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<a name="Basic-usage"></a>
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<a name="Basic-usage-1"></a>
<h2 class="section">2.1 Basic usage</h2>

<p>MathGL library can be used by several manners. Each has positive and negative sides:
</p><ul>
<li>
<em>Using of MathGL library features for creating graphical window (requires FLTK, Qt or GLUT libraries).</em>

<p>Positive side is the possibility to view the plot at once and to modify it (rotate, zoom or switch on transparency or lighting) by hand or by mouse. Negative sides are: the need  of X-terminal and limitation consisting in working with the only one set of data at a time.
</p>
</li><li>
<em>Direct writing to file in bitmap or vector format without creation of graphical window.</em>

<p>Positive aspects are: batch processing of similar data set (for example, a set of resulting data files for different calculation parameters), running from the console program (including the cluster calculation), fast and automated drawing, saving pictures for further analysis (or demonstration). Negative sides are: the usage of the external program for picture viewing. Also, the data plotting is non-visual. So, you have to imagine the picture (view angles, lighting and so on) before the plotting. I recommend to use graphical window for determining the optimal parameters of plotting on the base of some typical data set. And later use these parameters for batch processing in console program.
</p>
</li><li>
<em>Drawing in memory with the following displaying by other graphical program.</em>

<p>In this case the programmer has more freedom in selecting the window libraries (not only FLTK, Qt or GLUT), in positioning and surroundings control and so on. I recommend to use such way for &ldquo;stand alone&rdquo; programs.
</p>
</li><li>
<em>Using FLTK or Qt widgets provided by MathGL</em>

<p>Here one can use a set of standard widgets which support export to many file formats, copying to clipboard, handle mouse and so on. 
</p></li></ul>

<p>MathGL drawing can be created not only by object oriented languages (like, C++ or Python), but also by pure C or Fortran-like languages. The usage of last one is mostly identical to usage of classes (except the different function names). But there are some differences. C functions must have argument HMGL (for graphics) and/or HMDT (for data arrays) which specifies the object for drawing or manipulating (changing). Fortran users may regard these variables as integer. So, firstly the user has to create this object by function mgl_create_*() and has to delete it after the using by function mgl_delete_*().
</p>
<p>Let me consider the aforesaid in more detail.
</p>
<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top"><a href="#Using-MathGL-window">2.1.1 Using MathGL window</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top"><a href="#Drawing-to-file">2.1.2 Drawing to file</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top"><a href="#Animation">2.1.3 Animation</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top"><a href="#Drawing-in-memory">2.1.4 Drawing in memory</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top"><a href="#Using-QMathGL">2.1.5 Using QMathGL</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top"><a href="#MathGL-and-PyQt">2.1.6 MathGL and PyQt</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top"><a href="#MathGL-and-MPI">2.1.7 MathGL and MPI</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
</td></tr>
</table>


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<a name="Using-MathGL-window-1"></a>
<h3 class="subsection">2.1.1 Using MathGL window</h3>
<a name="index-window"></a>
<a name="index-widgets"></a>

