This file is indexed.

/usr/share/openscenegraph/examples/osgfadetext/osgfadetext.cpp is in openscenegraph-examples 3.2.0~rc1-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/* OpenSceneGraph example, osgfadetext.
*
*  Permission is hereby granted, free of charge, to any person obtaining a copy
*  of this software and associated documentation files (the "Software"), to deal
*  in the Software without restriction, including without limitation the rights
*  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
*  copies of the Software, and to permit persons to whom the Software is
*  furnished to do so, subject to the following conditions:
*
*  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
*  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
*  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
*  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
*  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
*  THE SOFTWARE.
*/

#include <osgViewer/Viewer>

#include <osg/Group>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Texture2D>
#include <osg/PositionAttitudeTransform>
#include <osg/MatrixTransform>
#include <osg/CoordinateSystemNode>
#include <osg/ClusterCullingCallback>

#include <osgDB/FileUtils>
#include <osgDB/ReadFile>

#include <osgText/FadeText>

#include <osgSim/OverlayNode>
#include <osgSim/SphereSegment>

#include <osgGA/TerrainManipulator>

#include <iostream>

osg::Node* createEarth()
{
    osg::TessellationHints* hints = new osg::TessellationHints;
    hints->setDetailRatio(5.0f);

    
    osg::ShapeDrawable* sd = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0,0.0,0.0), osg::WGS_84_RADIUS_POLAR), hints);
    
    osg::Geode* geode = new osg::Geode;
    geode->addDrawable(sd);
    
    std::string filename = osgDB::findDataFile("Images/land_shallow_topo_2048.jpg");
    geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile(filename)));
    
    osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
    csn->setEllipsoidModel(new osg::EllipsoidModel());
    csn->addChild(geode);
    
    return csn;
    
}

osgText::Text* createText(osg::EllipsoidModel* ellipsoid, double latitude, double longitude, double height, const std::string& str)
{
    double X,Y,Z;
    ellipsoid->convertLatLongHeightToXYZ( osg::DegreesToRadians(latitude), osg::DegreesToRadians(longitude), height, X, Y, Z);


    osgText::Text* text = new osgText::FadeText;

    osg::Vec3 normal = ellipsoid->computeLocalUpVector( X, Y, Z);
    text->setCullCallback(new osg::ClusterCullingCallback(osg::Vec3(X,Y,Z), normal, 0.0));

    text->setText(str);
    text->setFont("fonts/arial.ttf");
    text->setPosition(osg::Vec3(X,Y,Z));
    text->setCharacterSize(300000.0f);
    text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
    text->setAutoRotateToScreen(true);
    
    return text;
}

osg::Node* createFadeText(osg::EllipsoidModel* ellipsoid)
{
    osg::Group* group = new osg::Group;

    group->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
    
    osg::Geode* geode = new osg::Geode;
    group->addChild(geode);
    
    std::vector<std::string> textList;
    textList.push_back("Town");
    textList.push_back("City");
    textList.push_back("Village");
    textList.push_back("River");
    textList.push_back("Mountain");
    textList.push_back("Road");
    textList.push_back("Lake");
    
    unsigned int numLat = 15;
    unsigned int numLong = 20;
    double latitude = 0.0;
    double longitude = -100.0;
    double deltaLatitude = 1.0f;
    double deltaLongitude = 1.0f;

    unsigned int t = 0;
    for(unsigned int i = 0; i < numLat; ++i, latitude += deltaLatitude)
    {
        double lgnt = longitude;
        for(unsigned int j = 0; j < numLong; ++j, ++t, lgnt += deltaLongitude)
        {
            geode->addDrawable( createText( ellipsoid, latitude, lgnt, 0, textList[t % textList.size()]) );
        }
    }

    return group;
} 


int main(int, char**)
{
    // construct the viewer.
    osgViewer::Viewer viewer;

    viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
    viewer.getCamera()->setNearFarRatio(0.00001f);
    
    // read the scene from the list of file specified commandline args.
    osg::ref_ptr<osg::Node> root = createEarth();
    
    if (!root) return 0;

    // add a viewport to the viewer and attach the scene graph.
    viewer.setSceneData(root.get());

    osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(root.get());
    if (csn)
    {
        // add fade text around the globe
        csn->addChild(createFadeText(csn->getEllipsoidModel()));
    }    

    viewer.setCameraManipulator(new osgGA::TerrainManipulator);

    return viewer.run();
}