/usr/include/jack/jack.h is in libjack-jackd2-dev 1.9.9.5+20130622git7de15e7a-1ubuntu1.
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1422 1423 1424 | /*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004 Jack O'Quin
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __jack_h__
#define __jack_h__
#ifdef __cplusplus
extern "C"
{
#endif
#include <jack/systemdeps.h>
#include <jack/types.h>
#include <jack/transport.h>
/**
* Note: More documentation can be found in jack/types.h.
*/
/*************************************************************
* NOTE: JACK_WEAK_EXPORT ***MUST*** be used on every function
* added to the JACK API after the 0.116.2 release.
*
* Functions that predate this release are marked with
* JACK_WEAK_OPTIONAL_EXPORT which can be defined at compile
* time in a variety of ways. The default definition is empty,
* so that these symbols get normal linkage. If you wish to
* use all JACK symbols with weak linkage, include
* <jack/weakjack.h> before jack.h.
*************************************************************/
#include <jack/weakmacros.h>
/**
* Call this function to get version of the JACK, in form of several numbers
*
* @param major_ptr pointer to variable receiving major version of JACK.
*
* @param minor_ptr pointer to variable receiving minor version of JACK.
*
* @param major_ptr pointer to variable receiving micro version of JACK.
*
* @param major_ptr pointer to variable receiving protocol version of JACK.
*
*/
void
jack_get_version(
int *major_ptr,
int *minor_ptr,
int *micro_ptr,
int *proto_ptr) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Call this function to get version of the JACK, in form of a string
*
* @return Human readable string describing JACK version being used.
*
*/
const char *
jack_get_version_string() JACK_OPTIONAL_WEAK_EXPORT;
/**
* @defgroup ClientFunctions Creating & manipulating clients
* @{
*/
/**
* Open an external client session with a JACK server. This interface
* is more complex but more powerful than jack_client_new(). With it,
* clients may choose which of several servers to connect, and control
* whether and how to start the server automatically, if it was not
* already running. There is also an option for JACK to generate a
* unique client name, when necessary.
*
* @param client_name of at most jack_client_name_size() characters.
* The name scope is local to each server. Unless forbidden by the
* @ref JackUseExactName option, the server will modify this name to
* create a unique variant, if needed.
*
* @param options formed by OR-ing together @ref JackOptions bits.
* Only the @ref JackOpenOptions bits are allowed.
*
* @param status (if non-NULL) an address for JACK to return
* information from the open operation. This status word is formed by
* OR-ing together the relevant @ref JackStatus bits.
*
*
* <b>Optional parameters:</b> depending on corresponding [@a options
* bits] additional parameters may follow @a status (in this order).
*
* @arg [@ref JackServerName] <em>(char *) server_name</em> selects
* from among several possible concurrent server instances. Server
* names are unique to each user. If unspecified, use "default"
* unless \$JACK_DEFAULT_SERVER is defined in the process environment.
*
* @return Opaque client handle if successful. If this is NULL, the
* open operation failed, @a *status includes @ref JackFailure and the
* caller is not a JACK client.
*/
jack_client_t * jack_client_open (const char *client_name,
jack_options_t options,
jack_status_t *status, ...) JACK_OPTIONAL_WEAK_EXPORT;
/**
* \bold THIS FUNCTION IS DEPRECATED AND SHOULD NOT BE USED IN
* NEW JACK CLIENTS
*
* @deprecated Please use jack_client_open().
*/
jack_client_t * jack_client_new (const char *client_name) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* Disconnects an external client from a JACK server.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_client_close (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the maximum number of characters in a JACK client name
* including the final NULL character. This value is a constant.
*/
int jack_client_name_size (void) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return pointer to actual client name. This is useful when @ref
* JackUseExactName is not specified on open and @ref
* JackNameNotUnique status was returned. In that case, the actual
* name will differ from the @a client_name requested.
*/
char * jack_get_client_name (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Load an internal client into the Jack server.
*
* Internal clients run inside the JACK server process. They can use
* most of the same functions as external clients. Each internal
* client must declare jack_initialize() and jack_finish() entry
* points, called at load and unload times. See inprocess.c for an
* example of how to write an internal client.
*
* @deprecated Please use jack_internal_client_load().
*
* @param client_name of at most jack_client_name_size() characters.
*
* @param load_name of a shared object file containing the code for
* the new client.
*
* @param load_init an arbitary string passed to the jack_initialize()
* routine of the new client (may be NULL).
*
* @return 0 if successful.
*/
int jack_internal_client_new (const char *client_name,
const char *load_name,
const char *load_init) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* Remove an internal client from a JACK server.
*
* @deprecated Please use jack_internal_client_unload().
*/
void jack_internal_client_close (const char *client_name) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* Tell the Jack server that the program is ready to start processing
* audio.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_activate (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the Jack server to remove this @a client from the process
* graph. Also, disconnect all ports belonging to it, since inactive
* clients have no port connections.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_deactivate (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return pid of client. If not available, 0 will be returned.
