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//
//  Copyright (C) 2004-2008 Greg Landrum and Rational Discovery LLC
//
//  @@ All Rights Reserved @@
//  This file is part of the RDKit.
//  The contents are covered by the terms of the BSD license
//  which is included in the file license.txt, found at the root
//  of the RDKit source tree.
//
#ifndef __FREECHEMICALFEATURE_H_13012005_1023__
#define __FREECHEMICALFEATURE_H_13012005_1023__

#include <Geometry/point.h>
#include <ChemicalFeatures/ChemicalFeature.h>

namespace ChemicalFeatures {

  //------------------------------------------------------
  //! Class for chemical features that do not orignate from molecules
  //  e.g. pharamcophores, site-maps etc.
  class FreeChemicalFeature : public ChemicalFeature {
    public:
    //! start with everything specified
    FreeChemicalFeature(std::string family, std::string type,
                        const RDGeom::Point3D &loc) :
      d_family(family), d_type(type), d_position(loc) {
    }

    //! start with family and location specified, leave the type blank
    FreeChemicalFeature(std::string family, const RDGeom::Point3D &loc) :
      d_family(family), d_type(""), d_position(loc) {
    }

    //! start with everything blank
    FreeChemicalFeature() :
      d_family(""), d_type(""), d_position(RDGeom::Point3D(0.0, 0.0, 0.0)) {
    }

    explicit FreeChemicalFeature(const std::string &pickle) {
      this->initFromString(pickle);
    }

    FreeChemicalFeature(const FreeChemicalFeature &other) : 
      d_family(other.getFamily()), d_type(other.getType()), d_position(other.getPos())  {
    }

    ~FreeChemicalFeature() {}

    //! return our family
    const std::string& getFamily() const {
      return d_family;
    }

    //! return our type
    const std::string& getType() const {
      return d_type;
    }

    //! return our position
    RDGeom::Point3D getPos() const {
      return d_position;
    }

    //! set our family
    void setFamily(const std::string &family) {
      d_family = family;
    }
    
    //! set our type
    void setType(const std::string &type) {
      d_type = type;
    }

    //! set our position
    void setPos(const RDGeom::Point3D &loc) {
      //std::cout << loc.x << " " << loc.y << " " << loc.z << "\n";
      d_position = loc;
      //std::cout << d_position.x << " " << d_position.y << " " << d_position.z << "\n";
    }

    //! returns a serialized form of the feature (a pickle)
    std::string toString() const; 
    //! initialize from a pickle string
    void initFromString(const std::string &pickle);
    
  private:
    std::string d_family;
    std::string d_type;
    RDGeom::Point3D d_position;
  };
}
  

#endif