<p>The &ldquo;interactive&rdquo; way of drawing in MathGL consists in window creation  with help of class <code>mglWindow</code> or <code>mglGLUT</code> (see <a href="mathgl_en_47.html#Widget-classes">Widget classes</a>) and the following drawing in this window. There is a corresponding code:
</p><pre class="verbatim">#include &lt;mgl2/window.h&gt;
int sample(mglGraph *gr)
{
  gr-&gt;Rotate(60,40);
  gr-&gt;Box();
  return 0;
}
//-----------------------------------------------------
int main(int argc,char **argv)
{
  mglWindow gr(sample,&quot;MathGL examples&quot;);
  return gr.Run();
}
</pre><p>Here callback function <code>sample</code> is defined. This function does all drawing. Other function <code>main</code> is entry point function for console program. For compilation, just execute the command
</p><pre class="verbatim">gcc test.cpp -lmgl-wnd -lmgl
</pre>
<p>Alternatively you can create yours own class inherited from class <code>mglDraw</code> and re-implement the function <code>Draw()</code> in it:
</p><pre class="verbatim">#include &lt;mgl2/window.h&gt;
class Foo : public mglDraw
{
public:
  int Draw(mglGraph *gr);
};
//-----------------------------------------------------
int Foo::Draw(mglGraph *gr)
{
  gr-&gt;Rotate(60,40);
  gr-&gt;Box();
  return 0;
}
//-----------------------------------------------------
int main(int argc,char **argv)
{
  Foo foo;
  mglWindow gr(&amp;foo,&quot;MathGL examples&quot;);
  return gr.Run();
}
</pre><p>Or use pure C-functions:
</p><pre class="verbatim">#include &lt;mgl2/mgl_cf.h&gt;
int sample(HMGL gr, void *)
{
  mgl_rotate(gr,60,40,0);
  mgl_box(gr);
}
int main(int argc,char **argv)
{
  HMGL gr;
  gr = mgl_create_graph_qt(sample,&quot;MathGL examples&quot;,0,0);
  return mgl_qt_run();
/* generally I should call mgl_delete_graph() here,
 * but I omit it in main() function. */
}
</pre>
<p>The similar code can be written for <code>mglGLUT</code> window (function <code>sample()</code> is the same):
</p><pre class="verbatim">#include &lt;mgl2/glut.h&gt;
int main(int argc,char **argv)
{
  mglGLUT gr(sample,&quot;MathGL examples&quot;);
  return 0;
}
</pre>
<p>The rotation, shift, zooming, switching on/off transparency and lighting can be done with help of tool-buttons (for <code>mglWindow</code>) or by hot-keys: &lsquo;<samp>a</samp>&rsquo;, &lsquo;<samp>d</samp>&rsquo;, &lsquo;<samp>w</samp>&rsquo;, &lsquo;<samp>s</samp>&rsquo; for plot rotation, &lsquo;<samp>r</samp>&rsquo; and &lsquo;<samp>f</samp>&rsquo; switching on/off transparency and lighting. Press &lsquo;<samp>x</samp>&rsquo; for exit (or closing the window).
</p>
<p>In this example function <code>sample</code> rotates axes (<code>Rotate()</code>, see section <a href="mathgl_en_33.html#Subplots-and-rotation">Subplots and rotation</a>) and draws the bounding box (<code>Box()</code>). Drawing is placed in separate function since it will be used on demand when window canvas needs to be redrawn.
</p>
<hr size="6">
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<a name="Drawing-to-file-1"></a>
<h3 class="subsection">2.1.2 Drawing to file</h3>

<p>Another way of using MathGL library is the direct writing of the picture to the file. It is most usable for plot creation during long calculation or for using of small programs (like Matlab or Scilab scripts) for visualizing repetitive sets of data. But the speed of drawing is much higher in comparison with a script language.
</p>
<p>The following code produces a bitmap PNG picture:
</p><pre class="verbatim">#include &lt;mgl2/mgl.h&gt;
int main(int ,char **)
{
  mglGraph gr;
  gr.Alpha(true);   gr.Light(true);
  sample(&amp;gr);              // The same drawing function.
  gr.WritePNG(&quot;test.png&quot;);  // Don't forget to save the result!
  return 0;
}
</pre><p> For compilation, you need only libmgl library not the one with widgets
</p><pre class="verbatim">gcc test.cpp -lmgl
</pre><p>This can be important if you create a console program in computer/cluster where X-server (and widgets) is inaccessible.
</p>
<p>The only difference from the previous variant (using windows) is manual switching on the transparency  <code>Alpha</code> and lightning <code>Light</code>, if you need it. The usage of frames (see <a href="#Animation">Animation</a>) is not advisable since the whole image is prepared each time. If function <code>sample</code> contains frames then only last one will be saved to the file. In principle, one does not need to separate drawing functions in case of direct file writing in consequence of the single calling of this function for each picture. However, one may use the same drawing procedure to create a plot with changeable parameters, to export in different file types, to emphasize the drawing code and so on. So, in future I will put the drawing in the separate function.
</p>
<p>The code for export into other formats (for example, into vector EPS file) looks the same:
</p><pre class="verbatim">#include &lt;mgl2/mgl.h&gt;
int main(int ,char **)
{
  mglGraph gr;
  gr.Light(true);
  sample(&amp;gr);              // The same drawing function.
  gr.WriteEPS(&quot;test.eps&quot;);  // Don't forget to save the result!
  return 0;
}
</pre><p>The difference from the previous one is using other function <code>WriteEPS()</code> for EPS format instead of function <code>WritePNG()</code>. Also, there is no switching on of the plot transparency <code>Alpha</code> since EPS format does not support it.
</p>
<hr size="6">
<a name="Animation"></a>
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<a name="Animation-1"></a>
<h3 class="subsection">2.1.3 Animation</h3>