*/
int jack_get_client_pid (const char *name) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the pthread ID of the thread running the JACK client side
* real-time code.
*/
jack_native_thread_t jack_client_thread_id (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/
/**
* @param client pointer to JACK client structure.
*
* Check if the JACK subsystem is running with -R (--realtime).
*
* @return 1 if JACK is running realtime, 0 otherwise
*/
int jack_is_realtime (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @defgroup NonCallbackAPI The non-callback API
* @{
*/
/**
* \bold THIS FUNCTION IS DEPRECATED AND SHOULD NOT BE USED IN
* NEW JACK CLIENTS.
*
* @deprecated Please use jack_cycle_wait() and jack_cycle_signal() functions.
*/
jack_nframes_t jack_thread_wait (jack_client_t *client, int status) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Wait until this JACK client should process data.
*
* @param client - pointer to a JACK client structure
*
* @return the number of frames of data to process
*/
jack_nframes_t jack_cycle_wait (jack_client_t* client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Signal next clients in the graph.
*
* @param client - pointer to a JACK client structure
* @param status - if non-zero, calling thread should exit
*/
void jack_cycle_signal (jack_client_t* client, int status) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the Jack server to call @a thread_callback in the RT thread.
* Typical use are in conjunction with @a jack_cycle_wait and @a jack_cycle_signal functions.
* The code in the supplied function must be suitable for real-time
* execution. That means that it cannot call functions that might
* block for a long time. This includes malloc, free, printf,
* pthread_mutex_lock, sleep, wait, poll, select, pthread_join,
* pthread_cond_wait, etc, etc. See
* http://jackit.sourceforge.net/docs/design/design.html#SECTION00411000000000000000
* for more information.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code.
*/
int jack_set_process_thread(jack_client_t* client, JackThreadCallback thread_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/
/**
* @defgroup ClientCallbacks Setting Client Callbacks
* @{
*/
/**
* Tell JACK to call @a thread_init_callback once just after
* the creation of the thread in which all other callbacks
* will be handled.
*
* The code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code, causing JACK
* to remove that client from the process() graph.
*/
int jack_set_thread_init_callback (jack_client_t *client,
JackThreadInitCallback thread_init_callback,
void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @param client pointer to JACK client structure.
* @param function The jack_shutdown function pointer.
* @param arg The arguments for the jack_shutdown function.
*
* Register a function (and argument) to be called if and when the
* JACK server shuts down the client thread. The function must
* be written as if it were an asynchonrous POSIX signal
* handler --- use only async-safe functions, and remember that it
* is executed from another thread. A typical function might
* set a flag or write to a pipe so that the rest of the
* application knows that the JACK client thread has shut
* down.
*
* NOTE: clients do not need to call this. It exists only
* to help more complex clients understand what is going
* on. It should be called before jack_client_activate().
*
* NOTE: if a client calls this AND jack_on_info_shutdown(), then
* in case of a client thread shutdown, the callback
* passed to this function will not be called, and the one passed to
* jack_on_info_shutdown() will.
*
* NOTE: application should typically signal another thread to correctly
* finish cleanup, that is by calling "jack_client_close"
* (since "jack_client_close" cannot be called directly in the context
* of the thread that calls the shutdown callback).
*/
void jack_on_shutdown (jack_client_t *client,
JackShutdownCallback shutdown_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @param client pointer to JACK client structure.
* @param function The jack_info_shutdown function pointer.
* @param arg The arguments for the jack_info_shutdown function.
*
* Register a function (and argument) to be called if and when the
* JACK server shuts down the client thread. The function must
* be written as if it were an asynchonrous POSIX signal
* handler --- use only async-safe functions, and remember that it
* is executed from another thread. A typical function might
* set a flag or write to a pipe so that the rest of the
* application knows that the JACK client thread has shut
* down.
*
* NOTE: clients do not need to call this. It exists only
* to help more complex clients understand what is going
* on. It should be called before jack_client_activate().
*
* NOTE: if a client calls this AND jack_on_shutdown(), then
* in case of a client thread shutdown, the callback passed to
* jack_on_info_shutdown() will be called.
*
* NOTE: application should typically signal another thread to correctly
* finish cleanup, that is by calling "jack_client_close"
* (since "jack_client_close" cannot be called directly in the context
* of the thread that calls the shutdown callback).
*/
void jack_on_info_shutdown (jack_client_t *client,
JackInfoShutdownCallback shutdown_callback, void *arg) JACK_WEAK_EXPORT;
/**
* Tell the Jack server to call @a process_callback whenever there is
* work be done, passing @a arg as the second argument.
*
* The code in the supplied function must be suitable for real-time
* execution. That means that it cannot call functions that might
* block for a long time. This includes malloc, free, printf,
* pthread_mutex_lock, sleep, wait, poll, select, pthread_join,
* pthread_cond_wait, etc, etc. See
* http://jackit.sourceforge.net/docs/design/design.html#SECTION00411000000000000000
* for more information.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code.
