/usr/include/simbody/simmath/internal/Contact.h is in libsimbody-dev 3.5.4+dfsg-1ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 | #ifndef SimTK_SIMMATH_CONTACT_H_
#define SimTK_SIMMATH_CONTACT_H_
/* -------------------------------------------------------------------------- *
* Simbody(tm): SimTKmath *
* -------------------------------------------------------------------------- *
* This is part of the SimTK biosimulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
* *
* Portions copyright (c) 2008-12 Stanford University and the Authors. *
* Authors: Peter Eastman, Michael Sherman *
* Contributors: *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); you may *
* not use this file except in compliance with the License. You may obtain a *
* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* -------------------------------------------------------------------------- */
#include "SimTKcommon.h"
#include "simmath/internal/common.h"
namespace SimTK {
/** @class SimTK::ContactSurfaceIndex
This defines a unique index for all the contact surfaces being handled
either by a ContactTrackerSubsystem or within a single ContactSet of a
GeneralContactSubsystem. **/
SimTK_DEFINE_UNIQUE_INDEX_TYPE(ContactSurfaceIndex);
/** @class SimTK::ContactId
This is a unique integer Id assigned to each contact pair when we first
begin to track it. The Id persists for as long as we are tracking this pair
of surfaces; it is the basis for our notions of "the same contact" and
"continuing contact". After we stop tracking a contact pair, its Id will not
refer to any contact pair and any given Id will not be reused for a very long
time; hence, these will typically be large numbers even if there are only a
small number of contacts at any given moment. The Id is unique only within an
instance of ContactTrackerSubsystem. **/
SimTK_DEFINE_UNIQUE_INDEX_TYPE(ContactId);
/** @class SimTK::ContactTypeId
This is a small integer that serves as the unique typeid for each type
of concrete Contact class. This is used to select an appropriate contact
response method for a given type of Contact. This Id is shared by all
threads of a given program execution but you can't expect to get the same Id
for different programs or different executions of the same program. **/
SimTK_DEFINE_UNIQUE_INDEX_TYPE(ContactTypeId);
class ContactImpl;
class UntrackedContactImpl;
class BrokenContactImpl;
class CircularPointContactImpl;
class EllipticalPointContactImpl;
class BrickHalfSpaceContactImpl;
class TriangleMeshContactImpl;
class PointContactImpl; // deprecated
//==============================================================================
// CONTACT
//==============================================================================
/** A Contact contains information about the spatial relationship between two
surfaces that are near, or in contact with, each other. It usually is created
by a ContactTracker or CollisionDetectionAlgorithm, and is retrieved from a
ContactTrackerSubsystem or GeneralContactSubsystem.
The base class records only the indices of the two surfaces that are in
contact, and the relative Transform between them at the time the Contact
was recorded. ContactTrackers or CollisionDetectionAlgorithms which
characterize contacts in more complex ways will return objects that are
subclasses of Contact that provide additional information. **/
class SimTK_SIMMATH_EXPORT Contact {
public:
/** The Contact::Condition tracks the status of a Contact through its
lifetime. **/
enum Condition {
Unknown, ///< this is an illegal value
Untracked, ///< this pair not yet being tracked; might not contact
Anticipated,///< we expect these to contact soon
NewContact, ///< first time seen; needs a ContactId assigned
Ongoing, ///< was new or ongoing before; still in contact now
Broken ///< was new or ongoing before; no longer in contact
};
/** Returns a human-readable name corresponding to the given Condition;
useful for debugging. If the Condition is unrecognized the method will
return some text to that effect rather than crashing. **/
static const char* nameOfCondition(Condition);
/** The default constructor creates an empty handle. **/
Contact() : impl(0) {}
/** Copy constructor is shallow and reference-counted; this handle will
point to the same object as does the \a source. **/
Contact(const Contact& source);
/** Destructor clears the handle, deleting the referenced object if this
was the last reference. **/
~Contact() {clear();}
/** Copy assignment is shallow and reference-counted; this handle will
point to the same object as does the \a source. **/
