/usr/include/botan/secmem.h is in libbotan1.8-dev 1.8.13-4.
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* Secure Memory Buffers
* (C) 1999-2007 Jack Lloyd
*
* Distributed under the terms of the Botan license
*/
#ifndef BOTAN_SECURE_MEMORY_BUFFERS_H__
#define BOTAN_SECURE_MEMORY_BUFFERS_H__
#include <botan/allocate.h>
#include <botan/mem_ops.h>
#include <algorithm>
namespace Botan {
/**
* This class represents variable length memory buffers.
*/
template<typename T>
class MemoryRegion
{
public:
/**
* Find out the size of the buffer, i.e. how many objects of type T it
* contains.
* @return the size of the buffer
*/
u32bit size() const { return used; }
/**
* Find out whether this buffer is empty.
* @return true if the buffer is empty, false otherwise
*/
bool is_empty() const { return (used == 0); }
/**
* Find out whether this buffer is non-empty
* @return true if the buffer is non-empty, false otherwise
*/
bool has_items() const { return (used != 0); }
/**
* Get a pointer to the first element in the buffer.
* @return a pointer to the first element in the buffer
*/
operator T* () { return buf; }
/**
* Get a constant pointer to the first element in the buffer.
* @return a constant pointer to the first element in the buffer
*/
operator const T* () const { return buf; }
/**
* Get a pointer to the first element in the buffer.
* @return a pointer to the first element in the buffer
*/
T* begin() { return buf; }
/**
* Get a constant pointer to the first element in the buffer.
* @return a constant pointer to the first element in the buffer
*/
const T* begin() const { return buf; }
/**
* Get a pointer to the last element in the buffer.
* @return a pointer to the last element in the buffer
*/
T* end() { return (buf + size()); }
/**
* Get a constant pointer to the last element in the buffer.
* @return a constant pointer to the last element in the buffer
*/
const T* end() const { return (buf + size()); }
/**
* Check two buffers for equality.
* @return true iff the content of both buffers is byte-wise equal
*/
bool operator==(const MemoryRegion<T>& other) const
{
return (size() == other.size() &&
same_mem(buf, other.buf, size()));
}
/**
* Compare two buffers lexicographically.
* @return true if this buffer is lexicographically smaller than other.
*/
bool operator<(const MemoryRegion<T>& other) const;
/**
* Check two buffers for inequality.
* @return false if the content of both buffers is byte-wise equal, true
* otherwise.
*/
bool operator!=(const MemoryRegion<T>& in) const
{ return (!(*this == in)); }
/**
* Copy the contents of another buffer into this buffer.
* The former contents of *this are discarded.
* @param in the buffer to copy the contents from.
* @return a reference to *this
*/
MemoryRegion<T>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
/**
* The use of this function is discouraged because of the risk of memory
* errors. Use MemoryRegion<T>::set()
* instead.
* Copy the contents of an array of objects of type T into this buffer.
* The former contents of *this are discarded.
* The length of *this must be at least n, otherwise memory errors occur.
* @param in the array to copy the contents from
* @param n the length of in
*/
void copy(const T in[], u32bit n)
{ copy(0, in, n); }
/**
* The use of this function is discouraged because of the risk of memory
* errors. Use MemoryRegion<T>::set()
* instead.
* Copy the contents of an array of objects of type T into this buffer.
* The former contents of *this are discarded.
* The length of *this must be at least n, otherwise memory errors occur.
* @param off the offset position inside this buffer to start inserting
* the copied bytes
* @param in the array to copy the contents from
* @param n the length of in
*/
void copy(u32bit off, const T in[], u32bit n)
{ copy_mem(buf + off, in, (n > size() - off) ? (size() - off) : n); }
/**
* Set the contents of this according to the argument. The size of
* *this is increased if necessary.
* @param in the array of objects of type T to copy the contents from
* @param n the size of array in
*/
void set(const T in[], u32bit n) { create(n); copy(in, n); }
/**
* Set the contents of this according to the argument. The size of
* *this is increased if necessary.
* @param in the buffer to copy the contents from
*/
void set(const MemoryRegion<T>& in) { set(in.begin(), in.size()); }
/**
* Append data to the end of this buffer.
* @param data the array containing the data to append
* @param n the size of the array data
*/
void append(const T data[], u32bit n)
{ grow_to(size()+n); copy(size() - n, data, n); }
/**
* Append a single element.
* @param x the element to append
*/
void append(T x) { append(&x, 1); }
/**
* Append data to the end of this buffer.
* @param data the buffer containing the data to append
*/
void append(const MemoryRegion<T>& x) { append(x.begin(), x.size()); }
/**
* Zeroise the bytes of this buffer. The length remains unchanged.
*/
void clear() { clear_mem(buf, allocated); }
/**
* Reset this buffer to an empty buffer with size zero.
*/
void destroy() { create(0); }
/**
* Reset this buffer to a buffer of specified length. The content will be
* initialized to zero bytes.
* @param n the new length of the buffer
*/
void create(u32bit n);
/**
* Preallocate memory, so that this buffer can grow up to size n without
* having to perform any actual memory allocations. (This is
* the same principle as for std::vector::reserve().)
*/
void grow_to(u32bit N);
/**
* Swap this buffer with another object.
