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/*
    Copyright (C) 1999 by Eric Sunshine <sunshine@sunshineco.com>
    Writen by Eric Sunshine <sunshine@sunshineco.com>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __CS_CSPPULSE_H__
#define __CS_CSPPULSE_H__

/**\file
 * Pulsing progress indicator
 */

#include "csextern.h"

struct iConsoleOutput;

/**
 * The csProgressPulse class provides a simple twirling textual cursor built
 * out of the characters '-', '\', '|', and '/'.  This type of functionality
 * is generally used as a sort of pulse beat during indeterminately lengthy
 * computational operations in order to let the user know that progress is
 * being made and that the program is not hanging.  By default, the pulse beat
 * is presented to the user by passing CS_MSG_INITIALIZATION to the system
 * print function.  This setting may be changed with the SetMessageType()
 * method.  To animate the pulse object, call the Step() method each time a
 * unit of work has been completed.  At each step a backspace (@\b) followed by
 * one of the pulse characters (-, \, |, or /) is printed, except for the very
 * first step, in which case the backspace is omitted.  Erase() clears the
 * pulse, if necessary, by printing a backspace, followed by a space (' '),
 * followed by one more backspace.  Reset() erases the pulse and then resets
 * the state.  Erase() is called automatically by the destructor.
 */
class CS_CRYSTALSPACE_EXPORT csProgressPulse
{
private:
  iConsoleOutput* console;
  int state;
  bool drawn;

public:
  /// Constructs a new progress pulse.
  csProgressPulse(iConsoleOutput*);
  /// Destroys the progress pulse.
  ~csProgressPulse();

  /// Increment the progress by one pulse.
  void Step();
  /// Erase the pulse indicator.
  void Erase();
  /// Reset the state and erase the indicator.
  void Reset();
};

#endif // __CS_CSPPULSE_H__