Contact& operator=(const Contact& source);
/** Clear this handle, deleting the referenced object if this
was the last reference. **/
void clear();
/** See if this handle is empty. **/
bool isEmpty() const {return impl==0;}
/** Get the persistent ContactId that has been assigned to this Contact
object if there is one (otherwise this will be invalid -- you can check
with isValid(). **/
ContactId getContactId() const;
/** Find out the current condition of this Contact object. **/
Condition getCondition() const;
/** Get the first surface involved in the contact, specified by
its index within its contact set or ContactTrackerSubsystem. **/
ContactSurfaceIndex getSurface1() const;
/** Get the second surface involved in the contact, specified by
its index within its contact set or ContactTrackerSubsystem. **/
ContactSurfaceIndex getSurface2() const;
/** Return the transform X_S1S2 giving the pose of surface 2's frame
measured and expressed in surface 1's frame, recorded at the time this
Contact object was calculated. **/
const Transform& getTransform() const;
/** Set the ContactId for this Contact object. This must persist over the
lifetime of a single contact event. **/
Contact& setContactId(ContactId id);
/** Set the current Condition. **/
Contact& setCondition(Condition condition);
/** Set the surfaces tracked by this Contact object. **/
Contact& setSurfaces(ContactSurfaceIndex surf1, ContactSurfaceIndex surf2);
/** Set the surface-to-surface relative transform X_S1S2. **/
Contact& setTransform(const Transform& X_S1S2);
/** Return a unique small integer corresponding to the concrete type
of Contact object being referenced by this handle. **/
ContactTypeId getTypeId() const;
/** This creates a new ContactId starting from 1 and increasing for a very
long time (to a billion or so) before repeating. ContactId 0 is never
returned and this call is thread-safe. **/
static ContactId createNewContactId();
const ContactImpl& getImpl() const {assert(impl); return *impl;}
ContactImpl& updImpl() {assert(impl); return *impl;}
protected:
explicit Contact(ContactImpl* impl);
private:
ContactImpl* impl;
};
inline std::ostream& operator<<(std::ostream& o, const Contact& c) {
o << "Contact id=" << c.getContactId()
<< " (typeId=" << c.getTypeId() << "):\n";
o << " surf1,surf2=" << c.getSurface1() << ","
<< c.getSurface2() << "\n";
o << " condition=" << Contact::nameOfCondition(c.getCondition()) << "\n";
return o;
}
//==============================================================================
// UNTRACKED CONTACT
//==============================================================================
/** This subclass of Contact represents a pair of contact surfaces that are
not yet being tracked; there is no ContactId for them. We don't yet know what
kind of Contact object would be appropriate for them, so this is a placeholder
until a ContactTracker replaces it with something meaningful. The contact
condition for one of these is always "Untracked". **/
class SimTK_SIMMATH_EXPORT UntrackedContact : public Contact {
public:
/** Default constructor creates an empty handle. **/
UntrackedContact() {}
/** Create an UntrackedContact object.
@param surf1 the index of the first surface involved in the contact,
specified by its index within its contact set
@param surf2 the index of the second surface involved in the contact,
specified by its index within its contact set **/
UntrackedContact(ContactSurfaceIndex surf1, ContactSurfaceIndex surf2);
/** Determine whether a Contact object is an UntrackedContact. **/
static bool isInstance(const Contact& contact);
/** Obtain the unique small-integer id for the UntrackedContact class. **/
static ContactTypeId classTypeId();
private:
const UntrackedContactImpl& getImpl() const
{ assert(isInstance(*this));
return reinterpret_cast<const UntrackedContactImpl&>
(Contact::getImpl()); }
};
//==============================================================================
// BROKEN CONTACT
//==============================================================================
/** This subclass of Contact represents a pair of contact surfaces that were
in contact (meaning within cutoff range) but have now gone out of range. This
is the last time we will use this ContactId. The only parameters here are the
surfaces and the separation distance (> cutoff). If someone cares, the
separation distance can be used to estimate the time at which contact was
broken. **/
class SimTK_SIMMATH_EXPORT BrokenContact : public Contact {
public:
/** Create a BrokenContact object.
