/usr/include/crystalspace-2.0/cstool/csanim2d.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | /*
Copyright (C) 2000 by Jorrit Tyberghein
Copyright (C) 2001 by W.C.A. Wijngaards
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __CS_CSANIM2D_H__
#define __CS_CSANIM2D_H__
/**\file
* Animated pixmap.
*/
#include "csextern.h"
#include "cstool/cspixmap.h"
#include "csutil/array.h"
#include "csutil/parray.h"
struct iGraphics3D;
struct iTextureHandle;
class csPixmap;
class csAnimatedPixmap;
/// A 2d animation template. This class is used to create animated pixmaps.
class CS_CRYSTALSPACE_EXPORT csAnimationTemplate
{
private:
/// sprite frames
csPDelArray<csPixmap> Frames;
/**
* absolute time to finish a frame
* (the time from start to finish of the frame)
*/
csArray<csTicks> FinishTimes;
public:
/// build a new animation
csAnimationTemplate();
/// destructor
~csAnimationTemplate();
/// get number of frames
inline size_t GetFrameCount() const
{return Frames.GetSize ();}
/// get total length of animation (all delays added together)
inline csTicks GetLength() const
{
if (GetFrameCount() == 0)
return 0;
else
return (csTicks)(FinishTimes.Get (GetFrameCount()-1));
}
/// add a frame. (giving the length of this frame)
inline void AddFrame(csTicks Delay, csPixmap *s)
{FinishTimes.Push(GetLength() + Delay); Frames.Push (s);}
/// add a frame (giving the length of this frame)
inline void AddFrame(csTicks Delay, iTextureHandle *Tex)
{AddFrame(Delay, new csSimplePixmap(Tex));}
/// add a frame (giving the length of this frame)
inline void AddFrame(csTicks Delay, iTextureHandle *Tex, int x, int y,
int w, int h)
{AddFrame(Delay, new csSimplePixmap(Tex, x, y, w, h));}
/// get a frame by number
inline csPixmap *GetFrame(size_t n) const
{return Frames.Get(n);}
/// get a frame by time
csPixmap *GetFrameByTime(csTicks Time);
/// create an instance of this animation
csAnimatedPixmap *CreateInstance();
};
/// A pixmap with a 2d animation.
class CS_CRYSTALSPACE_EXPORT csAnimatedPixmap : public csPixmap
{
public:
/// Create an animated pixmap.
csAnimatedPixmap(csAnimationTemplate *tpl);
/// Destroy this object.
virtual ~csAnimatedPixmap();
// Implementation of csPixmap.
virtual int Width();
virtual int Height();
virtual iTextureHandle *GetTextureHandle();
virtual void DrawScaled (iGraphics3D* g3d, int sx, int sy, int sw, int sh,
uint8 Alpha = 0);
virtual void DrawTiled (iGraphics3D* g3d, int sx, int sy, int sw, int sh,
int orgx, int orgy, uint8 Alpha = 0);
virtual void Advance(csTicks ElapsedTime);
private:
csAnimationTemplate *Template;
csTicks CurrentTime;
csPixmap *CurrentFrame;
};
#endif // __CS_CSANIM2D_H__
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