<p>Widget classes (<code>mglWindow</code>, <code>mglGLUT</code>) support a delayed drawing, when all plotting functions are called once at the beginning of writing to memory lists. Further program displays the saved lists faster. Resulting redrawing will be faster but it requires sufficient memory. Several lists (frames) can be displayed one after another (by pressing &lsquo;<samp>,</samp>&rsquo;, &lsquo;<samp>.</samp>&rsquo;) or run as cinema. To switch these feature on one needs to modify function <code>sample</code>:
</p><pre class="verbatim">int sample(mglGraph *gr)
{
  gr-&gt;NewFrame();             // the first frame
  gr-&gt;Rotate(60,40);
  gr-&gt;Box();
  gr-&gt;EndFrame();             // end of the first frame
  gr-&gt;NewFrame();             // the second frame
  gr-&gt;Box();
  gr-&gt;Axis(&quot;xy&quot;);
  gr-&gt;EndFrame();             // end of the second frame
  return gr-&gt;GetNumFrame();   // returns the frame number
}
</pre><p>First, the function creates a frame by calling <code>NewFrame()</code> for rotated axes and draws the bounding box.  The function <code>EndFrame()</code> <strong>must be</strong> called after the frame drawing! The second frame contains the bounding box and axes <code>Axis(&quot;xy&quot;)</code> in the initial (unrotated) coordinates. Function <code>sample</code> returns the number of created frames <code>GetNumFrame()</code>.
</p>
<p>Note, that such kind of animation is rather slow and not well suitable for visualization of running calculations. For the last case one can use <code>Update()</code> function. The most simple case for doing this is to use <code>mglDraw</code> class and reimplement its <code>Calc()</code> method.
</p><pre class="verbatim">#include &lt;mgl2/window.h&gt;
class Foo : public mglDraw
{
  mglPoint pnt;  // some result of calculation
public:
  mglWindow *Gr;  // graphics to be updated
  int Draw(mglGraph *gr);
  void Calc();
} foo;
//-----------------------------------------------------
void Foo::Calc()
{
  for(int i=0;i&lt;30;i++)   // do calculation
  {
    sleep(2);             // which can be very long
    pnt = mglPoint(2*mgl_rnd()-1,2*mgl_rnd()-1);
    Gr-&gt;Update();         // update window
  }
}
//-----------------------------------------------------
int Foo::Draw(mglGraph *gr)
{
  gr-&gt;Line(mglPoint(),pnt,&quot;Ar2&quot;);
  gr-&gt;Box();
  return 0;
}
//-----------------------------------------------------
int main(int argc,char **argv)
{
  mglWindow gr(&amp;foo,&quot;MathGL examples&quot;);
  foo.Gr = &amp;gr;   foo.Run();
  return gr.Run();
}
</pre>
<p>Previous sample can be run in C++ only since it use C++ class mglDraw. However similar idea can be used even in Fortran or SWIG-based (Python/Octave/...) if one use FLTK window. Such limitation come from the Qt requirement to be run in the primary thread only. The sample code will be:
</p><pre class="verbatim">int main(int argc,char **argv)
{
  mglWindow gr(&quot;test&quot;);   // create window
  gr.RunThr();            // run event loop in separate thread
  for(int i=0;i&lt;10;i++)   // do calculation
  {
    sleep(1);             // which can be very long
    pnt = mglPoint(2*mgl_rnd()-1,2*mgl_rnd()-1);
    gr.Clf();             // make new drawing
    gr.Line(mglPoint(),pnt,&quot;Ar2&quot;);
    char str[10] = &quot;i=0&quot;; str[2] = '0'+i;
    gr.Puts(mglPoint(),&quot;&quot;);
    gr.Update();          // update window when you need it
  }
  return 0;   // finish calculations and close the window
}
</pre>

