/usr/include/libmesh/tree_node.h is in libmesh-dev 0.7.1-2ubuntu1.
This file is owned by root:root, with mode 0o644.
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2008 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef __tree_node_h__
#define __tree_node_h__
// C++ includes
#include <vector>
// Local includes
#include "libmesh_common.h"
#include "point.h"
namespace libMesh
{
// Forward Declarations
class MeshBase;
class Node;
class Elem;
/**
* This class defines a node on a tree. A tree node
* contains a pointer to its parent (NULL if the node is
* the root) and pointers to its children (NULL if the
* node is active.
*/
template <unsigned int N>
class TreeNode
{
public:
/**
* Constructor. Takes a pointer to this node's
* parent. The pointer should only be NULL
* for the top-level (root) node.
*/
TreeNode (const MeshBase& m,
const unsigned int tbs,
const TreeNode<N> *p = NULL);
/**
* Destructor. Deletes all children, if any. Thus
* to delete a tree it is sufficient to explicitly
* delete the root node.
*/
~TreeNode ();
/**
* @returns true if this node is the root node, false
* otherwise.
*/
bool is_root() const { return (parent == NULL); }
/**
* @returns true if this node is active (i.e. has no
* children), false otherwise.
*/
bool active() const { return children.empty(); }
/**
* Inserts \p Node \p nd into the TreeNode.
*/
void insert (const Node* nd);
/**
* Inserts \p Elem \p el into the TreeNode.
*/
void insert (const Elem* nd);
/**
* Refine the tree node into N children if it contains
* more than tol nodes.
*/
void refine ();
/**
* Sets the bounding box;
*/
void set_bounding_box (const std::pair<Point, Point>& bbox);
/**
* @returns true if this TreeNode (or its children) contain node n,
* false otherwise.
*/
bool bounds_node (const Node* nd) const
{ libmesh_assert (nd != NULL); return bounds_point(*nd); }
/**
* @returns true if this TreeNode (or its children) contain point p,
* false otherwise.
*/
bool bounds_point (const Point &p) const;
/**
* @returns the level of the node.
*/
unsigned int level () const;
/**
* Prints the contents of the node_numbers vector if we
* are active.
*/
void print_nodes(std::ostream& out=libMesh::out) const;
/**
* Prints the contents of the elements set if we
* are active.
*/
void print_elements(std::ostream& out=libMesh::out) const;
/**
* Transforms node numbers to element pointers.
*/
void transform_nodes_to_elements (std::vector<std::vector<const Elem*> >&
nodes_to_elem);
/**
* @returns the number of active bins below
* (including) this element.
*/
unsigned int n_active_bins() const;
/**
* @returns an element containing point p.
*/
const Elem* find_element (const Point& p) const;
private:
/**
* Look for point \p p in our children.
*/
const Elem* find_element_in_children (const Point& p) const;
/**
* Constructs the bounding box for child \p c.
*/
std::pair<Point, Point> create_bounding_box (const unsigned int c) const;
/**
* Reference to the mesh.
*/
const MeshBase& mesh;
/**
* The maximum number of things we should store before
* refining ourself.
*/
const unsigned int tgt_bin_size;
/**
* Pointer to this node's parent.
*/
const TreeNode<N> *parent;
/**
* Pointers to our children. This vector
* is empty if the node is active.
*/
std::vector<TreeNode<N>* > children;
/**
* The Cartesian bounding box for the node.
* The minimum point is stored as bounding_box.first,
* the maximum point is stored as bounding_box.second.
*/
std::pair<Point, Point> bounding_box;
/**
* Pointers to the elements in this tree node.
*/
std::vector<const Elem*> elements;
/**
* The node numbers contained in this portion of the tree.
*/
std::vector<const Node*> nodes;
/**
* Does this node contain any infinite elements.
*/
bool contains_ifems;
};
// ------------------------------------------------------------
// TreeNode class inline methods
template <unsigned int N>
inline
TreeNode<N>::TreeNode (const MeshBase& m,
const unsigned int tbs,
const TreeNode<N>* p) :
mesh (m),
tgt_bin_size (tbs),
parent (p),
contains_ifems (false)
{
// libmesh_assert our children are empty, thus we are active.
libmesh_assert (children.empty());
libmesh_assert (this->active());
// Reserve space for the nodes & elements
nodes.reserve (tgt_bin_size);
elements.reserve (tgt_bin_size);
}
template <unsigned int N>
inline
TreeNode<N>::~TreeNode ()
{
// When we are destructed we must delete all of our
// children. They will this delete their children,
// All the way down the line...
for (unsigned int c=0; c<children.size(); c++)
delete children[c];
}
template <unsigned int N>
inline
unsigned int TreeNode<N>::level () const
{
if (parent != NULL)
return parent->level()+1;
// if we have no parent, we are a level-0 box
return 0;
}
} // namespace libMesh
#endif
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