*/
int jack_set_process_callback (jack_client_t *client,
JackProcessCallback process_callback,
void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the Jack server to call @a freewheel_callback
* whenever we enter or leave "freewheel" mode, passing @a
* arg as the second argument. The first argument to the
* callback will be non-zero if JACK is entering freewheel
* mode, and zero otherwise.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code.
*/
int jack_set_freewheel_callback (jack_client_t *client,
JackFreewheelCallback freewheel_callback,
void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell JACK to call @a bufsize_callback whenever the size of the the
* buffer that will be passed to the @a process_callback is about to
* change. Clients that depend on knowing the buffer size must supply
* a @a bufsize_callback before activating themselves.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @param client pointer to JACK client structure.
* @param bufsize_callback function to call when the buffer size changes.
* @param arg argument for @a bufsize_callback.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_buffer_size_callback (jack_client_t *client,
JackBufferSizeCallback bufsize_callback,
void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the Jack server to call @a srate_callback whenever the system
* sample rate changes.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_sample_rate_callback (jack_client_t *client,
JackSampleRateCallback srate_callback,
void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the JACK server to call @a client_registration_callback whenever a
* client is registered or unregistered, passing @a arg as a parameter.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_client_registration_callback (jack_client_t *client,
JackClientRegistrationCallback
registration_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the JACK server to call @a registration_callback whenever a
* port is registered or unregistered, passing @a arg as a parameter.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_port_registration_callback (jack_client_t *client,
JackPortRegistrationCallback
registration_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the JACK server to call @a connect_callback whenever a
* port is connected or disconnected, passing @a arg as a parameter.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_port_connect_callback (jack_client_t *client,
JackPortConnectCallback
connect_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the JACK server to call @a rename_callback whenever a
* port is renamed, passing @a arg as a parameter.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_port_rename_callback (jack_client_t *client,
JackPortRenameCallback
rename_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the JACK server to call @a graph_callback whenever the
* processing graph is reordered, passing @a arg as a parameter.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_graph_order_callback (jack_client_t *client,
JackGraphOrderCallback graph_callback,
void *) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Tell the JACK server to call @a xrun_callback whenever there is a
* xrun, passing @a arg as a parameter.
*
* All "notification events" are received in a seperated non RT thread,
* the code in the supplied function does not need to be
* suitable for real-time execution.
*
* NOTE: this function cannot be called while the client is activated
* (after jack_activate has been called.)
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_xrun_callback (jack_client_t *client,
JackXRunCallback xrun_callback, void *arg) JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/
/**
* Tell the Jack server to call @a latency_callback whenever it
* is necessary to recompute the latencies for some or all
* Jack ports.
*
* @a latency_callback will be called twice each time it is
* needed, once being passed JackCaptureLatency and once
* JackPlaybackLatency. See @ref LatencyFunctions for
* the definition of each type of latency and related functions.
*
* <b>IMPORTANT: Most JACK clients do NOT need to register a latency
* callback.</b>
*
* Clients that meet any of the following conditions do NOT
* need to register a latency callback:
*
* - have only input ports
* - have only output ports
* - their output is totally unrelated to their input
* - their output is not delayed relative to their input
* (i.e. data that arrives in a given process()
* callback is processed and output again in the
* same callback)
*
* Clients NOT registering a latency callback MUST also
* satisfy this condition:
*
* - have no multiple distinct internal signal pathways
*
* This means that if your client has more than 1 input and
* output port, and considers them always "correlated"
* (e.g. as a stereo pair), then there is only 1 (e.g. stereo)
* signal pathway through the client. This would be true,
* for example, of a stereo FX rack client that has a
* left/right input pair and a left/right output pair.
*
* However, this is somewhat a matter of perspective. The
* same FX rack client could be connected so that its
* two input ports were connected to entirely separate
* sources. Under these conditions, the fact that the client
* does not register a latency callback MAY result
* in port latency values being incorrect.
*
* Clients that do not meet any of those conditions SHOULD
* register a latency callback.
*
* See the documentation for @ref jack_port_set_latency_range()
* on how the callback should operate. Remember that the @a mode
* argument given to the latency callback will need to be
* passed into @ref jack_port_set_latency_range()
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_latency_callback (jack_client_t *client,
JackLatencyCallback latency_callback,
void *) JACK_WEAK_EXPORT;
/*@}*/
/**
* @defgroup ServerClientControl Controlling & querying JACK server operation
* @{
*/
/**
* Start/Stop JACK's "freewheel" mode.
*
* When in "freewheel" mode, JACK no longer waits for
* any external event to begin the start of the next process
* cycle.
*
* As a result, freewheel mode causes "faster than realtime"
* execution of a JACK graph. If possessed, real-time
* scheduling is dropped when entering freewheel mode, and
* if appropriate it is reacquired when stopping.