@param surf1 The index of the first surface involved in the contact.
@param surf2 The index of the second surface involved in the contact.
@param X_S1S2 The surface-to-surface relative transform.
@param separation The minimum distance between the surfaces, with
separation > cutoff >= 0 always. **/
BrokenContact(ContactSurfaceIndex surf1, ContactSurfaceIndex surf2,
const Transform& X_S1S2, Real separation);
/** Get the separation (> cutoff >= 0) between the two surfaces at the time
we decided the contact had been broken. Note that the sign convention is
opposite from \e depth which is negative when separated. **/
Real getSeparation() const;
/** Determine whether a Contact object is a BrokenContact. **/
static bool isInstance(const Contact& contact);
/** Obtain the unique small-integer id for the BrokenContact class. **/
static ContactTypeId classTypeId();
private:
const BrokenContactImpl& getImpl() const
{ assert(isInstance(*this));
return reinterpret_cast<const BrokenContactImpl&>(Contact::getImpl()); }
};
//==============================================================================
// CIRCULAR POINT CONTACT
//==============================================================================
/** This subclass of Contact represents a contact between two non-conforming
surfaces 1 and 2 that initially meet at a point where each surface has a
uniform radius of curvature in all directions (R1 and R2), like a sphere (inside
or outside) or a halfspace, resulting in a contact region with circular
symmetry. One of the objects may be concave, with negative curvature, as long
as the two objects are not conforming.
The undeformed geometry is characterized here by the effective radius
R=1/(1/R1+1/R2), a normal vector z defining the penetration direction, a scalar
penetration depth d (d>0 when surfaces overlap), and a patch origin point OP
located centered on the patch normal such that each undeformed surface is d/2
up or down the normal from OP. **/
class SimTK_SIMMATH_EXPORT CircularPointContact : public Contact {
public:
/** Create a CircularPointContact object.
@param surf1 the index of the first surface involved in the contact
@param radius1 surf1's uniform radius at the contact initiation point
@param surf2 the index of the second surface involved in the contact
@param radius2 surf2's uniform radius at the contact initiation point
@param X_S1S2 the surface-to-surface relative transform
@param radius the effective combined radius to use
@param depth the penetration depth d (>0) or separation distance
(<0); surfaces are at +/- d/2 from the origin, up and
down the normal
@param origin_S1 origin point for the contact patch frame, in S1
@param normal_S1 the common normal at onset, pointing from surface1 to
surface2, expressed in S1. This is the z axis of the
patch frame. **/
CircularPointContact
(ContactSurfaceIndex surf1, Real radius1,
ContactSurfaceIndex surf2, Real radius2,
const Transform& X_S1S2, Real radius, Real depth,
const Vec3& origin_S1, const UnitVec3& normal_S1);
/** Get the radius of surface1 at the contact point. **/
Real getRadius1() const;
/** Get the radius of surface2 at the contact point. **/
Real getRadius2() const;
/** Get the precalculated effective radius R at the contact point, where
R=1/(1/R1+1/R2). **/
Real getEffectiveRadius() const;
/** Get the penetration depth (>0) or separation distance (<0), also known
as the "approach". This is defined as the minimum distance you would need to
translate surface2 along the normal vector to make the surfaces just touch
at their contact points without overlap. **/
Real getDepth() const;
/** Get the origin OP of the contact patch frame P, in S1. **/
const Vec3& getOrigin() const;
/** Get the z axis of the contact patch frame, which is the common surface
normal at the initial contact point, pointing outward from surface1 towards
surface2 at initial contact. This is a unit vector expressed in S1. **/
const UnitVec3& getNormal() const;
/** Determine whether a Contact object is a CircularPointContact. **/
static bool isInstance(const Contact& contact);
static const CircularPointContact& getAs(const Contact& contact)
{ assert(isInstance(contact));
return static_cast<const CircularPointContact&>(contact); }
static CircularPointContact& updAs(Contact& contact)
{ assert(isInstance(contact));
return static_cast<CircularPointContact&>(contact); }
/** Get the unique small-integer id for the CircularPointContact class. **/
static ContactTypeId classTypeId();
private:
const CircularPointContactImpl& getImpl() const
{ assert(isInstance(*this));
return reinterpret_cast<const CircularPointContactImpl&>
(Contact::getImpl()); }
};
//==============================================================================
// ELLIPTICAL POINT CONTACT
//==============================================================================
