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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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#ifndef QGLCAMERA_H
#define QGLCAMERA_H
#include <Qt3D/qt3dglobal.h>
#include <Qt3D/qglnamespace.h>
#include <QtCore/qobject.h>
#include <QtCore/qsize.h>
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
#include <QtGui/qquaternion.h>
QT_BEGIN_NAMESPACE
class QGLCameraPrivate;
class QGLPainter;
class Q_QT3D_EXPORT QGLCamera : public QObject
{
Q_OBJECT
Q_ENUMS(ProjectionType RotateOrder)
Q_PROPERTY(ProjectionType projectionType READ projectionType WRITE setProjectionType NOTIFY projectionChanged)
Q_PROPERTY(float fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY projectionChanged)
Q_PROPERTY(float nearPlane READ nearPlane WRITE setNearPlane NOTIFY projectionChanged)
Q_PROPERTY(float farPlane READ farPlane WRITE setFarPlane NOTIFY projectionChanged)
Q_PROPERTY(QSizeF viewSize READ viewSize WRITE setViewSize NOTIFY projectionChanged SCRIPTABLE false)
Q_PROPERTY(QSizeF minViewSize READ minViewSize WRITE setMinViewSize NOTIFY projectionChanged SCRIPTABLE false)
Q_PROPERTY(int screenRotation READ screenRotation WRITE setScreenRotation NOTIFY projectionChanged SCRIPTABLE false)
Q_PROPERTY(QVector3D eye READ eye WRITE setEye NOTIFY viewChanged)
Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY viewChanged)
Q_PROPERTY(QVector3D center READ center WRITE setCenter NOTIFY viewChanged)
Q_PROPERTY(float eyeSeparation READ eyeSeparation WRITE setEyeSeparation NOTIFY viewChanged)
Q_PROPERTY(QVector3D motionAdjustment READ motionAdjustment WRITE setMotionAdjustment DESIGNABLE false NOTIFY viewChanged SCRIPTABLE false)
Q_PROPERTY(bool adjustForAspectRatio READ adjustForAspectRatio WRITE setAdjustForAspectRatio NOTIFY viewChanged)
public:
explicit QGLCamera(QObject *parent = 0);
~QGLCamera();
enum ProjectionType
{
Perspective,
Orthographic
};
QGLCamera::ProjectionType projectionType() const;
void setProjectionType(QGLCamera::ProjectionType value);
float fieldOfView() const;
void setFieldOfView(float angle);
float nearPlane() const;
void setNearPlane(float value);
float farPlane() const;
void setFarPlane(float value);
QSizeF viewSize() const;
void setViewSize(const QSizeF& size);
QSizeF minViewSize() const;
void setMinViewSize(const QSizeF& size);
int screenRotation() const;
void setScreenRotation(int angle);
QVector3D eye() const;
void setEye(const QVector3D& vertex);
QVector3D upVector() const;
void setUpVector(const QVector3D& vector);
QVector3D center() const;
void setCenter(const QVector3D& vertex);
float eyeSeparation() const;
void setEyeSeparation(float value);
QVector3D motionAdjustment() const;
void setMotionAdjustment(const QVector3D& vector);
bool adjustForAspectRatio() const;
void setAdjustForAspectRatio(bool value);
QQuaternion tilt(float angle) const;
QQuaternion pan(float angle) const;
QQuaternion roll(float angle) const;
void rotateEye(const QQuaternion& q);
void rotateCenter(const QQuaternion& q);
QVector3D translation(float x, float y, float z) const;
QMatrix4x4 projectionMatrix(float aspectRatio) const;
QMatrix4x4 modelViewMatrix(QGL::Eye eye = QGL::NoEye) const;
QVector3D mapPoint
(const QPoint& point, float aspectRatio,
const QSize& viewportSize) const;
enum RotateOrder
{
TiltPanRoll,
TiltRollPan,
PanTiltRoll,
PanRollTilt,
RollTiltPan,
RollPanTilt
};
QGLCamera *clone(QObject *parent = 0) const;
public Q_SLOTS:
void translateEye(float x, float y, float z);
void translateCenter(float x, float y, float z);
void tiltPanRollCenter(float tiltAngle, float panAngle, float rollAngle,
QGLCamera::RotateOrder order = TiltPanRoll);
void tiltPanRollEye(float tiltAngle, float panAngle, float rollAngle,
QGLCamera::RotateOrder order = TiltPanRoll);
Q_SIGNALS:
void projectionChanged();
void viewChanged();
private:
QGLCameraPrivate *d_ptr;
QGLCameraPrivate *d_func() const { return d_ptr; }
Q_DISABLE_COPY(QGLCamera)
};
#ifndef QT_NO_DEBUG_STREAM
#include <QtCore/qdebug.h>
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLCamera &order);
#endif
QT_END_NAMESPACE
#endif
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