*/
void swap(MemoryRegion<T>& other);
~MemoryRegion() { deallocate(buf, allocated); }
protected:
MemoryRegion() { buf = 0; alloc = 0; used = allocated = 0; }
MemoryRegion(const MemoryRegion<T>& other)
{
buf = 0;
used = allocated = 0;
alloc = other.alloc;
set(other.buf, other.used);
}
void init(bool locking, u32bit length = 0)
{ alloc = Allocator::get(locking); create(length); }
private:
T* allocate(u32bit n)
{
return static_cast<T*>(alloc->allocate(sizeof(T)*n));
}
void deallocate(T* p, u32bit n)
{ alloc->deallocate(p, sizeof(T)*n); }
T* buf;
u32bit used;
u32bit allocated;
Allocator* alloc;
};
/*
* Create a new buffer
*/
template<typename T>
void MemoryRegion<T>::create(u32bit n)
{
if(n <= allocated) { clear(); used = n; return; }
deallocate(buf, allocated);
buf = allocate(n);
allocated = used = n;
}
/*
* Increase the size of the buffer
*/
template<typename T>
void MemoryRegion<T>::grow_to(u32bit n)
{
if(n > used && n <= allocated)
{
clear_mem(buf + used, n - used);
used = n;
return;
}
else if(n > allocated)
{
T* new_buf = allocate(n);
copy_mem(new_buf, buf, used);
deallocate(buf, allocated);
buf = new_buf;
allocated = used = n;
}
}
/*
* Compare this buffer with another one
*/
template<typename T>
bool MemoryRegion<T>::operator<(const MemoryRegion<T>& in) const
{
if(size() < in.size()) return true;
if(size() > in.size()) return false;
for(u32bit j = 0; j != size(); j++)
{
if(buf[j] < in[j]) return true;
if(buf[j] > in[j]) return false;
}
return false;
}
/*
* Swap this buffer with another one
*/
template<typename T>
void MemoryRegion<T>::swap(MemoryRegion<T>& x)
{
std::swap(buf, x.buf);
std::swap(used, x.used);
std::swap(allocated, x.allocated);
std::swap(alloc, x.alloc);
}
/**
* This class represents variable length buffers that do not
* make use of memory locking.
*/
template<typename T>
class MemoryVector : public MemoryRegion<T>
{
public:
using MemoryRegion<T>::set;
using MemoryRegion<T>::init;
using MemoryRegion<T>::append;
/**
* Copy the contents of another buffer into this buffer.
* @param in the buffer to copy the contents from
* @return a reference to *this
*/
MemoryVector<T>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
/**
* Create a buffer of the specified length.
* @param n the length of the buffer to create.
*/
MemoryVector(u32bit n = 0) { init(false, n); }
/**
* Create a buffer with the specified contents.
* @param in the array containing the data to be initially copied
* into the newly created buffer
* @param n the size of the arry in
*/
MemoryVector(const T in[], u32bit n)
{ init(false); set(in, n); }
/**
* Copy constructor.
*/
MemoryVector(const MemoryRegion<T>& in)
{ init(false); set(in); }
/**
* Create a buffer whose content is the concatenation of two other
* buffers.
* @param in1 the first part of the new contents
* @param in2 the contents to be appended to in1
*/
MemoryVector(const MemoryRegion<T>& in1, const MemoryRegion<T>& in2)
{ init(false); set(in1); append(in2); }
};
/**
* This class represents variable length buffers using the operating
* systems capability to lock memory, i.e. keeping it from being
* swapped out to disk. In this way, a security hole allowing attackers
* to find swapped out secret keys is closed. Please refer to
* Botan::InitializerOptions::secure_memory() for restrictions and
* further details.
*/
template<typename T>
class SecureVector : public MemoryRegion<T>
{
public:
using MemoryRegion<T>::set;
using MemoryRegion<T>::init;
using MemoryRegion<T>::append;
/**
* Copy the contents of another buffer into this buffer.
* @param in the buffer to copy the contents from
* @return a reference to *this
*/
SecureVector<T>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
/**
* Create a buffer of the specified length.
* @param n the length of the buffer to create.
*/
SecureVector(u32bit n = 0) { init(true, n); }
/**
* Create a buffer with the specified contents.
* @param in the array containing the data to be initially copied
* into the newly created buffer
* @param n the size of the array in
*/
SecureVector(const T in[], u32bit n)
{ init(true); set(in, n); }
/**
* Create a buffer with contents specified contents.
* @param in the buffer holding the contents that will be
* copied into the newly created buffer.
*/
SecureVector(const MemoryRegion<T>& in)
{ init(true); set(in); }
/**
* Create a buffer whose content is the concatenation of two other
* buffers.
* @param in1 the first part of the new contents
* @param in2 the contents to be appended to in1
*/
SecureVector(const MemoryRegion<T>& in1, const MemoryRegion<T>& in2)
{ init(true); set(in1); append(in2); }
};
/**
* This class represents fixed length buffers using the operating
* systems capability to lock memory, i.e. keeping it from being
* swapped out to disk. In this way, a security hole allowing attackers
* to find swapped out secret keys is closed. Please refer to
* Botan::InitializerOptions::secure_memory() for restrictions and
* further details.
*/
template<typename T, u32bit L>
class SecureBuffer : public MemoryRegion<T>
{
public:
using MemoryRegion<T>::set;
using MemoryRegion<T>::init;
/**
* Copy the contents of another buffer into this buffer.
* @param in the buffer to copy the contents from
* @return a reference to *this
*/
SecureBuffer<T,L>& operator=(const SecureBuffer<T,L>& in)
{ if(this != &in) set(in); return (*this); }
/**
* Create a buffer of the length L.
*/
SecureBuffer() { init(true, L); }
/**
* Create a buffer of size L with the specified contents.
* @param in the array containing the data to be initially copied
* into the newly created buffer
* @param n the size of the array in
*/
SecureBuffer(const T in[], u32bit n)
{ init(true, L); this->copy(in, n); }
private:
SecureBuffer<T, L>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
};
}
#endif
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