*
* IMPORTANT: on systems using capabilities to provide real-time
* scheduling (i.e. Linux kernel 2.4), if onoff is zero, this function
* must be called from the thread that originally called jack_activate().
* This restriction does not apply to other systems (e.g. Linux kernel 2.6
* or OS X).
*
* @param client pointer to JACK client structure
* @param onoff if non-zero, freewheel mode starts. Otherwise
* freewheel mode ends.
*
* @return 0 on success, otherwise a non-zero error code.
*/
int jack_set_freewheel(jack_client_t* client, int onoff) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Change the buffer size passed to the @a process_callback.
*
* This operation stops the JACK engine process cycle, then calls all
* registered @a bufsize_callback functions before restarting the
* process cycle. This will cause a gap in the audio flow, so it
* should only be done at appropriate stopping points.
*
* @see jack_set_buffer_size_callback()
*
* @param client pointer to JACK client structure.
* @param nframes new buffer size. Must be a power of two.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_buffer_size (jack_client_t *client, jack_nframes_t nframes) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the sample rate of the jack system, as set by the user when
* jackd was started.
*/
jack_nframes_t jack_get_sample_rate (jack_client_t *) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the current maximum size that will ever be passed to the @a
* process_callback. It should only be used *before* the client has
* been activated. This size may change, clients that depend on it
* must register a @a bufsize_callback so they will be notified if it
* does.
*
* @see jack_set_buffer_size_callback()
*/
jack_nframes_t jack_get_buffer_size (jack_client_t *) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Old-style interface to become the timebase for the entire JACK
* subsystem.
*
* @deprecated This function still exists for compatibility with the
* earlier transport interface, but it does nothing. Instead, see
* transport.h and use jack_set_timebase_callback().
*
* @return ENOSYS, function not implemented.
*/
int jack_engine_takeover_timebase (jack_client_t *) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* @return the current CPU load estimated by JACK. This is a running
* average of the time it takes to execute a full process cycle for
* all clients as a percentage of the real time available per cycle
* determined by the buffer size and sample rate.
*/
float jack_cpu_load (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/
/**
* @defgroup PortFunctions Creating & manipulating ports
* @{
*/
/**
* Create a new port for the client. This is an object used for moving
* data of any type in or out of the client. Ports may be connected
* in various ways.
*
* Each port has a short name. The port's full name contains the name
* of the client concatenated with a colon (:) followed by its short
* name. The jack_port_name_size() is the maximum length of this full
* name. Exceeding that will cause the port registration to fail and
* return NULL.
*
* The @a port_name must be unique among all ports owned by this client.
* If the name is not unique, the registration will fail.
*
* All ports have a type, which may be any non-NULL and non-zero
* length string, passed as an argument. Some port types are built
* into the JACK API, currently only JACK_DEFAULT_AUDIO_TYPE.
*
* @param client pointer to JACK client structure.
* @param port_name non-empty short name for the new port (not
* including the leading @a "client_name:"). Must be unique.
* @param port_type port type name. If longer than
* jack_port_type_size(), only that many characters are significant.
* @param flags @ref JackPortFlags bit mask.
* @param buffer_size must be non-zero if this is not a built-in @a
* port_type. Otherwise, it is ignored.
*
* @return jack_port_t pointer on success, otherwise NULL.
*/
jack_port_t * jack_port_register (jack_client_t *client,
const char *port_name,
const char *port_type,
unsigned long flags,
unsigned long buffer_size) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Remove the port from the client, disconnecting any existing
* connections.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_port_unregister (jack_client_t *client, jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* This returns a pointer to the memory area associated with the
* specified port. For an output port, it will be a memory area
* that can be written to; for an input port, it will be an area
* containing the data from the port's connection(s), or
* zero-filled. if there are multiple inbound connections, the data
* will be mixed appropriately.
*
* FOR OUTPUT PORTS ONLY : DEPRECATED in Jack 2.0 !!
* ---------------------------------------------------
* You may cache the value returned, but only between calls to
* your "blocksize" callback. For this reason alone, you should
* either never cache the return value or ensure you have
* a "blocksize" callback and be sure to invalidate the cached
* address from there.
*
* Caching output ports is DEPRECATED in Jack 2.0, due to some new optimization (like "pipelining").
* Port buffers have to be retrieved in each callback for proper functionning.
*/
void * jack_port_get_buffer (jack_port_t *port, jack_nframes_t) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the full name of the jack_port_t (including the @a
* "client_name:" prefix).
*
* @see jack_port_name_size().
*/
const char * jack_port_name (const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the short name of the jack_port_t (not including the @a
* "client_name:" prefix).
*
* @see jack_port_name_size().
*/
const char * jack_port_short_name (const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the @ref JackPortFlags of the jack_port_t.
*/
int jack_port_flags (const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the @a port type, at most jack_port_type_size() characters
* including a final NULL.