/** This subclass of Contact represents a contact between two non-conforming
surfaces 1 and 2 that initially meet at a point and where each surface has two
principal curvatures (maximum and minimum) in perpendicular directions. The
prototypical example is ellipsoid-ellipsoid contact, but this includes a wide
range of contacts between smooth surfaces, where the surfaces have two
continuous spatial derivatives at the contact point. The contact plane on
each surface is parameterized by its principal curvature directions x,y with the
surface's contact point at the origin, and the common normal as the z axis. The
surface is thus approximated by a paraboloid z=Ax^2+By^2 for which A=kx/2,
B=ky/2 where kx,ky are the curvatures in the x,y directions. Here A>=0, A>=B,
but B can be negative indicating a hyperbolic paraboloid (saddle). Each surface
is parameterized separately: the z axes are along the same line, but the x,y
axes are relatively rotated about z by an angle theta, with
cos(theta)=dot(x1,x2)=dot(y1,y2).
The surface of relative separation of the two surfaces will also be a
paraboloid, sharing the z axis with the contact surfaces but having its own
relative principal curvatures and directions. The undeformed contact is
ultimately characterized by this relative paraboloid and a penetration depth
d (d>0 when surfaces overlap, <0 when separated), in a contact frame where
x,y are the relative principal curvature directions, z is the common normal
oriented to point away from surface1, and the origin OP is centered such that
the surface2 contact point is at O-(d/2)z and surface1 contact point is at
O+(d/2)z.
<h3>References</h3>
- Johnson, K.L. "Contact Mechanics", Cambridge University Press, 1985
(corrected ed. 1987), sec. 4.1, pp. 84-88.
- Goldsmith, W. "Impact", Dover, 2001, sec. 4.2, pp. 83-85.
**/
class SimTK_SIMMATH_EXPORT EllipticalPointContact : public Contact {
public:
/** Create a EllipticalPointContact object.
@param surf1 the index of the first surface involved in the contact
@param surf2 the index of the second surface involved in the contact
@param X_S1S2 the surface-to-surface relative transform
@param X_S1C contact paraboloid coordinate frame C in S1 frame; x is
kmax direction, y is kmin direction, z points away from
surf1; origin OC is at midpoint between contact
points on the two surfaces
@param k maximum and minimum curvatures kmax,kmin of the
relative contact paraboloid
@param depth penetration depth d(>0) or separation (<0); surf1
contact pt at OC+(d/2)z, surf2 contact pt at OC-(d/2)z
**/
EllipticalPointContact
(ContactSurfaceIndex surf1, ContactSurfaceIndex surf2,
const Transform& X_S1S2,
const Transform& X_S1C, const Vec2& k, Real depth);
/** Get the relative curvatures at the contact point, ordered kmax,kmin
with kmax >= kmin. Note that it is possible that kmin < 0. **/
const Vec2& getCurvatures() const;
/** Get the frame C in which the contact paraboloid is expressed, as the
transform X_S1C. The Cx axis is the direction of maximum relative
curvature kmax, Cy is the direction of minimum curvature kmin, and Cz
is the contact normal direct away from S1's surface. The origin OC is
a point centered between the contact points on the two surfaces; those
points are at +/- depth/2 along Cz away from OC. **/
const Transform& getContactFrame() const;
/** Get the penetration depth (>0) or separation distance (<0), also known
as the "approach". This is defined as the minimum distance you would need to
translate surface2 along the normal vector to make the surfaces just touch
at their contact points without overlap. **/
Real getDepth() const;
/** Determine whether a Contact object is an EllipticalPointContact. **/
static bool isInstance(const Contact& contact);
static const EllipticalPointContact& getAs(const Contact& contact)
{ assert(isInstance(contact));
return static_cast<const EllipticalPointContact&>(contact); }
static EllipticalPointContact& updAs(Contact& contact)
{ assert(isInstance(contact));
return static_cast<EllipticalPointContact&>(contact); }
/** Get the unique small-integer id for the CircularPointContact class. **/
static ContactTypeId classTypeId();
private:
const EllipticalPointContactImpl& getImpl() const
{ assert(isInstance(*this));
return reinterpret_cast<const EllipticalPointContactImpl&>
(Contact::getImpl()); }
};
//==============================================================================
// BRICK HALFSPACE CONTACT
//==============================================================================
/** This subclass of Contact is used when one ContactGeometry object is a
half plane and the other is a Brick. This is a warmup for general convex
mesh contact. **/
class SimTK_SIMMATH_EXPORT BrickHalfSpaceContact : public Contact {
public:
/** Create a BrickHalfSpaceContact object.
