticks multiple devices can usually be found
* attached to a computer. To distinguish between these prefix the device
* number to the input string, but after the modifiers.
*
* \par
* Note that the numbering is totally arbitrary. Device 0 is probably some
* user-selected, "primary" input device. However, in general, you should
* allow some degree of user configurability when supporting multiple input
* devices is desired.
*
* \par
* E.g. the fourth axis of the third joystick is <tt>2JoystickAxis3</tt>, and its
* first button is <tt>2JoystickButton0</tt>. Combined with modifiers you would
* get strings such as <tt>Ctrl+2JoystickButton0</tt>.
*/
class CS_CRYSTALSPACE_EXPORT csInputDefinition
{
public:
csRef<iEventNameRegistry> name_reg;
protected:
csEventID containedName;
uint32 modifiersHonored;
csKeyModifiers modifiers;
// The (basis-0) identifier for the device from which this event came
uint deviceNumber;
union
{
struct
{
utf32_char code;
bool isCooked;
} keyboard;
int mouseButton;
int mouseAxis;
int joystickButton;
int joystickAxis;
};
void Initialize (uint32 honorModifiers, bool useCookedCode);
void InitializeFromEvent (iEvent *ev);
friend class csInputBinder;
public:
/**
* Default constructor.
* \param name_reg A pointer to the event name registry.
* \param honorModifiers A bitmask of modifier keys that will be recognised.
* \param useCookedCode If true, will use the cooked key code instead of raw.
*/
csInputDefinition (iEventNameRegistry* name_reg,
uint32 honorModifiers = 0, bool useCookedCode = false);
/// Copy constructor.
csInputDefinition (const csInputDefinition &other);
/**
* Construct an input description from an iEvent (usually a button).
* \param name_reg A pointer to the event name registry.
* \param event The event to analyse for input data.
* \param honorModifiers A bitmask of modifier keys that will be recognised.
* \param useCookedCode If true, will use the cooked key code instead of raw.
*/
csInputDefinition (iEventNameRegistry* name_reg, iEvent *event,
uint32 honorModifiers = 0, bool useCookedCode = false);
/**
* Construct an input description from an iEvent (usually an axis).
* \param name_reg A pointer to the event name registry.
* \param event The event to analyse for input data.
* \param axis Events include all axes, so choose: 0 = x, 1 = y.
*/
csInputDefinition (iEventNameRegistry* name_reg, iEvent *event, uint8 axis);
/**
* Construct an input description from a string.
* \param name_reg A pointer to the event name registry.
* \param string The string to parse, e.g. "mousebutton1", "shift+a".
* \param honorModifiers A bitmask of modifier keys that will be recognised.
* \param useCookedCode If true, will use the cooked key code instead of raw.
* More precisely, the syntax for <tt>string</tt> is (in EBNF):
*/
csInputDefinition (iEventNameRegistry* name_reg, const char *string,
uint32 honorModifiers = 0, bool useCookedCode = false);
/**
* Gets the string representation of the description.
* \param distinguishModifiers If false, left and right modifiers will be
* output as plain-old modifiers (e.g. "LAlt" and "RAlt" become just "Alt").
* \return The string representation of the description (e.g. "mousebutton1",
* "shift+a").
*/
csString ToString (bool distinguishModifiers = true) const;
/// Returns a boolean indicating whether the object contains a valid input.
bool IsValid () const;
/// Returns the event name of the description (a csev... constant).
csEventID GetName () const { return containedName; }
/// Set the event type of the description (a csev... constant).
void SetName (csEventID n) { containedName = n; }
/**
* Gives the key code of the description, assuming it is a keyboard type.
* \param code Will be set to the key code.
* \param isCooked Will be set to true if the code is cooked, false if raw.
* \return False if the description is not a keyboard type.
*/
bool GetKeyCode (utf32_char &code, bool &isCooked) const
{ code = keyboard.code;
isCooked = keyboard.isCooked;
return (containedName == csevKeyboardEvent(name_reg)); }
/// Sets the key code of the description, assuming it is a keyboard type.
bool SetKeyCode (utf32_char code)
{ if (containedName != csevKeyboardEvent(name_reg)) return false;
keyboard.code = code;
return true; }
/**
* Returns the numeric value of the description.
* \return If non-keyboard button event, the button number. If axis event,
* the axis number (0 = x, 1 = y).
