/usr/include/Inventor/engines/SoEngines.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifndef COIN_SOENGINES_H
#define COIN_SOENGINES_H
#include <Inventor/engines/SoBoolOperation.h>
#include <Inventor/engines/SoCalculator.h>
#include <Inventor/engines/SoComposeVec2f.h>
#include <Inventor/engines/SoComposeVec3f.h>
#include <Inventor/engines/SoComposeVec4f.h>
#include <Inventor/engines/SoDecomposeVec2f.h>
#include <Inventor/engines/SoDecomposeVec3f.h>
#include <Inventor/engines/SoDecomposeVec4f.h>
#include <Inventor/engines/SoComposeRotation.h>
#include <Inventor/engines/SoComposeRotationFromTo.h>
#include <Inventor/engines/SoDecomposeRotation.h>
#include <Inventor/engines/SoComposeMatrix.h>
#include <Inventor/engines/SoDecomposeMatrix.h>
#include <Inventor/engines/SoComputeBoundingBox.h>
#include <Inventor/engines/SoConcatenate.h>
#include <Inventor/engines/SoCounter.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/engines/SoFieldConverter.h>
#include <Inventor/engines/SoGate.h>
#include <Inventor/engines/SoInterpolate.h>
#include <Inventor/engines/SoInterpolateFloat.h>
#include <Inventor/engines/SoInterpolateRotation.h>
#include <Inventor/engines/SoInterpolateVec2f.h>
#include <Inventor/engines/SoInterpolateVec3f.h>
#include <Inventor/engines/SoInterpolateVec4f.h>
#include <Inventor/engines/SoOnOff.h>
#include <Inventor/engines/SoOneShot.h>
#include <Inventor/engines/SoSelectOne.h>
#include <Inventor/engines/SoTimeCounter.h>
#include <Inventor/engines/SoTransformVec3f.h>
#include <Inventor/engines/SoTriggerAny.h>
#include <Inventor/engines/SoTexture2Convert.h>
#include <Inventor/engines/SoHeightMapToNormalMap.h>
#endif // !COIN_SOENGINES_H
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