/usr/include/plib/ssgconf.h is in libplib-dev 1.8.5-5.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | /*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: ssgconf.h 1959 2004-09-14 12:19:05Z wolfram_kuss $
*/
#ifndef _INCLUDED_SSGCONF_H_
#define _INCLUDED_SSGCONF_H_
/* ssgconf.h - machine configurable file for libssg */
#define _SSG_USE_DLIST 1
/* The following defines give you the ability to remove code from the
* library that you will not be using. I wish I could figure out how to
* automate this, but I can't do that without making it seriously hard
* on the users. So if you are not using an ability, change the #define
* to an #undef, and that part of the library will not be compiled. If
* your linker can't find a function, you may want to make sure the
* ability is defined here.
*/
/*
For optional use of PNG textures, download the glpng library from
http://www.wyatt100.freeserve.co.uk/download.htm and
change the #undef to a #define in the following line.
*/
#undef SSG_LOAD_PNG_SUPPORTED
#define SSG_LOAD_SGI_SUPPORTED
#define SSG_LOAD_TGA_SUPPORTED
#define SSG_LOAD_BMP_SUPPORTED
#define SSG_LOAD_MDL_SUPPORTED
#define SSG_LOAD_MDL_BGL_TEXTURE_SUPPORTED
#define SSG_LOAD_XPL_SUPPORTED
#define SSG_LOAD_PCX_SUPPORTED
#endif
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