*/
int GetNumber () const { return mouseButton; }
/**
* Sets the numeric value of the description
* \param n If non-keyboard button event, the button number. If axis event,
* the axis number (0 = x, 1 = y).
*/
void SetNumber (int n) { mouseButton = n; }
/// Returns the keyboard modifiers of the description.
const csKeyModifiers& GetModifiers () const { return modifiers; }
/// Returns the (basis-0) device number of the description
const uint GetDeviceNumber () const { return deviceNumber; }
/// Sets the keyboard modifiers of the description.
void SetModifiers (const csKeyModifiers &mods) { modifiers = mods; }
/// Generate a hash value from the object.
uint32 ComputeHash () const;
/// Returns a number indicating the relation of the two definitions.
int Compare (csInputDefinition const &) const;
/**
* Helper function to parse a string (eg. "Ctrl+A") into values describing
* a keyboard event, returning both raw and cooked key codes.
* \param reg A pointer to the event name registry.
* \param iStr The string to parse.
* \param oKeyCode Will be set to the raw code of the parsed description.
* \param oCookedCode Will be set to the cooked code of the description.
* \param oModifiers The modifiers of the description.
* \return Whether the string could be successfully parsed.
* \remarks Any of the output parameters may be null, in which case they are
* ignored.
*/
static bool ParseKey (iEventNameRegistry* reg,
const char *iStr, utf32_char *oKeyCode,
utf32_char *oCookedCode, csKeyModifiers *oModifiers);
/**
* Helper function to parse a string (eg "MouseX", "Alt+Mouse1") into
* values describing a non-keyboard event.
* \param reg A pointer to the event name registry.
* \param iStr The string to parse.
* \param oType Will be set to the event name of the description
* (a csev... identifier).
* \param oDevice For mouse and joystick events, will be set to the
* device number, basis 0 (e.g., the third joystick device is "2").
* \param oNumeric For button events, will be set to the button number.
* For axis events, will be set to the axis number (0 = x, 1 = y).
* \param oModifiers Will be populated with the modifiers of the description.
* \return Whether the string could be successfully parsed.
* \remarks Any of the output parameters may be null, in which case they are
* ignored.
*/
static bool ParseOther (iEventNameRegistry* reg,
const char *iStr, csEventID *oType, uint *oDevice,
int *oNumeric, csKeyModifiers *oModifiers);
/**
* Helper function to return a string (eg "Ctrl+A") from values
* describing a keyboard event.
* \param reg A pointer to the event name registry.
* \param code The key code, treated as a raw code although raw vs. cooked
* doesn't matter here.
* \param mods The keyboard modifiers. Will be ignored if 0.
* \param distinguishModifiers Whether to output distinguished modifiers
* (eg. "LCtrl" as opposed to just "Ctrl").
* \return The description string.
*/
static csString GetKeyString (iEventNameRegistry* reg,
utf32_char code, const csKeyModifiers *mods,
bool distinguishModifiers = true);
/**
* Helper function to return a string (eg "MouseX", "Alt+Mouse1") from
* values describing a non-keyboard event.
* \param reg A pointer to the event name registry.
* \param type The event type of the description (a csev... identifier).
* \param device For mouse and joystick events, the device number, basis 0
* (first mouse is 0, second joystick is 1, etc).
* \param num For button events, the button number. For axis events, the
* axis number (0 = x, 1 = y).
* \param mods The keyboard modifiers. Will be ignored if 0.
* \param distinguishModifiers Whether to output distinguished modifiers
* (eg. "LCtrl" as opposed to just "Ctrl").
* \return The description string.
*/
static csString GetOtherString (iEventNameRegistry* reg,
csEventID type, uint device, int num,
const csKeyModifiers *mods,
bool distinguishModifiers = true);
};
/**
* csComparator<> specialization for csInputDefinition to allow its use as
* e.g. hash key type.
*/
template<>
class csComparator<csInputDefinition, csInputDefinition>
{
public:
static int Compare (csInputDefinition const& r1, csInputDefinition const& r2)
{
return r1.Compare (r2);
}
};
/**
* csHashComputer<> specialization for csInputDefinition to allow its use as
* hash key type.
*/
template<>
class csHashComputer<csInputDefinition>
{
public:
static uint ComputeHash (csInputDefinition const& key)
{
return key.ComputeHash ();
}
};
#endif // __CS_UTIL_INPUTDEF_H__
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