<p>Pictures with <strong>animation can be saved in file(s)</strong> as well. You can: export in animated GIF, or save each frame in separate file (usually JPEG) and convert these files into the movie (for example, by help of ImageMagic). Let me show both methods.
</p>
<p><a name="GIF"></a>
The simplest methods is making animated GIF. There are 3 steps: (1) open GIF file by <code>StartGIF()</code> function; (2) create the frames by calling <code>NewFrame()</code> before and <code>EndFrame()</code> after plotting; (3) close GIF by <code>CloseGIF()</code> function. So the simplest code for &ldquo;running&rdquo; sinusoid will look like this:
</p><pre class="verbatim">#include &lt;mgl2/mgl.h&gt;
int main(int ,char **)
{
  mglGraph gr;
  mglData dat(100);
  char str[32];
  gr.StartGIF(&quot;sample.gif&quot;);
  for(int i=0;i&lt;40;i++)
  {
    gr.NewFrame();     // start frame
    gr.Box();          // some plotting
    for(int j=0;j&lt;dat.nx;j++)
      dat.a[j]=sin(M_PI*j/dat.nx+M_PI*0.05*i);
    gr.Plot(dat,&quot;b&quot;);
    gr.EndFrame();     // end frame
  }
  gr.CloseGIF();
  return 0;
}
</pre>
<p><a name="MPEG"></a>
The second way is saving each frame in separate file (usually JPEG) and later make the movie from them. MathGL have special function for saving frames &ndash; it is <code>WriteFrame()</code>. This function save each frame with automatic name &lsquo;<samp>frame0001.jpg, frame0002.jpg</samp>&rsquo; and so on. Here prefix &lsquo;<samp>frame</samp>&rsquo; is defined by <var>PlotId</var> variable of <code>mglGraph</code> class. So the similar code will look like this:
</p><pre class="verbatim">#include &lt;mgl2/mgl.h&gt;
int main(int ,char **)
{
  mglGraph gr;
  mglData dat(100);
  char str[32];
  for(int i=0;i&lt;40;i++)
  {
    gr.NewFrame();     // start frame
    gr.Box();          // some plotting
    for(int j=0;j&lt;dat.nx;j++)
      dat.a[j]=sin(M_PI*j/dat.nx+M_PI*0.05*i);
    gr.Plot(dat,&quot;b&quot;);
    gr.EndFrame();     // end frame
    gr.WriteFrame();   // save frame
  }
  return 0;
}
</pre>
<p>Created files can be converted to movie by help of a lot of programs. For example, you can use ImageMagic (command &lsquo;<samp>convert frame*.jpg movie.mpg</samp>&rsquo;), MPEG library, GIMP and so on.
</p>
<p>Finally, you can use <code>mglconv</code> tool for doing the same with MGL scripts (see section <a href="mathgl_en_7.html#Utilities">Utilities for parsing MGL</a>).
</p>
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<a name="Drawing-in-memory-1"></a>
<h3 class="subsection">2.1.4 Drawing in memory</h3>

<p>The last way of MathGL using is the drawing in memory. Class <code>mglGraph</code> allows one  to create a bitmap picture in memory. Further this picture can be displayed in window by some window libraries (like wxWidgets, FLTK, Windows GDI and so on). For example, the code for drawing in wxWidget library looks like:
</p><pre class="verbatim">void MyForm::OnPaint(wxPaintEvent&amp; event)
{
  int w,h,x,y;
  GetClientSize(&amp;w,&amp;h);   // size of the picture
  mglGraph gr(w,h);

  gr.Alpha(true);         // draws something using MathGL
  gr.Light(true);
  sample(&amp;gr,NULL);

  wxImage img(w,h,gr.GetRGB(),true);
  ToolBar-&gt;GetSize(&amp;x,&amp;y);    // gets a height of the toolbar if any
  wxPaintDC dc(this);         // and draws it
  dc.DrawBitmap(wxBitmap(img),0,y);
}
</pre><p>The drawing in other libraries is most the same.
</p>
<p>For example, FLTK code will look like
</p><pre class="verbatim">void Fl_MyWidget::draw()
{
  mglGraph gr(w(),h());
  gr.Alpha(true);         // draws something using MathGL
  gr.Light(true);
  sample(&amp;gr,NULL);
  fl_draw_image(gr.GetRGB(), x(), y(), gr.GetWidth(), gr.GetHeight(), 3);
}
</pre><p>Qt code will look like
</p><pre class="verbatim">void MyWidget::paintEvent(QPaintEvent *)
{
  mglGraph gr(w(),h());

  gr.Alpha(true);         // draws something using MathGL
  gr.Light(true);         gr.Light(0,mglPoint(1,0,-1));
  sample(&amp;gr,NULL);

