This file is indexed.

/usr/share/pyshared/pychess/widgets/BoardPreview.py is in pychess 0.10.1~beta1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
# -*- coding: UTF-8 -*-

import os
import gtk, gtk.glade, gobject
from pychess.Utils.const import reprResult, BLACK, FEN_EMPTY
from pychess.Utils.Board import Board
from pychess.System.uistuff import GladeWidgets
from pychess.System.protoopen import protoopen, splitUri
from pychess.widgets.BoardView import BoardView
from pychess.Savers.ChessFile import LoadingError

def ellipsize (string, maxlen):
    if len(string) <= maxlen or maxlen < 4:
        return string
    return string[:maxlen-1] + "…"

class BoardPreview:
    
    def __init__ (self, widgets, fcbutton, opendialog, enddir):
        self.position = 0
        self.gameno = 0
        self.filename = None
        self.chessfile = None
        
        self.widgets = widgets
        self.fcbutton = fcbutton
        self.enddir = enddir
        
        # Treeview
        self.list = self.widgets["gamesTree"]
        self.list.set_model(gtk.ListStore(str, str,str,str))
        # GTK_SELECTION_BROWSE - exactly one item is always selected
        self.list.get_selection().set_mode(gtk.SELECTION_BROWSE)
        self.list.get_selection().connect_after(
                'changed', self.on_selection_changed)
        
        # Add columns
        renderer = gtk.CellRendererText()
        renderer.set_property("xalign",0)
        self.list.append_column(gtk.TreeViewColumn(None, renderer, text=0))
        
        self.list.append_column(gtk.TreeViewColumn(None, renderer, text=1))
        self.list.append_column(gtk.TreeViewColumn(None, renderer, text=2))
        
        renderer = gtk.CellRendererText()
        renderer.set_property("xalign",1)
        self.list.append_column(gtk.TreeViewColumn(None, renderer, text=3))
        
        # Connect buttons
        self.widgets["first_button"].connect("clicked", self.on_first_button)
        self.widgets["back_button"].connect("clicked", self.on_back_button)
        self.widgets["forward_button"].connect("clicked", self.on_forward_button)
        self.widgets["last_button"].connect("clicked", self.on_last_button)
        
        # Add the board
        self.boardview = BoardView()
        self.boardview.set_size_request(170,170)
        self.widgets["boardPreviewDock"].add(self.boardview)
        self.boardview.show()
        self.gamemodel = self.boardview.model
        self.boardview.gotStarted = True
        
        # Connect label showing possition
        self.boardview.connect('shown_changed', self.shown_changed)
        self.boardview.autoUpdateShown = False
        
        # Add the filechooserbutton
        self.widgets["fileChooserDock"].add(fcbutton)
        # Connect doubleclicking a file to on_file_activated
        fcbutton.connect("file-activated", self.on_file_activated)
        # Connect the openbutton in the dialog to on_file_activated
        openbut = opendialog.get_children()[0].get_children()[1].get_children()[0]
        openbut.connect("clicked", self.on_file_activated)
        
        # The first time the button is opened, the player has just opened
        # his/her file, before we connected the dialog.
        if self._retrieve_filename():
            self.on_file_activated(fcbutton)
    
    def on_file_activated (self, *args):
        filename = self._retrieve_filename()
        if filename:
            if filename == self.get_filename():
                return
            self.set_filename(filename)
        elif self.get_filename():
            filename = self.get_filename()
        else:
            return
        if os.path.isdir(filename):
            return
        
        ending = filename[filename.rfind(".")+1:]
        loader = self.enddir[ending]
        self.chessfile = chessfile = loader.load(protoopen(filename))
        
        self.list.get_model().clear()
        for gameno in range(len(chessfile)):
            names = chessfile.get_player_names (gameno)
            names = [ellipsize (name, 9) for name in names]
            result = reprResult[chessfile.get_result (gameno)]
            result = result.replace("1/2","½")
            self.list.get_model().append (["%s." % (gameno+1)]+names+[result])
        
        self.lastSel = -1 # The row that was last selected
        self.list.set_cursor((0,))
    
    def on_selection_changed (self, selection):
        iter = selection.get_selected()[1]
        if iter == None:
            self.gamemodel.boards = [Board(FEN_EMPTY)]
            del self.gamemodel.moves[:]
            self.boardview.shown = 0
            self.boardview.redraw_canvas()
            return
        
        sel = self.list.get_model().get_path(iter)[0]
        if sel == self.lastSel: return
        self.lastSel = sel
        
        self.boardview.animationLock.acquire()
        try:
            try:
                self.chessfile.loadToModel(sel, -1, self.gamemodel, False)
            except LoadingError, e:
                #TODO: Pressent this a little nicer
                print e
            self.boardview.lastMove = None
            self.boardview._shown = self.gamemodel.lowply
            last = self.gamemodel.ply
        finally:
            self.boardview.animationLock.release()
        self.boardview.redraw_canvas()
        self.boardview.shown = last
        self.shown_changed(self.boardview, last)
    
    def on_first_button (self, button):
        self.boardview.showFirst()
        
    def on_back_button (self, button):
        self.boardview.showPrevious()
        
    def on_forward_button (self, button):
        self.boardview.showNext()
        
    def on_last_button (self, button):
        self.boardview.showLast()
    
    def shown_changed (self, boardView, shown):
        pos = "%d." % (shown/2+1)
        if shown & 1:
            pos += ".."
        self.widgets["posLabel"].set_text(pos)
    
    def set_filename (self, filename):
        asPath = splitUri(filename)[-1]
        if os.path.isfile(asPath):
            self.fcbutton.show()
            if filename != self._retrieve_filename():
                self.fcbutton.set_filename(os.path.abspath(asPath))
        else:
            self.fcbutton.set_uri("")
            self.fcbutton.hide()
        self.filename = filename
    
    def get_filename (self):
        return self.filename
    
    def is_empty (self):
        return not self.chessfile or not len(self.chessfile)
    
    def _retrieve_filename (self):
        #if self.fcbutton.get_filename():
        #    return self.fcbutton.get_filename()
        if self.fcbutton.get_preview_filename():
            return self.fcbutton.get_preview_filename()
        elif self.fcbutton.get_uri():
            return self.fcbutton.get_uri()[7:]
    
    def get_position (self):
        return self.boardview.shown
    
    def get_gameno (self):
        iter = self.list.get_selection().get_selected()[1]
        if iter == None: return -1
        return self.list.get_model().get_path(iter)[0]