*/
const char * jack_port_type (const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the @a port type id.
*/
jack_port_type_id_t jack_port_type_id (const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return TRUE if the jack_port_t belongs to the jack_client_t.
*/
int jack_port_is_mine (const jack_client_t *client, const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return number of connections to or from @a port.
*
* @pre The calling client must own @a port.
*/
int jack_port_connected (const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return TRUE if the locally-owned @a port is @b directly connected
* to the @a port_name.
*
* @see jack_port_name_size()
*/
int jack_port_connected_to (const jack_port_t *port,
const char *port_name) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return a null-terminated array of full port names to which the @a
* port is connected. If none, returns NULL.
*
* The caller is responsible for calling jack_free() on any non-NULL
* returned value.
*
* @param port locally owned jack_port_t pointer.
*
* @see jack_port_name_size(), jack_port_get_all_connections()
*/
const char ** jack_port_get_connections (const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return a null-terminated array of full port names to which the @a
* port is connected. If none, returns NULL.
*
* The caller is responsible for calling jack_free() on any non-NULL
* returned value.
*
* This differs from jack_port_get_connections() in two important
* respects:
*
* 1) You may not call this function from code that is
* executed in response to a JACK event. For example,
* you cannot use it in a GraphReordered handler.
*
* 2) You need not be the owner of the port to get information
* about its connections.
*
* @see jack_port_name_size()
*/
const char ** jack_port_get_all_connections (const jack_client_t *client,
const jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
*
* @deprecated This function will be removed from a future version
* of JACK. Do not use it. There is no replacement. It has
* turned out to serve essentially no purpose in real-life
* JACK clients.
*/
int jack_port_tie (jack_port_t *src, jack_port_t *dst) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
*
* @deprecated This function will be removed from a future version
* of JACK. Do not use it. There is no replacement. It has
* turned out to serve essentially no purpose in real-life
* JACK clients.
*/
int jack_port_untie (jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* Modify a port's short name. May be called at any time. If the
* resulting full name (including the @a "client_name:" prefix) is
* longer than jack_port_name_size(), it will be truncated.
*
* @return 0 on success, otherwise a non-zero error code.
*/
int jack_port_set_name (jack_port_t *port, const char *port_name) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Set @a alias as an alias for @a port. May be called at any time.
* If the alias is longer than jack_port_name_size(), it will be truncated.
*
* After a successful call, and until JACK exits or
* @function jack_port_unset_alias() is called, @alias may be
* used as a alternate name for the port.
*
* Ports can have up to two aliases - if both are already
* set, this function will return an error.
*
* @return 0 on success, otherwise a non-zero error code.
*/
int jack_port_set_alias (jack_port_t *port, const char *alias) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Remove @a alias as an alias for @a port. May be called at any time.
*
* After a successful call, @a alias can no longer be
* used as a alternate name for the port.
*
* @return 0 on success, otherwise a non-zero error code.
*/
int jack_port_unset_alias (jack_port_t *port, const char *alias) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Get any aliases known for @port.
*
* @return the number of aliases discovered for the port
*/
int jack_port_get_aliases (const jack_port_t *port, char* const aliases[2]) JACK_OPTIONAL_WEAK_EXPORT;
/**
* If @ref JackPortCanMonitor is set for this @a port, turn input
* monitoring on or off. Otherwise, do nothing.
*/
int jack_port_request_monitor (jack_port_t *port, int onoff) JACK_OPTIONAL_WEAK_EXPORT;
/**
* If @ref JackPortCanMonitor is set for this @a port_name, turn input
* monitoring on or off. Otherwise, do nothing.
*
* @return 0 on success, otherwise a non-zero error code.
*
* @see jack_port_name_size()
*/
int jack_port_request_monitor_by_name (jack_client_t *client,
const char *port_name, int onoff) JACK_OPTIONAL_WEAK_EXPORT;
/**
* If @ref JackPortCanMonitor is set for a port, this function turns
* on input monitoring if it was off, and turns it off if only one
* request has been made to turn it on. Otherwise it does nothing.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_port_ensure_monitor (jack_port_t *port, int onoff) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return TRUE if input monitoring has been requested for @a port.
*/
int jack_port_monitoring_input (jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Establish a connection between two ports.
*
* When a connection exists, data written to the source port will
* be available to be read at the destination port.
*
* @pre The port types must be identical.
*
* @pre The @ref JackPortFlags of the @a source_port must include @ref
* JackPortIsOutput.
*
* @pre The @ref JackPortFlags of the @a destination_port must include
* @ref JackPortIsInput.
*
* @return 0 on success, EEXIST if the connection is already made,
* otherwise a non-zero error code
*/
int jack_connect (jack_client_t *client,
const char *source_port,
const char *destination_port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Remove a connection between two ports.
*
* @pre The port types must be identical.
*
* @pre The @ref JackPortFlags of the @a source_port must include @ref
* JackPortIsOutput.
