/usr/include/tulip/GlGraphRenderingParameters.h is in libtulip-ogl-dev 3.1.2-2.3ubuntu3.
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/**
Authors: David Auber, Patrick Mary, Morgan Mathiaut
from the LaBRI Visualization Team
Email : auber@tulip-software.org
Last modification : 13/03/2009
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
#ifndef Tulip_GLGRAPHRENDERINGPARAMETERS_H
#define Tulip_GLGRAPHRENDERINGPARAMETERS_H
#include <string>
#include <tulip/Color.h>
#include <tulip/Reflect.h>
#include <tulip/DoubleProperty.h>
namespace tlp {
class TLP_GL_SCOPE LessThanNode {
public:
DoubleProperty *metric;
bool operator() (node n1,node n2) {
return (metric->getNodeValue(n1) > metric->getNodeValue(n2));
}
};
//====================================================
class TLP_GL_SCOPE LessThanEdge {
public:
DoubleProperty *metric;
Graph *sp;
bool operator() (edge e1,edge e2) {
return (metric->getNodeValue(sp->target(e1))>metric->getNodeValue(sp->target(e2)));
}
};
/**
* That class defines all the paremters used by the GlGraph class
* during the rendering of a graph.
*/
class TLP_GL_SCOPE GlGraphRenderingParameters {
public:
GlGraphRenderingParameters();
//============================================
DataSet getParameters() const;
void setParameters(const DataSet &);
/**
* activate or deactivate anlialiasing
*/
void setAntialiasing(const bool state);
/** return true if antialiasing is activated else false.
*/
bool isAntialiased()const;
/**
* activate or deactivate displaying of arrows along the graph's edges.
*/
void setViewArrow(const bool state);
/** return true if arrows drawing is activated else false.
* \sa setViewArrow
*/
bool isViewArrow()const;
/**
* activate or deactivate displaying of labels on nodes.
*/
void setViewNodeLabel(const bool state);
/**
* return true if drawing of nodes' labels is activated.
*/
bool isViewNodeLabel() const;
/**
* activate or deactivate displaying of labels on nodes.
*/
void setViewEdgeLabel(const bool state);
/**
* return true if drawing of nodes' labels is activated.
*/
bool isViewEdgeLabel() const;
/**
*activate or deactivate interpolation of nodes colors along edge
*/
void setEdgeColorInterpolate(const bool state);
/**
* return true if color interpolation is activated
*/
bool isEdgeColorInterpolate() const;
/**
* activate or deactivate interpolation of nodes colors along edge
*/
void setEdgeSizeInterpolate(const bool state);
/**
* return true if color interpolation is activated
*/
bool isEdgeSizeInterpolate() const;
/**
* return the type of fonts used in the renderer(0=3D,1=bitmap,2=texture)
*/
unsigned int getFontsType() const;
/**
* set fonts type used in the renderer (0=3D,1=bitmap,2=texture)
*/
void setFontsType(unsigned int type);
/**
* set the path for the texture loading
*/
void setTexturePath(const std::string& path);
/**
* return the absolute path used for texture loading
*/
std::string getTexturePath() const;
/**
* set the absolute path used for the fonts loading
*/
void setFontsPath(const std::string& path);
/**
* return the absolute path used for the fonts loading
*/
std::string getFontsPath();
/**
* if true glgraph use the incremental rendering else display all elements in one pass
*/
void setIncrementalRendering(const bool state);
/**
* return the incremental rendering state
*/
bool isIncrementalRendering() const;
/**
* If true and if labels are activated label inside meta nodes will be displayed
*/
void setViewMetaLabel(const bool state);
/**
* return the true if viewMetaLabels is enable else false
*/
bool isViewMetaLabel() const;
/**
* If true edges are displayed.
*/
void setDisplayEdges(const bool state);
/**
* return true if edges are displayed.
*/
bool isDisplayEdges() const;
/**
* If true nodes are displayed.
*/
void setDisplayNodes(const bool state);
/**
* return true if nodes are displayed.
