/usr/include/thunderbird/nsIScrollableFrame.h is in thunderbird-dev 1:24.4.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* interface that provides scroll APIs implemented by scrollable frames
*/
#ifndef nsIScrollFrame_h___
#define nsIScrollFrame_h___
#include "nsISupports.h"
#include "nsCoord.h"
#include "nsPresContext.h"
#include "mozilla/gfx/Point.h"
#include "nsIScrollbarOwner.h"
#include "Units.h"
#define NS_DEFAULT_VERTICAL_SCROLL_DISTANCE 3
#define NS_DEFAULT_HORIZONTAL_SCROLL_DISTANCE 5
class nsBoxLayoutState;
class nsIScrollPositionListener;
class nsIFrame;
/**
* Interface for frames that are scrollable. This interface exposes
* APIs for examining scroll state, observing changes to scroll state,
* and triggering scrolling.
*/
class nsIScrollableFrame : public nsIScrollbarOwner {
public:
NS_DECL_QUERYFRAME_TARGET(nsIScrollableFrame)
/**
* Get the frame for the content that we are scrolling within
* this scrollable frame.
*/
virtual nsIFrame* GetScrolledFrame() const = 0;
typedef nsPresContext::ScrollbarStyles ScrollbarStyles;
/**
* Get the styles (NS_STYLE_OVERFLOW_SCROLL, NS_STYLE_OVERFLOW_HIDDEN,
* or NS_STYLE_OVERFLOW_AUTO) governing the horizontal and vertical
* scrollbars for this frame.
*/
virtual ScrollbarStyles GetScrollbarStyles() const = 0;
enum { HORIZONTAL = 0x01, VERTICAL = 0x02 };
/**
* Return the scrollbars which are visible. It's OK to call this during reflow
* of the scrolled contents, in which case it will reflect the current
* assumptions about scrollbar visibility.
*/
virtual uint32_t GetScrollbarVisibility() const = 0;
/**
* Returns the directions in which scrolling is perceived to be allowed.
* A direction is perceived to be allowed if there is a visible scrollbar
* for that direction or if the scroll range is at least one device pixel.
*/
uint32_t GetPerceivedScrollingDirections() const;
/**
* Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar
* positions that don't have a scrollbar or where the scrollbar is not visible.
* Do not call this while this frame's descendants are being reflowed, it won't be
* accurate.
*/
virtual nsMargin GetActualScrollbarSizes() const = 0;
/**
* Return the sizes of all scrollbars assuming that any scrollbars that could
* be visible due to overflowing content, are. This can be called during reflow
* of the scrolled contents.
*/
virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) = 0;
/**
* Return the sizes of all scrollbars assuming that any scrollbars that could
* be visible due to overflowing content, are. This can be called during reflow
* of the scrolled contents.
*/
virtual nsMargin GetDesiredScrollbarSizes(nsPresContext* aPresContext,
nsRenderingContext* aRC) = 0;
/**
* Return the width for non-disappearing scrollbars.
*/
virtual nscoord GetNondisappearingScrollbarWidth(nsPresContext* aPresContext,
nsRenderingContext* aRC) = 0;
/**
* Get the area of the scrollport relative to the origin of this frame's
* border-box.
* This is the area of this frame minus border and scrollbars.
*/
virtual nsRect GetScrollPortRect() const = 0;
/**
* Get the offset of the scrollport origin relative to the scrolled
* frame origin. Typically the position will be non-negative.
* This will always be a multiple of device pixels.
*/
virtual nsPoint GetScrollPosition() const = 0;
/**
* As GetScrollPosition(), but uses the top-right as origin for RTL frames.
*/
virtual nsPoint GetLogicalScrollPosition() const = 0;
/**
* Get the area that must contain the scroll position. Typically
* (but not always, e.g. for RTL content) x and y will be 0, and
* width or height will be nonzero if the content can be scrolled in
* that direction. Since scroll positions must be a multiple of
* device pixels, the range extrema will also be a multiple of
* device pixels.
*/
virtual nsRect GetScrollRange() const = 0;
/**
* Get the size of the scroll port to use when clamping the scroll
* position.
*/
virtual nsSize GetScrollPositionClampingScrollPortSize() const = 0;
/**
* Return how much we would try to scroll by in each direction if
* asked to scroll by one "line" vertically and horizontally.
*/
virtual nsSize GetLineScrollAmount() const = 0;
/**
* Return how much we would try to scroll by in each direction if
* asked to scroll by one "page" vertically and horizontally.