*
* @pre The @ref JackPortFlags of the @a destination_port must include
* @ref JackPortIsInput.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_disconnect (jack_client_t *client,
const char *source_port,
const char *destination_port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Perform the same function as jack_disconnect() using port handles
* rather than names. This avoids the name lookup inherent in the
* name-based version.
*
* Clients connecting their own ports are likely to use this function,
* while generic connection clients (e.g. patchbays) would use
* jack_disconnect().
*/
int jack_port_disconnect (jack_client_t *client, jack_port_t *port) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the maximum number of characters in a full JACK port name
* including the final NULL character. This value is a constant.
*
* A port's full name contains the owning client name concatenated
* with a colon (:) followed by its short name and a NULL
* character.
*/
int jack_port_name_size(void) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the maximum number of characters in a JACK port type name
* including the final NULL character. This value is a constant.
*/
int jack_port_type_size(void) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the buffersize of a port of type @arg port_type.
*
* this function may only be called in a buffer_size callback.
*/
size_t jack_port_type_get_buffer_size (jack_client_t *client, const char *port_type) JACK_WEAK_EXPORT;
/*@}*/
/**
* @defgroup LatencyFunctions Managing and determining latency
*
* The purpose of JACK's latency API is to allow clients to
* easily answer two questions:
*
* - How long has it been since the data read from a port arrived
* at the edge of the JACK graph (either via a physical port
* or being synthesized from scratch)?
*
* - How long will it be before the data written to a port arrives
* at the edge of a JACK graph?
* To help answering these two questions, all JACK ports have two
* latency values associated with them, both measured in frames:
*
* <b>capture latency</b>: how long since the data read from
* the buffer of a port arrived at
* a port marked with JackPortIsTerminal.
* The data will have come from the "outside
* world" if the terminal port is also
* marked with JackPortIsPhysical, or
* will have been synthesized by the client
* that owns the terminal port.
*
* <b>playback latency</b>: how long until the data
* written to the buffer of port will reach a port
* marked with JackPortIsTerminal.
*
* Both latencies might potentially have more than one value
* because there may be multiple pathways to/from a given port
* and a terminal port. Latency is therefore generally
* expressed a min/max pair.
*
* In most common setups, the minimum and maximum latency
* are the same, but this design accomodates more complex
* routing, and allows applications (and thus users) to
* detect cases where routing is creating an anomalous
* situation that may either need fixing or more
* sophisticated handling by clients that care about
* latency.
*
* See also @ref jack_set_latency_callback for details on how
* clients that add latency to the signal path should interact
* with JACK to ensure that the correct latency figures are
* used.
* @{
*/
/**
* The port latency is zero by default. Clients that control
* physical hardware with non-zero latency should call this
* to set the latency to its correct value. Note that the value
* should include any systemic latency present "outside" the
* physical hardware controlled by the client. For example,
* for a client controlling a digital audio interface connected
* to an external digital converter, the latency setting should
* include both buffering by the audio interface *and* the converter.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by a latency callback that calls @ref
* jack_port_set_latency_range().
*/
void jack_port_set_latency (jack_port_t *port, jack_nframes_t) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* return the latency range defined by @a mode for
* @a port, in frames.
*
* See @ref LatencyFunctions for the definition of each latency value.
*
* This is normally used in the LatencyCallback.
* and therefor safe to execute from callbacks.
*/
void jack_port_get_latency_range (jack_port_t *port, jack_latency_callback_mode_t mode, jack_latency_range_t *range) JACK_WEAK_EXPORT;
/**
* set the minimum and maximum latencies defined by
* @a mode for @a port, in frames.
*
* See @ref LatencyFunctions for the definition of each latency value.
*
* This function should ONLY be used inside a latency
* callback. The client should determine the current
* value of the latency using @ref jack_port_get_latency_range()
* (called using the same mode as @a mode)
* and then add some number of frames to that reflects
* latency added by the client.
*
* How much latency a client adds will vary
* dramatically. For most clients, the answer is zero
* and there is no reason for them to register a latency
* callback and thus they should never call this
* function.
*
* More complex clients that take an input signal,
* transform it in some way and output the result but
* not during the same process() callback will
* generally know a single constant value to add
* to the value returned by @ref jack_port_get_latency_range().
*
* Such clients would register a latency callback (see
* @ref jack_set_latency_callback) and must know what input
* ports feed which output ports as part of their
* internal state. Their latency callback will update
* the ports' latency values appropriately.