*/
bool isDisplayNodes() const;
/**
* If true meta-nodes are displayed.
*/
void setDisplayMetaNodes(const bool state);
/**
* return true if meta-nodes are displayed.
*/
bool isDisplayMetaNodes() const;
/**
* set stencil number for selected nodes
*/
void setSelectedNodesStencil(const int stencil);
/**
* get stencil number for selected nodes
*/
int getSelectedNodesStencil();
/**
* set stencil number for selected meta-nodes
*/
void setSelectedMetaNodesStencil(const int stencil);
/**
* get stencil number for selected meta-nodes
*/
int getSelectedMetaNodesStencil();
/**
* set stencil number for selected edges
*/
void setSelectedEdgesStencil(const int stencil);
/**
* get stencil number for selected edges
*/
int getSelectedEdgesStencil();
/**
* set stencil number for nodes
*/
void setNodesStencil(const int stencil);
/**
* get stencil number for nodes
*/
int getNodesStencil();
/**
* set stencil number for meta-nodes
*/
void setMetaNodesStencil(const int stencil);
/**
* get stencil number for meta-nodes
*/
int getMetaNodesStencil();
/**
* set stencil number for edges
*/
void setEdgesStencil(const int stencil);
/**
* get stencil number for edges
*/
int getEdgesStencil();
/**
* set stencil number for nodes label
*/
void setNodesLabelStencil(const int stencil);
/**
* get stencil number for nodes label
*/
int getNodesLabelStencil();
/**
* set stencil number for meta-nodes label
*/
void setMetaNodesLabelStencil(const int stencil);
/**
* get stencil number for meta-nodes label
*/
int getMetaNodesLabelStencil();
/**
* set stencil number for edges label
*/
void setEdgesLabelStencil(const int stencil);
/**
* get stencil number for edges label
*/
int getEdgesLabelStencil();
/**
* If true node and edges are ordered according to the viewMetric property
*/
void setElementOrdered(const bool state);
/**
* return true if element ordering is activated
*/
bool isElementOrdered() const;
/**
* If true node and edges are ordered according to the distance with camera
*/
void setElementZOrdered(const bool state);
/**
* return true if element Z ordering is activated
*/
bool isElementZOrdered() const;
/**
* if true use 3D displaying of edges instead of 2D lines on ALL edges
*/
void setEdge3D(const bool state);
/**
* return true if 3D drawing of edges is activated
*/
bool isEdge3D() const;
/**
* Get the size of the border that is added to any label when
* using bitmap fonts.
*/
unsigned int getLabelsBorder() const;
/**
* Get the size of the border that is added to any label when
* using bitmap fonts. Setting this parameter to a high value
* enables de reduce the label density in the final drawing.
* Default value is set to 2 which enables readable labels.
*/
void setLabelsBorder(const unsigned int);
/**
* if true draw graph with feedback information (very low)
*/
void setFeedbackRender(bool feedback);
/**
* return true if the graph is draw with feedback information
*/
bool getFeedbackRender();
private:
//tlp::Graph *_graph;
bool _antialiased;
bool _viewArrow;
bool _viewNodeLabel;
bool _viewEdgeLabel;
bool _viewMetaLabel;
bool _elementOrdered;
bool _viewAutoScale;
bool _incrementalRendering;
bool _edgeColorInterpolate;
bool _edge3D;
bool _edgeSizeInterpolate;
bool _displayEdges;
bool _displayNodes;
bool _displayMetaNodes;
bool _elementZOrdered;
int _selectedNodesStencil;
int _selectedMetaNodesStencil;
int _selectedEdgesStencil;
int _nodesStencil;
int _metaNodesStencil;
int _edgesStencil;
int _nodesLabelStencil;
int _metaNodesLabelStencil;
int _edgesLabelStencil;
unsigned int _FontsType;
unsigned int _labelsBorder;
std::string _fontsPath;
std::string _texturePath;
bool _feedbackRender;
};
}
#endif // Tulip_GLGRAPH_H
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