/usr/include/Inventor/nodes/SoNode.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | #ifndef COIN_SONODE_H
#define COIN_SONODE_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#include <Inventor/fields/SoFieldContainer.h>
class SoAction;
class SoCallbackAction;
class SoChildList;
class SoGLRenderAction;
class SoGetBoundingBoxAction;
class SoGetMatrixAction;
class SoGetPrimitiveCountAction;
class SoHandleEventAction;
class SoNodeList;
class SoNotList;
class SoOutput;
class SoPickAction;
class SoRayPickAction;
class SoSearchAction;
class SoWriteAction;
class SoAudioRenderAction;
class SbDict;
class COIN_DLL_API SoNode : public SoFieldContainer {
typedef SoFieldContainer inherited;
public:
// Probably not interesting for the application programmer..?
#ifndef DOXYGEN_SKIP_THIS
enum Stage { FIRST_INSTANCE, PROTO_INSTANCE, OTHER_INSTANCE };
#endif // !DOXYGEN_SKIP_THIS
void setOverride(const SbBool state);
SbBool isOverride(void) const;
enum NodeType {
INVENTOR = 0x0000,
VRML1 = 0x0001,
VRML2 = 0x0002,
INVENTOR_1 = 0x0004,
INVENTOR_2_0 = 0x0008,
INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020,
INVENTOR_2_6 = 0x0040,
COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100,
EXTENSION = 0x0200,
COIN_2_2 = 0x0400,
COIN_2_3 = 0x0800,
COIN_2_4 = 0x1000,
INVENTOR_5_0 = 0x2000,
COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000,
INVENTOR_6_0 = 0x10000
};
static uint32_t getCompatibilityTypes(const SoType & nodetype);
void setNodeType(const NodeType type);
NodeType getNodeType(void) const;
virtual SoNode * copy(SbBool copyconnections = FALSE) const;
virtual SbBool affectsState(void) const;
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void GLRenderBelowPath(SoGLRenderAction * action);
virtual void GLRenderInPath(SoGLRenderAction * action);
virtual void GLRenderOffPath(SoGLRenderAction * action);
virtual void callback(SoCallbackAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
virtual void getMatrix(SoGetMatrixAction * action);
virtual void handleEvent(SoHandleEventAction * action);
virtual void pick(SoPickAction * action);
virtual void rayPick(SoRayPickAction * action);
virtual void search(SoSearchAction * action);
virtual void write(SoWriteAction * action);
virtual void audioRender(SoAudioRenderAction * action);
virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
virtual void grabEventsSetup(void);
virtual void grabEventsCleanup(void);
virtual void startNotify(void);
virtual void notify(SoNotList * l);
uint32_t getNodeId(void) const;
virtual SoChildList * getChildren(void) const;
virtual void writeInstance(SoOutput * out);
virtual SoNode * addToCopyDict(void) const;
virtual void copyContents(const SoFieldContainer * from,
SbBool copyconnections);
virtual SoFieldContainer * copyThroughConnection(void) const;
static SoType getClassTypeId(void);
static SoNode * getByName(const SbName & name);
static int getByName(const SbName & name, SoNodeList & l);
static void initClass(void);
static void initClasses(void);
static uint32_t getNextNodeId(void);
static int getActionMethodIndex(const SoType type);
static void getBoundingBoxS(SoAction * action, SoNode * node);
static void GLRenderS(SoAction * action, SoNode * node);
static void callbackS(SoAction * action, SoNode * node);
static void getMatrixS(SoAction * action, SoNode * node);
static void handleEventS(SoAction * action, SoNode * node);
static void pickS(SoAction * action, SoNode * node);
static void rayPickS(SoAction * action, SoNode * node);
static void searchS(SoAction * action, SoNode * node);
static void writeS(SoAction * action, SoNode * node);
static void audioRenderS(SoAction * action, SoNode * node);
static void getPrimitiveCountS(SoAction * action, SoNode * node);
protected:
SoNode(void);
virtual ~SoNode();
virtual SbBool readInstance(SoInput * in, unsigned short flags);
static const SoFieldData ** getFieldDataPtr(void);
// These are necessary to avoid problems with us not exporting the
// nextActionMethodIndex member into Win32 DLLs (we'll get
// unresolved symbol for extension node classes if the SoSubNode
// macros accesses the nextActionMethodIndex directly).
static void setNextActionMethodIndex(int index);
static int getNextActionMethodIndex(void);
static void incNextActionMethodIndex(void);
static void setCompatibilityTypes(const SoType & nodetype, const uint32_t bitmask);
uint32_t uniqueId;
static uint32_t nextUniqueId;
static int nextActionMethodIndex;
private:
static SoType classTypeId;
uint32_t stateflags;
void clearStateFlags(const unsigned int bits);
void setStateFlags(const unsigned int bits);
SbBool getState(const unsigned int bits) const;
static void cleanupClass(void);
};
#ifndef COIN_INTERNAL
// For SGI / TGS Open Inventor compile-time compatibility.
#include <Inventor/SoLists.h>
#endif // COIN_INTERNAL
#endif // !COIN_SONODE_H
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