/usr/include/qt5/Qt3D/qgeometrydata.h is in qt3d5-dev 5.0~git20130731-0ubuntu5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 | /****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGEOMETRYDATA_H
#define QGEOMETRYDATA_H
#include <Qt3D/qcolor4ub.h>
#include <Qt3D/qglnamespace.h>
#include <Qt3D/qglindexbuffer.h>
#include <Qt3D/qglvertexbundle.h>
#include <Qt3D/qglattributevalue.h>
#include <Qt3D/qcustomdataarray.h>
#include <Qt3D/qbox3d.h>
#include <Qt3D/qarray.h>
#include <Qt3D/qvector2darray.h>
#include <Qt3D/qvector3darray.h>
QT_BEGIN_NAMESPACE
class QGeometryDataPrivate;
class QLogicalVertex;
class QGLPainter;
namespace QGL
{
inline quint32 fieldMask(QGL::VertexAttribute f) { return (quint32)0x01 << f; }
#if defined(QT_OPENGL_ES)
typedef QArray<ushort> IndexArray;
#else
typedef QArray<uint> IndexArray;
#endif
}
class Q_QT3D_EXPORT QGeometryData
{
public:
QGeometryData();
QGeometryData(const QGeometryData &);
QGeometryData(quint32 fields);
~QGeometryData();
QGeometryData &operator=(const QGeometryData &);
void appendGeometry(const QGeometryData &data);
int appendVertex(const QLogicalVertex &v);
void normalizeNormals();
QBox3D boundingBox() const;
QVector3D center() const;
QGeometryData reversed() const;
QGeometryData translated(const QVector3D &) const;
void generateTextureCoordinates(Qt::Orientation orientation = Qt::Horizontal,
QGL::VertexAttribute attribute = QGL::TextureCoord0);
QGeometryData interleavedWith(const QGeometryData &other) const;
void interleaveWith(const QGeometryData &other);
void clear();
void clear(QGL::VertexAttribute);
void reserve(int amount);
void draw(QGLPainter *painter, int start, int count, GLenum mode = QGL::Triangles, float drawWidth = 1.0f);
bool upload();
enum BufferStrategyFlags
{
InvalidStrategy = 0x00,
KeepClientData = 0x01,
BufferIfPossible = 0x02,
};
Q_DECLARE_FLAGS(BufferStrategy, BufferStrategyFlags)
void setBufferStrategy(BufferStrategy strategy);
BufferStrategy bufferStrategy() const;
QGLVertexBundle vertexBundle() const;
QGLIndexBuffer indexBuffer() const;
void appendIndex(int index);
void appendIndices(int index1, int index2, int index3);
void appendIndices(const QGL::IndexArray &indices);
QGL::IndexArray indices() const;
void appendVertex(const QVector3D &v0);
void appendVertex(const QVector3D &v0, const QVector3D &v1);
void appendVertex(const QVector3D &v0, const QVector3D &v1, const QVector3D &v2);
void appendVertex(const QVector3D &v0, const QVector3D &v1, const QVector3D &v2, const QVector3D &v3);
void appendAttribute(float a, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendAttribute(float a, float b, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendAttribute(float a, float b, float c, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendAttribute(float a, float b, float c, float d, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendAttribute(const QVector2D &a, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendAttribute(const QVector3D &a, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendAttribute(const QVariant &a, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendNormal(const QVector3D &n0);
void appendNormal(const QVector3D &n0, const QVector3D &n1);
void appendNormal(const QVector3D &n0, const QVector3D &n1, const QVector3D &n2);
void appendNormal(const QVector3D &n0, const QVector3D &n1, const QVector3D &n2, const QVector3D &n3);
void appendTexCoord(const QVector2D &t0, QGL::VertexAttribute field = QGL::TextureCoord0);
void appendTexCoord(const QVector2D &t0, const QVector2D &t1, QGL::VertexAttribute field = QGL::TextureCoord0);
void appendTexCoord(const QVector2D &t0, const QVector2D &t1, const QVector2D &t2, QGL::VertexAttribute field = QGL::TextureCoord0);
void appendTexCoord(const QVector2D &t0, const QVector2D &t1, const QVector2D &t2, const QVector2D &t3, QGL::VertexAttribute field = QGL::TextureCoord0);
void appendColor(const QColor4ub &c0);
void appendColor(const QColor4ub &c0, const QColor4ub &c1);
void appendColor(const QColor4ub &c0, const QColor4ub &c1, const QColor4ub &c2);
void appendColor(const QColor4ub &c0, const QColor4ub &c1, const QColor4ub &c2, const QColor4ub &c3);
void appendVertexArray(const QVector3DArray &ary);
void appendAttributeArray(const QCustomDataArray &ary, QGL::VertexAttribute field = QGL::CustomVertex0);
void appendNormalArray(const QVector3DArray &ary);
void appendTexCoordArray(const QVector2DArray &ary, QGL::VertexAttribute field = QGL::TextureCoord0);
void appendColorArray(const QArray<QColor4ub> &ary);
QLogicalVertex logicalVertexAt(int i) const;
QVector3DArray vertices() const;
QVector3D &vertex(int i);
const QVector3D &vertexAt(int i) const;
QVector3DArray normals() const;
QVector3D &normal(int i);
const QVector3D &normalAt(int i) const;
QArray<QColor4ub> colors() const;
QColor4ub &color(int i);
const QColor4ub &colorAt(int i) const;
QVector2DArray texCoords(QGL::VertexAttribute field = QGL::TextureCoord0) const;
QVector2D &texCoord(int i, QGL::VertexAttribute field = QGL::TextureCoord0);
const QVector2D &texCoordAt(int i, QGL::VertexAttribute field = QGL::TextureCoord0) const;
float &floatAttribute(int i, QGL::VertexAttribute field = QGL::CustomVertex0);
QVector2D &vector2DAttribute(int i, QGL::VertexAttribute field = QGL::CustomVertex0);
QVector3D &vector3DAttribute(int i, QGL::VertexAttribute field = QGL::CustomVertex0);
QCustomDataArray attributes(QGL::VertexAttribute field = QGL::CustomVertex0) const;
float floatAttributeAt(int i, QGL::VertexAttribute field = QGL::CustomVertex0) const;
QVector2D vector2DAttributeAt(int i, QGL::VertexAttribute field = QGL::CustomVertex0) const;
QVector3D vector3DAttributeAt(int i, QGL::VertexAttribute field = QGL::CustomVertex0) const;
QGLAttributeValue attributeValue(QGL::VertexAttribute field) const;
bool hasField(QGL::VertexAttribute field) const;
void enableField(QGL::VertexAttribute field);
quint32 fields() const;
int count() const;
int count(QGL::VertexAttribute field) const;
int indexCount() const;
bool operator==(const QGeometryData &other) const;
bool isEmpty() const;
bool isNull() const;
void detach();
#ifndef QT_NO_DEBUG
quint64 id() const { return (quint64)d; }
#endif
protected:
const QVector3DArray *vertexData() const;
private:
void create();
#ifndef QT_NO_DEBUG
void check() const;
#else
void check() const {}
#endif
friend class QLogicalVertex;
QGeometryDataPrivate *d;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGeometryData::BufferStrategy)
#ifndef QT_NO_DEBUG_STREAM
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGeometryData &vertices);
#endif
QT_END_NAMESPACE
#endif // QGEOMETRYDATA_H
|