  // Qt don't support RGB format as is. So, let convert it to BGRN.
  long w=gr.GetWidth(), h=gr.GetHeight();
  unsigned char *buf = new uchar[4*w*h];
  gr.GetBGRN(buf, 4*w*h)
  QPixmap pic = QPixmap::fromImage(QImage(*buf, w, h, QImage::Format_RGB32));

  QPainter paint;
  paint.begin(this);  paint.drawPixmap(0,0,pic);  paint.end();
  delete []buf;
}
</pre>
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<a name="Using-QMathGL-1"></a>
<h3 class="subsection">2.1.5 Using QMathGL</h3>

<p>MathGL have several interface widgets for different widget libraries. There are QMathGL for Qt, Fl_MathGL for FLTK. These classes provide control which display MathGL graphics. Unfortunately there is no uniform interface for widget classes because all libraries have slightly different set of functions, features and so on. However the usage of MathGL widgets is rather simple. Let me show it on the example of QMathGL.
</p>
<p>First of all you have to define the drawing function or inherit a class from <code>mglDraw</code> class. After it just create a window and setup QMathGL instance as any other Qt widget:
</p><pre class="verbatim">#include &lt;QApplication&gt;
#include &lt;QMainWindow&gt;
#include &lt;QScrollArea&gt;
#include &lt;mgl2/qmathgl.h&gt;
int main(int argc,char **argv)
{
  QApplication a(argc,argv);
  QMainWindow *Wnd = new QMainWindow;
  Wnd-&gt;resize(810,610);  // for fill up the QMGL, menu and toolbars
  Wnd-&gt;setWindowTitle(&quot;QMathGL sample&quot;);
  // here I allow to scroll QMathGL -- the case
  // then user want to prepare huge picture
  QScrollArea *scroll = new QScrollArea(Wnd);

  // Create and setup QMathGL
  QMathGL *QMGL = new QMathGL(Wnd);
//QMGL-&gt;setPopup(popup); // if you want to setup popup menu for QMGL
  QMGL-&gt;setDraw(sample);
  // or use QMGL-&gt;setDraw(foo); for instance of class Foo:public mglDraw
  QMGL-&gt;update();

  // continue other setup (menu, toolbar and so on)
  scroll-&gt;setWidget(QMGL);
  Wnd-&gt;setCentralWidget(scroll);
  Wnd-&gt;show();
  return a.exec();
}
</pre>
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<h3 class="subsection">2.1.6 MathGL and PyQt</h3>

<p>Generally SWIG based classes (including the Python one) are the same as C++ classes. However, there are few tips for using MathGL with PyQt. Below I place a very simple python code which demonstrate how MathGL can be used with PyQt. This code is mostly written by Prof. Dr. Heino Falcke. You can just copy it to a file <code>mgl-pyqt-test.py</code> and execute it from python shell by command <code>execfile(&quot;mgl-pyqt-test.py&quot;)</code>
</p>
<pre class="verbatim">from PyQt4 import QtGui,QtCore
from mathgl import *
import sys
app = QtGui.QApplication(sys.argv)
qpointf=QtCore.QPointF()

class hfQtPlot(QtGui.QWidget):
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.img=(QtGui.QImage())
    def setgraph(self,gr):
        self.buffer='\t'
        self.buffer=self.buffer.expandtabs(4*gr.GetWidth()*gr.GetHeight())
        gr.GetBGRN(self.buffer,len(self.buffer))
        self.img=QtGui.QImage(self.buffer, gr.GetWidth(),gr.GetHeight(),QtGui.QImage.Format_ARGB32)
        self.update()
    def paintEvent(self, event):
        paint = QtGui.QPainter()
        paint.begin(self)
        paint.drawImage(qpointf,self.img)
        paint.end()

BackgroundColor=[1.0,1.0,1.0]
size=100
gr=mglGraph()
y=mglData(size)
#y.Modify(&quot;((0.7*cos(2*pi*(x+.2)*500)+0.3)*(rnd*0.5+0.5)+362.135+10000.)&quot;)
y.Modify(&quot;(cos(2*pi*x*10)+1.1)*1000.*rnd-501&quot;)
x=mglData(size)
x.Modify(&quot;x^2&quot;);