*/
virtual nsSize GetPageScrollAmount() const = 0;
/**
* When a scroll operation is requested, we ask for instant, smooth or normal
* scrolling. SMOOTH will only be smooth if smooth scrolling is actually
* enabled. INSTANT is always synchronous, NORMAL can be asynchronous.
* If an INSTANT request happens while a smooth or async scroll is already in
* progress, the async scroll is interrupted and we instantly scroll to the
* destination.
*/
enum ScrollMode { INSTANT, SMOOTH, NORMAL };
/**
* @note This method might destroy the frame, pres shell and other objects.
* Clamps aScrollPosition to GetScrollRange and sets the scroll position
* to that value.
* @param aRange If non-null, specifies area which contains aScrollPosition
* and can be used for choosing a performance-optimized scroll position.
* Any point within this area can be chosen.
* The choosen point will be as close as possible to aScrollPosition.
*/
virtual void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
const nsRect* aRange = nullptr) = 0;
/**
* @note This method might destroy the frame, pres shell and other objects.
* Scrolls to a particular position in integer CSS pixels.
* Keeps the exact current horizontal or vertical position if the current
* position, rounded to CSS pixels, matches aScrollPosition. If
* aScrollPosition.x/y is different from the current CSS pixel position,
* makes sure we only move in the direction given by the difference.
* Ensures that GetScrollPositionCSSPixels (the scroll position after
* rounding to CSS pixels) will be exactly aScrollPosition.
* The scroll mode is INSTANT.
*/
virtual void ScrollToCSSPixels(nsIntPoint aScrollPosition) = 0;
/**
* @note This method might destroy the frame, pres shell and other objects.
* Scrolls to a particular position in float CSS pixels.
* This does not guarantee that GetScrollPositionCSSPixels equals
* aScrollPosition afterward. It tries to scroll as close to
* aScrollPosition as possible while scrolling by an integer
* number of layer pixels (so the operation is fast and looks clean).
* The scroll mode is INSTANT.
*/
virtual void ScrollToCSSPixelsApproximate(const mozilla::CSSPoint& aScrollPosition) = 0;
/**
* Returns the scroll position in integer CSS pixels, rounded to the nearest
* pixel.
*/
virtual nsIntPoint GetScrollPositionCSSPixels() = 0;
/**
* When scrolling by a relative amount, we can choose various units.
*/
enum ScrollUnit { DEVICE_PIXELS, LINES, PAGES, WHOLE };
/**
* @note This method might destroy the frame, pres shell and other objects.
* Modifies the current scroll position by aDelta units given by aUnit,
* clamping it to GetScrollRange. If WHOLE is specified as the unit,
* content is scrolled all the way in the direction(s) given by aDelta.
* @param aOverflow if non-null, returns the amount that scrolling
* was clamped by in each direction (how far we moved the scroll position
* to bring it back into the legal range). This is never negative. The
* values are in device pixels.
*/
virtual void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode,
nsIntPoint* aOverflow = nullptr, nsIAtom *aOrigin = nullptr) = 0;
/**
* @note This method might destroy the frame, pres shell and other objects.
* This tells the scroll frame to try scrolling to the scroll
* position that was restored from the history. This must be called
* at least once after state has been restored. It is called by the
* scrolled frame itself during reflow, but sometimes state can be
* restored after reflows are done...
* XXX should we take an aMode parameter here? Currently it's instant.
*/
virtual void ScrollToRestoredPosition() = 0;
/**
* Add a scroll position listener. This listener must be removed
* before it is destroyed.
*/
virtual void AddScrollPositionListener(nsIScrollPositionListener* aListener) = 0;
/**
* Remove a scroll position listener.
*/
virtual void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) = 0;
/**
* Internal method used by scrollbars to notify their scrolling
* container of changes.
*/
virtual void CurPosAttributeChanged(nsIContent* aChild) = 0;
/**
* Allows the docshell to request that the scroll frame post an event
* after being restored from history.
*/
NS_IMETHOD PostScrolledAreaEventForCurrentArea() = 0;
/**
* Returns true if this scrollframe is being "actively scrolled".
* This basically means that we should allocate resources in the
* expectation that scrolling is going to happen.
*/
virtual bool IsScrollingActive() = 0;
/**
* Call this when the layer(s) induced by active scrolling are being
* completely redrawn.
*/
virtual void ResetScrollPositionForLayerPixelAlignment() = 0;
/**
* Was the current presentation state for this frame restored from history?
*/
virtual bool DidHistoryRestore() = 0;
/**
* Clear the flag so that DidHistoryRestore() returns false until the next
* RestoreState call.
* @see nsIStatefulFrame::RestoreState
*/
virtual void ClearDidHistoryRestore() = 0;
};
#endif
|