/usr/include/crystalspace-2.0/csgfx/imagevolumemaker.h is in libcrystalspace-dev 2.0+dfsg-1build1.
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Copyright (C) 2005 by Jorrit Tyberghein
(C) 2005 by Frank Richter
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/**\file
* Create volume image.
*/
/**\addtogroup gfx
* @{
*/
#ifndef __CS_CSGFX_IMAGEVOLUMEMAKER_H__
#define __CS_CSGFX_IMAGEVOLUMEMAKER_H__
#include "csextern.h"
#include "csutil/leakguard.h"
#include "csutil/refarr.h"
#include "imagebase.h"
/**
* Wrapper class to create a volume aka 3D texture from a number of 2D images
* as the volume slices.
*/
class CS_CRYSTALSPACE_EXPORT csImageVolumeMaker :
public scfImplementationExt0<csImageVolumeMaker, csImageBase>
{
protected:
/**
* Whether the name was manually overridden (in this case it is not updated
* when the contained images are changed).
*/
bool manualName;
/**
* Array of images that were added, but not yet processed into the image
* data.
*/
csRefArray<iImage> pendingImages;
/// Width of the image
int Width;
/// Height of the image
int Height;
/// Depth of the image
int Depth;
/// Format of the image
int Format;
/// Image data
void* data;
/// Image palette
csRGBpixel* palette;
/// Image alpha
uint8* alpha;
/// Convert all added images to the right format and update \a data.
void AppendPending ();
public:
CS_LEAKGUARD_DECLARE (csImageVolumeMaker);
/**
* Create a new map without slices set.
* Format, width, height are, unless specified, taken from the first image
* added.
*/
csImageVolumeMaker (int format = -1, int width = -1, int height = -1);
/**
* Create a new map and copy slices from \a source.
*/
csImageVolumeMaker (iImage* source);
virtual ~csImageVolumeMaker();
virtual const void* GetImageData ();
virtual int GetWidth () const { return Width > 0 ? Width : 0; }
virtual int GetHeight () const { return Height > 0 ? Height : 0; }
virtual int GetDepth () const { return Depth + (int)pendingImages.GetSize (); }
/// Set the name of the image.
virtual void SetName (const char* iName);
/**
* Get the name of the image.
* \remarks Unless the name was manually overridden with SetName(), the
* default name will contain the names of the wrapped slices, separated
* by ':', in the form <tt>slice1.png:slice2.png:...</tt>.
*/
virtual const char* GetName () const { return fName; }
virtual int GetFormat () const;
virtual const csRGBpixel* GetPalette ();
virtual const uint8* GetAlpha ();
virtual const char* GetRawFormat () const { return 0; }
virtual csRef<iDataBuffer> GetRawData () const { return 0; }
virtual csImageType GetImageType () const { return csimg3D; }
void AddImage (iImage* source);
};
/** @} */
#endif // __CS_CSGFX_IMAGEVOLUMEMAKER_H__
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