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//-*-c++-*-
/**
 Authors: David Auber, Patrick Mary, Morgan Mathiaut
 from the LaBRI Visualization Team
 Email : auber@tulip-software.org
 Last modification : 13/03/2009 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by  
 the Free Software Foundation; either version 2 of the License, or     
 (at your option) any later version.
*/
#ifndef _GLQUAD_H
#define _GLQUAD_H

#include <tulip/Coord.h>
#include <tulip/Color.h>

#include "tulip/GlSimpleEntity.h"

#define N_QUAD_POINTS 4 /**< Constant indicating the number of points in a quad (stupid isn't it ? :D) */

namespace tlp {
/**
 * \brief General class to render quads as augmented displays.
 *
 * This class is a generic class to render quads as augmented displays.
 * It doens't uses the basic parameters of the GlAugmentedDisplay(position and color)
 * but it's own set of positions and colors.
 */
class TLP_GL_SCOPE GlQuad : public GlSimpleEntity
{
 protected:
  Coord* positions[N_QUAD_POINTS]; /**< The position of the points of the Quad */
  Color* colors[N_QUAD_POINTS]; /**< The colors of the points of the Quad */
  std::string textureName;

  /**
   * Accessor in writing to the basic position of GlAugmentedDisplay
   *
   * \attention As you can see, this function is forbidden to the user to avoid him setting an unused parameter.
   */
  void setPosition(const Coord& position);

 public:

  /**
   * Constructor
   */
  GlQuad();

  /**
   * Constructor
   *
   * \param positions Array indicating the position of the points. The first point is the top-left one. The next points are winding in clockwise order.
   * \param color A single color indicating the color for every point of the Quad.
   */
  GlQuad(Coord positions[N_QUAD_POINTS], const Color &color);

  /**
   * Constructor
   * 
   * \param positions Array indicating the position of the points. The first point is the top-left one. The next points are winding in clockwise order.
   * \param colors Array indicating the color of the points. The order is the same as for the positions.
   */
  GlQuad(Coord positions[N_QUAD_POINTS], Color colors[N_QUAD_POINTS]);

  /**
   * Destructor
   */
  virtual ~GlQuad();

  /**
   * Virtual function used to draw the quad.
   */
  virtual void draw(float lod,Camera *camera);

  /**
   * Accessor in writing to the position.
   * \param idPosition Indicates which point we want to move.
   */
  void setPosition(int idPosition, const Coord &position);

  /**
   * Accessor in writing to the color.
   * \param idColor Indicates which point we want to colorize.
   */
  void setColor(int idColor, const Color &color);

  /**
   * Accessor in writing to the basic color of GlAugmentedDisplay
   *
   * \attention As you can see, this function is forbidden to the user to avoid him setting an unused parameter.
   */
  void setColor(const Color& color);

  /**
   * Accessor in reading to the position.
   * \param idPosition Indicates which point we want to get the position.
   */
  Coord* getPosition(int idPosition) const;

  /**
   * Accessor in reading to the color.
   * \param idColor Indicates which point we want to get the color.
   */
  Color* getColor(int idColor) const;

  /**
   * Accessor in reading to the texture.
   */
  void setTextureName(const std::string &name);

  /**
   * Accessor in reading to the texture.
   */
  std::string getTextureName() const;

  /**
   * Translate entity
   */
  virtual void translate(const Coord& mouvement);

  /**
   * Function to export data in XML
   */
  virtual void getXML(xmlNodePtr rootNode);
  
  /**
   * Function to set data with XML
   */
  virtual void setWithXML(xmlNodePtr rootNode);
  
};
}
#endif