*
* A pseudo-code example will help. The @a mode argument to the latency
* callback will determine whether playback or capture
* latency is being set. The callback will use
* @ref jack_port_set_latency_range() as follows:
*
* \code
* jack_latency_range_t range;
* if (mode == JackPlaybackLatency) {
* foreach input_port in (all self-registered port) {
* jack_port_get_latency_range (port_feeding_input_port, JackPlaybackLatency, &range);
* range.min += min_delay_added_as_signal_flows_from port_feeding to input_port;
* range.max += max_delay_added_as_signal_flows_from port_feeding to input_port;
* jack_port_set_latency_range (input_port, JackPlaybackLatency, &range);
* }
* } else if (mode == JackCaptureLatency) {
* foreach output_port in (all self-registered port) {
* jack_port_get_latency_range (port_fed_by_output_port, JackCaptureLatency, &range);
* range.min += min_delay_added_as_signal_flows_from_output_port_to_fed_by_port;
* range.max += max_delay_added_as_signal_flows_from_output_port_to_fed_by_port;
* jack_port_set_latency_range (output_port, JackCaptureLatency, &range);
* }
* }
* \endcode
*
* In this relatively simple pseudo-code example, it is assumed that
* each input port or output is connected to only 1 output or input
* port respectively.
*
* If a port is connected to more than 1 other port, then the
* range.min and range.max values passed to @ref
* jack_port_set_latency_range() should reflect the minimum and
* maximum values across all connected ports.
*
* See the description of @ref jack_set_latency_callback for more
* information.
*/
void jack_port_set_latency_range (jack_port_t *port, jack_latency_callback_mode_t mode, jack_latency_range_t *range) JACK_WEAK_EXPORT;
/**
* Request a complete recomputation of all port latencies. This
* can be called by a client that has just changed the internal
* latency of its port using jack_port_set_latency
* and wants to ensure that all signal pathways in the graph
* are updated with respect to the values that will be returned
* by jack_port_get_total_latency. It allows a client
* to change multiple port latencies without triggering a
* recompute for each change.
*
* @return zero for successful execution of the request. non-zero
* otherwise.
*/
int jack_recompute_total_latencies (jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the time (in frames) between data being available or
* delivered at/to a port, and the time at which it arrived at or is
* delivered to the "other side" of the port. E.g. for a physical
* audio output port, this is the time between writing to the port and
* when the signal will leave the connector. For a physical audio
* input port, this is the time between the sound arriving at the
* connector and the corresponding frames being readable from the
* port.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by jack_port_get_latency_range() in any existing
* use cases.
*/
jack_nframes_t jack_port_get_latency (jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* The maximum of the sum of the latencies in every
* connection path that can be drawn between the port and other
* ports with the @ref JackPortIsTerminal flag set.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by jack_port_get_latency_range() in any existing
* use cases.
*/
jack_nframes_t jack_port_get_total_latency (jack_client_t *client,
jack_port_t *port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/**
* Request a complete recomputation of a port's total latency. This
* can be called by a client that has just changed the internal
* latency of its port using jack_port_set_latency
* and wants to ensure that all signal pathways in the graph
* are updated with respect to the values that will be returned
* by jack_port_get_total_latency.
*
* @return zero for successful execution of the request. non-zero
* otherwise.
*
* @deprecated This method will be removed in the next major
* release of JACK. It should not be used in new code, and should
* be replaced by jack_recompute_total_latencies() in any existing
* use cases.
*/
int jack_recompute_total_latency (jack_client_t*, jack_port_t* port) JACK_OPTIONAL_WEAK_DEPRECATED_EXPORT;
/*@}*/
/**
* @defgroup PortSearching Looking up ports
* @{
*/
/**
* @param port_name_pattern A regular expression used to select
* ports by name. If NULL or of zero length, no selection based
* on name will be carried out.
* @param type_name_pattern A regular expression used to select
* ports by type. If NULL or of zero length, no selection based
* on type will be carried out.
* @param flags A value used to select ports by their flags.
* If zero, no selection based on flags will be carried out.
*
* @return a NULL-terminated array of ports that match the specified
* arguments. The caller is responsible for calling jack_free() any
* non-NULL returned value.
*
* @see jack_port_name_size(), jack_port_type_size()
*/
const char ** jack_get_ports (jack_client_t *client,
const char *port_name_pattern,
const char *type_name_pattern,
unsigned long flags) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return address of the jack_port_t named @a port_name.
*
* @see jack_port_name_size()
*/
jack_port_t * jack_port_by_name (jack_client_t *client, const char *port_name) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return address of the jack_port_t of a @a port_id.
*/
jack_port_t * jack_port_by_id (jack_client_t *client,
jack_port_id_t port_id) JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/
/**
* @defgroup TimeFunctions Handling time
* @{
*
* JACK time is in units of 'frames', according to the current sample rate.
* The absolute value of frame times is meaningless, frame times have meaning
* only relative to each other.
*/
/**
* @return the estimated time in frames that has passed since the JACK
* server began the current process cycle.
*/
jack_nframes_t jack_frames_since_cycle_start (const jack_client_t *) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the estimated current time in frames.
* This function is intended for use in other threads (not the process
* callback). The return value can be compared with the value of
* jack_last_frame_time to relate time in other threads to JACK time.
*/
jack_nframes_t jack_frame_time (const jack_client_t *) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the precise time at the start of the current process cycle.
