/usr/include/libgnomeuimm-2.6/libgnomeuimm/ui-items-stock.h is in libgnomeuimm-2.6-dev 2.28.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2000-2002 The libgnomeuimm development team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#ifndef LIBGNOMEUIMM_UI_ITEMS_STOCK_H
#define LIBGNOMEUIMM_UI_ITEMS_STOCK_H
#include <libgnomeuimm/ui-items-derived.h>
namespace Gnome
{
namespace UI
{
namespace Items
{
// configurable item (base for stock)
class ConfigureItem: public Item
{
public:
~ConfigureItem() {}
protected:
ConfigureItem() {}
void init(const Callback &cv, GnomeUIInfoConfigurableTypes ct);
void init(const Callback &cv, GnomeUIInfoConfigurableTypes ct, const Glib::ustring& strLabel, const Glib::ustring& strHint);
};
} // namespace Items
// Stock MenuIrems
// These all operate both a menu element for gtkmm and as Items::Info for
// libgnomeuimm. They must be static or in a container and thus can not
// be newed.
namespace MenuItems
{
// Macro to create stock menu item:
#define STOCK_MENU_ITEM(X, Y) \
struct X : public Items::ConfigureItem \
{ \
X(const Callback& cb = Callback()) \
{ \
init(cb, Y); \
} \
~X() {} \
}
// To create stock menu items that need label and hint (e.g. 'New'):
#define STOCK_MENU_ITEM_EXTRA(X, Y) \
struct X : public Items::ConfigureItem \
{ \
X(const Glib::ustring& strLabel, const Glib::ustring& strHint, const Callback& cb = Callback()) \
{ \
init(cb, Y, strLabel, strHint); \
} \
~X() {} \
}
/* File Menu */
STOCK_MENU_ITEM_EXTRA(New,GNOME_APP_CONFIGURABLE_ITEM_NEW); //Needs label and tip
STOCK_MENU_ITEM(Open,GNOME_APP_CONFIGURABLE_ITEM_OPEN);
STOCK_MENU_ITEM(Save,GNOME_APP_CONFIGURABLE_ITEM_SAVE);
STOCK_MENU_ITEM(SaveAs,GNOME_APP_CONFIGURABLE_ITEM_SAVE_AS);
STOCK_MENU_ITEM(Revert,GNOME_APP_CONFIGURABLE_ITEM_REVERT);
STOCK_MENU_ITEM(Print,GNOME_APP_CONFIGURABLE_ITEM_PRINT);
STOCK_MENU_ITEM(PrintSetup,GNOME_APP_CONFIGURABLE_ITEM_PRINT_SETUP);
STOCK_MENU_ITEM(Close,GNOME_APP_CONFIGURABLE_ITEM_CLOSE);
STOCK_MENU_ITEM(Exit,GNOME_APP_CONFIGURABLE_ITEM_EXIT);
/* Edit menu */
STOCK_MENU_ITEM(Cut,GNOME_APP_CONFIGURABLE_ITEM_CUT);
STOCK_MENU_ITEM(Copy,GNOME_APP_CONFIGURABLE_ITEM_COPY);
STOCK_MENU_ITEM(Paste,GNOME_APP_CONFIGURABLE_ITEM_PASTE);
STOCK_MENU_ITEM(SelectAll,GNOME_APP_CONFIGURABLE_ITEM_SELECT_ALL);
STOCK_MENU_ITEM(Clear,GNOME_APP_CONFIGURABLE_ITEM_CLEAR);
STOCK_MENU_ITEM(Undo,GNOME_APP_CONFIGURABLE_ITEM_UNDO);
STOCK_MENU_ITEM(Redo,GNOME_APP_CONFIGURABLE_ITEM_REDO);
STOCK_MENU_ITEM(Find,GNOME_APP_CONFIGURABLE_ITEM_FIND);
STOCK_MENU_ITEM(FindAgain,GNOME_APP_CONFIGURABLE_ITEM_FIND_AGAIN);
STOCK_MENU_ITEM(Replace,GNOME_APP_CONFIGURABLE_ITEM_REPLACE);
STOCK_MENU_ITEM(Properties,GNOME_APP_CONFIGURABLE_ITEM_PROPERTIES);
/* Settings menu */
STOCK_MENU_ITEM(Preferences,GNOME_APP_CONFIGURABLE_ITEM_PREFERENCES);
/* Windows menu */
STOCK_MENU_ITEM(NewWindow,GNOME_APP_CONFIGURABLE_ITEM_NEW_WINDOW);
STOCK_MENU_ITEM(CloseWindow,GNOME_APP_CONFIGURABLE_ITEM_CLOSE_WINDOW);
/* Help menu */
STOCK_MENU_ITEM(About,GNOME_APP_CONFIGURABLE_ITEM_ABOUT);
/* Game menu */
STOCK_MENU_ITEM(NewGame,GNOME_APP_CONFIGURABLE_ITEM_NEW_GAME);
STOCK_MENU_ITEM(PauseGame,GNOME_APP_CONFIGURABLE_ITEM_PAUSE_GAME);
STOCK_MENU_ITEM(RestartGame,GNOME_APP_CONFIGURABLE_ITEM_RESTART_GAME);
STOCK_MENU_ITEM(UndoMove,GNOME_APP_CONFIGURABLE_ITEM_UNDO_MOVE);
STOCK_MENU_ITEM(RedoMove,GNOME_APP_CONFIGURABLE_ITEM_REDO_MOVE);
STOCK_MENU_ITEM(Hint,GNOME_APP_CONFIGURABLE_ITEM_HINT);
STOCK_MENU_ITEM(Scores,GNOME_APP_CONFIGURABLE_ITEM_SCORES);
STOCK_MENU_ITEM(EndGame,GNOME_APP_CONFIGURABLE_ITEM_END_GAME);
#undef STOCK_MENU_ITEM
} //namespace MenuItems
namespace Menus
{
/* Some standard menus */
// New: If you have more than one New type then use this tree:
struct New : public Items::Menu
{
New(const Items::Array<Info>& tree);
~New() {}
};
//Other menus:
#define STOCK_MENU(X,Y) \
struct X : public Items::Menu \
{ \
X(const Items::Array<Info>& tree = Items::Array<Info>()) \
: Items::Menu(Y,tree) \
{} \
~X() \
{} \
}
STOCK_MENU(File,"_File");
STOCK_MENU(Files,"Fi_les");
STOCK_MENU(Edit,"_Edit");
STOCK_MENU(View,"_View");
STOCK_MENU(Help,"_Help");
STOCK_MENU(Game,"_Game");
STOCK_MENU(Settings,"_Settings");
STOCK_MENU(Windows,"_Windows");
#undef STOCK_MENU
} // namespace Menus
} // namespace UI
} // namespace Gnome
#endif //LIBGNOMEUIMM_UI_ITEMS_STOCK_H
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