/usr/include/Inventor/actions/SoSubAction.h is in libcoin60-dev 3.1.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | #ifndef COIN_SOSUBACTION_H
#define COIN_SOSUBACTION_H
/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) by Kongsberg Oil & Gas Technologies.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Kongsberg Oil & Gas Technologies
* about acquiring a Coin Professional Edition License.
*
* See http://www.coin3d.org/ for more information.
*
* Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
*
\**************************************************************************/
#ifndef COIN_INTERNAL
// Added to be Inventor compliant.
#include <Inventor/SbString.h>
#include <Inventor/actions/SoAction.h>
#endif // COIN_INTERNAL
#include <Inventor/C/tidbits.h>
// *************************************************************************
#define SO_ACTION_ADD_METHOD(_nodeclass_, _method_) \
do { \
addMethod(_nodeclass_::getClassTypeId(), (SoActionMethod)_method_); \
} while (0)
// *************************************************************************
#define SO_ACTION_CONSTRUCTOR(_classname_) \
do { \
_classname_::traversalMethods = this->methods; \
} while (0)
// *************************************************************************
#define SO_ACTION_HEADER(_classname_) \
public: \
virtual SoType getTypeId(void) const; \
static SoType getClassTypeId(void); \
/*! \COININTERNAL */ \
static void addMethod(const SoType type, SoActionMethod method); \
/*! \COININTERNAL */ \
static void enableElement(const SoType type, const int stackindex); \
\
protected: \
virtual const SoEnabledElementsList & getEnabledElements(void) const; \
/* These two methods are not available in the original OIV API. */ \
/* They have been added as a work-around for Win32 DLL headaches. */ \
/* See further explanation below. 20000808 mortene. */ \
static SoEnabledElementsList * getClassEnabledElements(void); \
static SoActionMethodList * getClassActionMethods(void); \
\
private: \
/* The enabledElements and methods variables are protected in */ \
/* the original OIV API. This is not such a good idea, since */ \
/* exposed static class member variables is a major grievance */ \
/* with regard to Win32 DLLs. */ \
static void atexit_cleanup(void); \
static SoEnabledElementsList * enabledElements; \
static SoActionMethodList * methods; \
static SoType classTypeId
// *************************************************************************
#define SO_ACTION_SOURCE(_classname_) \
SoEnabledElementsList * _classname_::enabledElements = NULL; \
SoActionMethodList * _classname_::methods = NULL; \
SoEnabledElementsList * _classname_::getClassEnabledElements(void) { return _classname_::enabledElements; } \
SoActionMethodList * _classname_::getClassActionMethods(void) { return _classname_::methods; } \
SoType _classname_::classTypeId STATIC_SOTYPE_INIT; \
SoType _classname_::getClassTypeId(void) { return _classname_::classTypeId; } \
SoType _classname_::getTypeId(void) const { return _classname_::classTypeId; } \
const SoEnabledElementsList & _classname_::getEnabledElements(void) const \
{ \
assert(_classname_::enabledElements); \
return *_classname_::enabledElements; \
} \
void \
_classname_::addMethod(const SoType type, SoActionMethod method) \
{ \
assert(_classname_::methods); \
_classname_::methods->addMethod(type, method); \
} \
void \
_classname_::enableElement(const SoType type, const int stackindex) \
{ \
assert(_classname_::enabledElements); \
_classname_::enabledElements->enable(type, stackindex); \
} \
void \
_classname_::atexit_cleanup(void) \
{ \
delete _classname_::enabledElements; \
_classname_::enabledElements = NULL; \
delete _classname_::methods; \
_classname_::methods = NULL; \
_classname_::classTypeId STATIC_SOTYPE_INIT; \
}
// *************************************************************************
#define SO_ACTION_INIT_CLASS(_classname_, _parentclassname_) \
do { \
assert(_classname_::getClassTypeId() == SoType::badType()); \
assert(_parentclassname_::getClassTypeId() != SoType::badType()); \
_classname_::classTypeId = SoType::createType(_parentclassname_::getClassTypeId(), SO__QUOTE(_classname_)); \
_classname_::enabledElements = new SoEnabledElementsList(_parentclassname_::getClassEnabledElements()); \
_classname_::methods = new SoActionMethodList(_parentclassname_::getClassActionMethods()); \
cc_coin_atexit_static_internal(reinterpret_cast<coin_atexit_f *>(_classname_::atexit_cleanup)); \
} while (0)
// *************************************************************************
#endif // !COIN_SOSUBACTION_H
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