/usr/include/thunderbird/nsIDOMGamepadButtonEvent.h is in thunderbird-dev 1:24.4.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* DO NOT EDIT. THIS FILE IS GENERATED FROM /build/buildd/thunderbird-24.4.0+build1/mozilla/dom/interfaces/events/nsIDOMGamepadButtonEvent.idl
*/
#ifndef __gen_nsIDOMGamepadButtonEvent_h__
#define __gen_nsIDOMGamepadButtonEvent_h__
#ifndef __gen_nsIDOMGamepadEvent_h__
#include "nsIDOMGamepadEvent.h"
#endif
/* For IDL files that don't want to include root IDL files. */
#ifndef NS_NO_VTABLE
#define NS_NO_VTABLE
#endif
/* starting interface: nsIDOMGamepadButtonEvent */
#define NS_IDOMGAMEPADBUTTONEVENT_IID_STR "d75d4d2b-e7b4-4b93-ac35-2e70b57d9b28"
#define NS_IDOMGAMEPADBUTTONEVENT_IID \
{0xd75d4d2b, 0xe7b4, 0x4b93, \
{ 0xac, 0x35, 0x2e, 0x70, 0xb5, 0x7d, 0x9b, 0x28 }}
class NS_NO_VTABLE nsIDOMGamepadButtonEvent : public nsIDOMGamepadEvent {
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_IDOMGAMEPADBUTTONEVENT_IID)
/* readonly attribute unsigned long button; */
NS_IMETHOD GetButton(uint32_t *aButton) = 0;
/* [noscript] void initGamepadButtonEvent (in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in nsIDOMGamepad gamepad, in unsigned long button); */
NS_IMETHOD InitGamepadButtonEvent(const nsAString & typeArg, bool canBubbleArg, bool cancelableArg, nsIDOMGamepad *gamepad, uint32_t button) = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIDOMGamepadButtonEvent, NS_IDOMGAMEPADBUTTONEVENT_IID)
/* Use this macro when declaring classes that implement this interface. */
#define NS_DECL_NSIDOMGAMEPADBUTTONEVENT \
NS_IMETHOD GetButton(uint32_t *aButton); \
NS_IMETHOD InitGamepadButtonEvent(const nsAString & typeArg, bool canBubbleArg, bool cancelableArg, nsIDOMGamepad *gamepad, uint32_t button);
/* Use this macro to declare functions that forward the behavior of this interface to another object. */
#define NS_FORWARD_NSIDOMGAMEPADBUTTONEVENT(_to) \
NS_IMETHOD GetButton(uint32_t *aButton) { return _to GetButton(aButton); } \
NS_IMETHOD InitGamepadButtonEvent(const nsAString & typeArg, bool canBubbleArg, bool cancelableArg, nsIDOMGamepad *gamepad, uint32_t button) { return _to InitGamepadButtonEvent(typeArg, canBubbleArg, cancelableArg, gamepad, button); }
/* Use this macro to declare functions that forward the behavior of this interface to another object in a safe way. */
#define NS_FORWARD_SAFE_NSIDOMGAMEPADBUTTONEVENT(_to) \
NS_IMETHOD GetButton(uint32_t *aButton) { return !_to ? NS_ERROR_NULL_POINTER : _to->GetButton(aButton); } \
NS_IMETHOD InitGamepadButtonEvent(const nsAString & typeArg, bool canBubbleArg, bool cancelableArg, nsIDOMGamepad *gamepad, uint32_t button) { return !_to ? NS_ERROR_NULL_POINTER : _to->InitGamepadButtonEvent(typeArg, canBubbleArg, cancelableArg, gamepad, button); }
#if 0
/* Use the code below as a template for the implementation class for this interface. */
/* Header file */
class nsDOMGamepadButtonEvent : public nsIDOMGamepadButtonEvent
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIDOMGAMEPADBUTTONEVENT
nsDOMGamepadButtonEvent();
private:
~nsDOMGamepadButtonEvent();
protected:
/* additional members */
};
/* Implementation file */
NS_IMPL_ISUPPORTS1(nsDOMGamepadButtonEvent, nsIDOMGamepadButtonEvent)
nsDOMGamepadButtonEvent::nsDOMGamepadButtonEvent()
{
/* member initializers and constructor code */
}
nsDOMGamepadButtonEvent::~nsDOMGamepadButtonEvent()
{
/* destructor code */
}
/* readonly attribute unsigned long button; */
NS_IMETHODIMP nsDOMGamepadButtonEvent::GetButton(uint32_t *aButton)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] void initGamepadButtonEvent (in DOMString typeArg, in boolean canBubbleArg, in boolean cancelableArg, in nsIDOMGamepad gamepad, in unsigned long button); */
NS_IMETHODIMP nsDOMGamepadButtonEvent::InitGamepadButtonEvent(const nsAString & typeArg, bool canBubbleArg, bool cancelableArg, nsIDOMGamepad *gamepad, uint32_t button)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* End of implementation class template. */
#endif
#endif /* __gen_nsIDOMGamepadButtonEvent_h__ */
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