/usr/share/doc/libmonogame-cil-dev/copyright is in libmonogame-cil-dev 2.5.1+dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Upstream-Name: MonoGame
Source: http://github.com/mono/MonoGame
Files: *
Copyright: © 2009-2010 The XnaTouch Team
           © 2009-2012 The MonoGame Team
           © 2010 Microsoft Corporation
           © 2012 Jo Shields
License: Ms-PL
Files: MonoGame.Framework/Quaternion.cs
       MonoGame.Framework/CurveContinuity.cs
       MonoGame.Framework/Vector3.cs
       MonoGame.Framework/Matrix.cs
       MonoGame.Framework/BoundingSphere.cs
       MonoGame.Framework/Point.cs
       MonoGame.Framework/Windows/Content/ContentReaders/SpriteFontReader.cs
       MonoGame.Framework/Windows/Content/ContentReaders/Texture2DReader.cs
       MonoGame.Framework/Graphics/DisplayMode.cs
       MonoGame.Framework/Graphics/DisplayModeCollection.cs
       MonoGame.Framework/IGraphicsDeviceManager.cs
       MonoGame.Framework/Android/Content/ContentReaders/SpriteFontReader.cs
       MonoGame.Framework/Android/Content/ContentReaders/Texture2DReader.cs
       MonoGame.Framework/CurveLoopType.cs
       MonoGame.Framework/Linux/Content/Texture2DReader.cs
       MonoGame.Framework/Content/ContentTypeReaderManager.cs
       MonoGame.Framework/Content/ContentReaders/SpriteFontReader.cs
       MonoGame.Framework/Content/ContentReaders/Vector3Reader.cs
       MonoGame.Framework/Content/ContentReaders/PointReader.cs
       MonoGame.Framework/Content/ContentReaders/Vector4Reader.cs
       MonoGame.Framework/Content/ContentReaders/StringReader.cs
       MonoGame.Framework/Content/ContentReaders/Texture2DReader.cs
       MonoGame.Framework/Content/ContentReaders/QuaternionReader.cs
       MonoGame.Framework/Content/ContentReaders/ListReader.cs
       MonoGame.Framework/Content/ContentReaders/RectangleReader.cs
       MonoGame.Framework/Content/ContentReaders/ArrayReader.cs
       MonoGame.Framework/Content/ContentReaders/VertexBufferReader.cs
       MonoGame.Framework/Content/ContentReaders/CharReader.cs
       MonoGame.Framework/Content/ContentReaders/PlaneReader.cs
       MonoGame.Framework/Content/ContentTypeReader.cs
       MonoGame.Framework/Content/ContentReader.cs
       MonoGame.Framework/MathHelper.cs
       MonoGame.Framework/Curve.cs
       MonoGame.Framework/CurveKey.cs
       MonoGame.Framework/BoundingFrustum.cs
       MonoGame.Framework/ReusableItemList.cs
       MonoGame.Framework/Audio/SoundBank.cs
       MonoGame.Framework/Audio/WaveBank.cs
       MonoGame.Framework/BoundingBox.cs
       MonoGame.Framework/GameServiceContainer.cs
       MonoGame.Framework/PlaneIntersectionType.cs
       MonoGame.Framework/Plane.cs
       MonoGame.Framework/Vector2.cs
       MonoGame.Framework/MacOS/Content/Texture2DReader.cs
       MonoGame.Framework/CurveKeyCollection.cs
       MonoGame.Framework/Vector4.cs
       MonoGame.Framework/Color.cs
       MonoGame.Framework/Ray.cs
       MonoGame.Framework/ContainmentType.cs
       MonoGame.Framework/Rectangle.cs
       MonoGame.Framework/Windows/Audio/Sound.cs
       MonoGame.Framework/MacOS/KeyUtil.cs
       ThirdParty/Lidgren.Network/*
Copyright: © 2006 The Mono.Xna Team
           © 2009 Foundation42 LLC
           © 2010 Michael Lidgren
           © 2011 James Clancey
License: MIT
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:
 .
 The above copyright notice and this permission notice shall be included in all
 copies or substantial portions of the Software.
 .
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 SOFTWARE.
Files: MonoGame.Framework/Content/LzxDecoder.cs
Copyright: © 2003-2004 Stuart Caie
           © 2011 Ali Scissons
License: Ms-PL or LGPL-2.1
License: LGPL-2.1
 The full text of this license can be found in the file
 /usr/share/common-licenses/LGPL-2.1 on Debian and derived operating systems.
License: Ms-PL
 This license governs use of the accompanying software. If you use the software,
 you accept this license. If you do not accept the license, do not use the
 software.
 .
 1. Definitions
 .
 The terms "reproduce," "reproduction," "derivative works," and "distribution"
 have the same meaning here as under U.S. copyright law.
 .
 A "contribution" is the original software, or any additions or changes to the
 software.
 .
 A "contributor" is any person that distributes its contribution under this
 license.
 .
 "Licensed patents" are a contributor's patent claims that read directly on its
 contribution.
 .
 2. Grant of Rights
 .
 (A) Copyright Grant- Subject to the terms of this license, including the
 license conditions and limitations in section 3, each contributor grants you a
 non-exclusive, worldwide, royalty-free copyright license to reproduce its
 contribution, prepare derivative works of its contribution, and distribute its
 contribution or any derivative works that you create.
 .
 (B) Patent Grant- Subject to the terms of this license, including the license
 conditions and limitations in section 3, each contributor grants you a
 non-exclusive, worldwide, royalty-free license under its licensed patents to
 make, have made, use, sell, offer for sale, import, and/or otherwise dispose of
 its contribution in the software or derivative works of the contribution in the
 software.
 .
 3. Conditions and Limitations
 .
 (A) No Trademark License- This license does not grant you rights to use any
 contributors' name, logo, or trademarks.
 .
 (B) If you bring a patent claim against any contributor over patents that you
 claim are infringed by the software, your patent license from such contributor
 to the software ends automatically.
 .
 (C) If you distribute any portion of the software, you must retain all
 copyright, patent, trademark, and attribution notices that are present in the
 software.
 .
 (D) If you distribute any portion of the software in source code form, you may
 do so only under this license by including a complete copy of this license with
 your distribution. If you distribute any portion of the software in compiled or
 object code form, you may only do so under a license that complies with this
 license.
 .
 (E) The software is licensed "as-is." You bear the risk of using it. The
 contributors give no express warranties, guarantees or conditions. You may have
 additional consumer rights under your local laws which this license cannot
 change. To the extent permitted under your local laws, the contributors exclude
 the implied warranties of merchantability, fitness for a particular purpose and
 non-infringement.
 |