def plotpanel(gr,x,y,n):
    gr.SubPlot(2,2,n)
    gr.SetXRange(x)
    gr.SetYRange(y)
    gr.AdjustTicks()
    gr.Axis()
    gr.Box()
    gr.Label(&quot;x&quot;,&quot;x-Axis&quot;,1)
    gr.Label(&quot;y&quot;,&quot;y-Axis&quot;,1)
    gr.ClearLegend()
    gr.AddLegend(&quot;Legend: &quot;+str(n),&quot;k&quot;)
    gr.Legend()
    gr.Plot(x,y)


gr.Clf(BackgroundColor[0],BackgroundColor[1],BackgroundColor[2])
gr.SetPlotFactor(1.5)
plotpanel(gr,x,y,0)
y.Modify(&quot;(cos(2*pi*x*10)+1.1)*1000.*rnd-501&quot;)
plotpanel(gr,x,y,1)
y.Modify(&quot;(cos(2*pi*x*10)+1.1)*1000.*rnd-501&quot;)
plotpanel(gr,x,y,2)
y.Modify(&quot;(cos(2*pi*x*10)+1.1)*1000.*rnd-501&quot;)
plotpanel(gr,x,y,3)

gr.WritePNG(&quot;test.png&quot;,&quot;Test Plot&quot;)

qw = hfQtPlot()
qw.show()
qw.setgraph(gr)
qw.raise_()
</pre>

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<a name="MathGL-and-MPI-1"></a>
<h3 class="subsection">2.1.7 MathGL and MPI</h3>

<p>For using MathGL in MPI program you just need to: (1) plot its own part of data for each running node; (2) collect resulting graphical information in a single program (for example, at node with rank=0); (3) save it. The sample code below demonstrate this for very simple sample of surface drawing.
</p>
<p>First you need to initialize MPI
</p><pre class="verbatim">#include &lt;stdio.h&gt;
#include &lt;mgl2/mgl.h&gt;
#include &lt;mpi.h&gt;

int main(int argc, char *argv[])
{
  // initialize MPI
  int rank=0, numproc=1;
  MPI_Init(&amp;argc, &amp;argv);
  MPI_Comm_size(MPI_COMM_WORLD,&amp;numproc);
  MPI_Comm_rank(MPI_COMM_WORLD,&amp;rank);
  if(rank==0) printf(&quot;Use %d processes.\n&quot;, numproc);
</pre>
<p>Next step is data creation. For simplicity, I create data arrays with the same sizes for all nodes. At this, you have to create <code>mglGraph</code> object too.
</p>
<pre class="verbatim">  // initialize data similarly for all nodes
  mglData a(128,256);
  mglGraph gr;
</pre>
<p>Now, data should be filled by numbers. In real case, it should be some kind of calculations. But I just fill it by formula.
</p>
<pre class="verbatim">  // do the same plot for its own range
  char buf[64];
  sprintf(buf,&quot;xrange %g %g&quot;,2.*rank/numproc-1,2.*(rank+1)/numproc-1);
  gr.Fill(a,&quot;sin(2*pi*x)&quot;,buf);
</pre>
<p>It is time to plot the data. Don&rsquo;t forget to set proper axis range(s) by using parametric form or by using options (as in the sample).
</p>
<pre class="verbatim">  // plot data in each node
  gr.Clf();   // clear image before making the image
  gr.Rotate(40,60);
  gr.Surf(a,&quot;&quot;,buf);
</pre>
<p>Finally, let send graphical information to node with rank=0.
</p>
<pre class="verbatim">  // collect information
  if(rank!=0) gr.MPI_Send(0);
  else for(int i=1;i&lt;numproc;i++)  gr.MPI_Recv(i);
</pre>
<p>Now, node with rank=0 have whole image. It is time to save the image to a file. Also, you can add a kind of annotations here &ndash; I draw axis and bounding box in the sample.
</p>
<pre class="verbatim">  if(rank==0)
  {
    gr.Box();   gr.Axis();   // some post processing
    gr.WritePNG(&quot;test.png&quot;); // save result
  }
</pre>
<p>In my case the program is done, and I finalize MPI. In real program, you can repeat the loop of data calculation and data plotting as many times as you need.
</p>
<pre class="verbatim">  MPI_Finalize();
  return 0;
}
</pre>
<p>You can type &lsquo;<samp>mpic++ test.cpp -lmgl &amp;&amp; mpirun -np 8 ./a.out</samp>&rsquo; for compilation and running the sample program on 8 nodes. Note, that you have to set enable-mpi=ON at MathGL configure to use this feature.
</p>


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