* This function may only be used from the process callback, and can
* be used to interpret timestamps generated by jack_frame_time() in
* other threads with respect to the current process cycle.
*
* This is the only jack time function that returns exact time:
* when used during the process callback it always returns the same
* value (until the next process callback, where it will return
* that value + nframes, etc). The return value is guaranteed to be
* monotonic and linear in this fashion unless an xrun occurs.
* If an xrun occurs, clients must check this value again, as time
* may have advanced in a non-linear way (e.g. cycles may have been skipped).
*/
jack_nframes_t jack_last_frame_time (const jack_client_t *client) JACK_OPTIONAL_WEAK_EXPORT;
/**
* This function may only be used from the process callback.
* It provides the internal cycle timing information as used by
* most of the other time related functions. This allows the
* caller to map between frame counts and microseconds with full
* precision (i.e. without rounding frame times to integers),
* and also provides e.g. the microseconds time of the start of
* the current cycle directly (it has to be computed otherwise).
*
* If the return value is zero, the following information is
* provided in the variables pointed to by the arguments:
*
* current_frames: the frame time counter at the start of the
* current cycle, same as jack_last_frame_time().
* current_usecs: the microseconds time at the start of the
* current cycle.
* next_usecs: the microseconds time of the start of the next
* next cycle as computed by the DLL.
* period_usecs: the current best estimate of the period time in
* microseconds.
*
* NOTES:
*
* Because of the types used, all the returned values except period_usecs
* are unsigned. In computations mapping between frames and microseconds
* *signed* differences are required. The easiest way is to compute those
* separately and assign them to the appropriate signed variables,
* int32_t for frames and int64_t for usecs. See the implementation of
* jack_frames_to_time() and Jack_time_to_frames() for an example.
*
* Unless there was an xrun, skipped cycles, or the current cycle is the
* first after freewheeling or starting Jack, the value of current_usecs
* will always be the value of next_usecs of the previous cycle.
*
* The value of period_usecs will in general NOT be exactly equal to
* the difference of next_usecs and current_usecs. This is because to
* ensure stability of the DLL and continuity of the mapping, a fraction
* of the loop error must be included in next_usecs. For an accurate
* mapping between frames and microseconds, the difference of next_usecs
* and current_usecs should be used, and not period_usecs.
*
* @return zero if OK, non-zero otherwise.
*/
int jack_get_cycle_times(const jack_client_t *client,
jack_nframes_t *current_frames,
jack_time_t *current_usecs,
jack_time_t *next_usecs,
float *period_usecs) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the estimated time in microseconds of the specified frame time
*/
jack_time_t jack_frames_to_time(const jack_client_t *client, jack_nframes_t) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return the estimated time in frames for the specified system time.
*/
jack_nframes_t jack_time_to_frames(const jack_client_t *client, jack_time_t) JACK_OPTIONAL_WEAK_EXPORT;
/**
* @return return JACK's current system time in microseconds,
* using the JACK clock source.
*
* The value returned is guaranteed to be monotonic, but not linear.
*/
jack_time_t jack_get_time() JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/
/**
* @defgroup ErrorOutput Controlling error/information output
*/
/*@{*/
/**
* Display JACK error message.
*
* Set via jack_set_error_function(), otherwise a JACK-provided
* default will print @a msg (plus a newline) to stderr.
*
* @param msg error message text (no newline at end).
*/
extern void (*jack_error_callback)(const char *msg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Set the @ref jack_error_callback for error message display.
* Set it to NULL to restore default_jack_error_callback function.
*
* The JACK library provides two built-in callbacks for this purpose:
* default_jack_error_callback() and silent_jack_error_callback().
*/
void jack_set_error_function (void (*func)(const char *)) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Display JACK info message.
*
* Set via jack_set_info_function(), otherwise a JACK-provided
* default will print @a msg (plus a newline) to stdout.
*
* @param msg info message text (no newline at end).
*/
extern void (*jack_info_callback)(const char *msg) JACK_OPTIONAL_WEAK_EXPORT;
/**
* Set the @ref jack_info_callback for info message display.
* Set it to NULL to restore default_jack_info_callback function.
*
* The JACK library provides two built-in callbacks for this purpose:
* default_jack_info_callback() and silent_jack_info_callback().
*/
void jack_set_info_function (void (*func)(const char *)) JACK_OPTIONAL_WEAK_EXPORT;
/*@}*/
/**
* The free function to be used on memory returned by jack_port_get_connections,
* jack_port_get_all_connections, jack_get_ports and jack_get_internal_client_name functions.
* This is MANDATORY on Windows when otherwise all nasty runtime version related crashes can occur.
* Developers are strongly encouraged to use this function instead of the standard "free" function in new code.
*
*/
void jack_free(void* ptr) JACK_OPTIONAL_WEAK_EXPORT;
#ifdef __cplusplus
}
#endif
#endif /* __jack_h__ */
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