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#ifndef QGLMATERIAL_H
#define QGLMATERIAL_H
#include <Qt3D/qglabstractmaterial.h>
#include <QtCore/qobject.h>
#include <QtCore/qscopedpointer.h>
#include <QtCore/qurl.h>
#include <QtGui/qcolor.h>
QT_BEGIN_NAMESPACE
class QGLMaterialPrivate;
class QGLTexture2D;
class QGLTextureCube;
class QGLPainter;
class QGLMaterialCollection;
class QGLTwoSidedMaterial;
class Q_QT3D_EXPORT QGLMaterial : public QGLAbstractMaterial
{
Q_OBJECT
Q_DECLARE_PRIVATE(QGLMaterial)
Q_DISABLE_COPY(QGLMaterial)
Q_ENUMS(TextureCombineMode)
Q_PROPERTY(QColor ambientColor READ ambientColor WRITE setAmbientColor NOTIFY ambientColorChanged)
Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
Q_PROPERTY(QColor specularColor READ specularColor WRITE setSpecularColor NOTIFY specularColorChanged)
Q_PROPERTY(QColor emittedLight READ emittedLight WRITE setEmittedLight NOTIFY emittedLightChanged)
Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
Q_PROPERTY(QGLTexture2D *texture READ texture WRITE setTexture NOTIFY texturesChanged)
Q_PROPERTY(QGLMaterial::TextureCombineMode textureCombineMode READ textureCombineMode WRITE setTextureCombineMode NOTIFY texturesChanged)
Q_PROPERTY(QUrl textureUrl READ textureUrl WRITE setTextureUrl NOTIFY texturesChanged)
public:
explicit QGLMaterial(QObject *parent = 0);
~QGLMaterial();
QColor ambientColor() const;
void setAmbientColor(const QColor& value);
QColor diffuseColor() const;
void setDiffuseColor(const QColor& value);
QColor specularColor() const;
void setSpecularColor(const QColor& value);
QColor emittedLight() const;
void setEmittedLight(const QColor& value);
void setColor(const QColor& value);
float shininess() const;
void setShininess(float value);
QGLTexture2D *texture(int layer = 0) const;
void setTexture(QGLTexture2D *value, int layer = 0);
QUrl textureUrl(int layer = 0) const;
void setTextureUrl(const QUrl &url, int layer = 0);
enum TextureCombineMode
{
Modulate,
Decal,
Replace
};
QGLMaterial::TextureCombineMode textureCombineMode(int layer = 0) const;
void setTextureCombineMode(QGLMaterial::TextureCombineMode mode, int layer = 0);
int textureLayerCount() const;
QGLMaterial *front() const;
bool isTransparent() const;
void bind(QGLPainter *painter);
void release(QGLPainter *painter, QGLAbstractMaterial *next);
void prepareToDraw(QGLPainter *painter, const QGLAttributeSet &attributes);
Q_SIGNALS:
void ambientColorChanged();
void diffuseColorChanged();
void specularColorChanged();
void emittedLightChanged();
void shininessChanged();
void texturesChanged();
private:
friend class QGLMaterialCollection;
friend class QGLTwoSidedMaterial;
void bindTextures(QGLPainter *painter);
void bindEffect(QGLPainter *painter, const QGLAttributeSet &attributes, bool twoSided);
QScopedPointer<QGLMaterialPrivate> d_ptr;
};
#ifndef QT_NO_DEBUG_STREAM
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLMaterial &material);
#endif
QT_END_NAMESPACE
#endif
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