@param halfSpace the surface index of the halfspace
@param brick the surface index of the brick
@param X_HB the transform giving the brick's frame measured and
expressed in the halfspace's frame
@param lowestVertex which vertex of the brick is closest to (if separated)
or furthest in (if penetrating) the halfspace
@param depth the penetration depth (if depth>0) or separation
distance between the lowestVertex and halfspace surface
**/
BrickHalfSpaceContact(ContactSurfaceIndex halfSpace,
ContactSurfaceIndex brick,
const Transform& X_HB,
int lowestVertex,
Real depth);
/** Get the vertex index (0-7) of the brick's vertex that is closest to or
most penetrated into the halfspace. **/
int getLowestVertex() const;
/** Get the penetration depth (>0) or separation distance (<0) from the
brick's lowest vertex to the halfspace surface. **/
Real getDepth() const;
/** Determine whether a Contact object is a BrickHalfSpaceContact. **/
static bool isInstance(const Contact& contact);
/** Recast a brick-halfspace contact given as a generic Contact object to a
const reference to a concrete BrickHalfSpaceContact object. **/
static const BrickHalfSpaceContact& getAs(const Contact& contact)
{ assert(isInstance(contact));
return static_cast<const BrickHalfSpaceContact&>(contact); }
/** Recast a brick-halfspace contact given as a generic Contact object to a
writable reference to a concrete BrickHalfSpaceContact object. **/
static BrickHalfSpaceContact& updAs(Contact& contact)
{ assert(isInstance(contact));
return static_cast<BrickHalfSpaceContact&>(contact); }
/** Obtain the unique small-integer id for the BrickHalfSpaceContact
class. **/
static ContactTypeId classTypeId();
private:
const BrickHalfSpaceContactImpl& getImpl() const
{ assert(isInstance(*this));
return reinterpret_cast<const BrickHalfSpaceContactImpl&>
(Contact::getImpl()); }
};
//==============================================================================
// TRIANGLE MESH CONTACT
//==============================================================================
/** This subclass of Contact is used when one or both of the ContactGeometry
objects is a TriangleMesh. It stores a list of every face on each object
that is partly or completely inside the other one. **/
class SimTK_SIMMATH_EXPORT TriangleMeshContact : public Contact {
public:
/** Create a TriangleMeshContact object.
@param surf1 the index of the first surface involved in the contact,
specified by its index within its contact set
@param surf2 the index of the second surface involved in the contact,
specified by its index within its contact set
@param X_S1S2 the transform giving surf2's frame measured and expressed
in surf1's frame
@param faces1 the indices of all faces in the first surface which are
inside the second one
@param faces2 the indices of all faces in the second surface which are
inside the first one **/
TriangleMeshContact(ContactSurfaceIndex surf1,
ContactSurfaceIndex surf2,
const Transform& X_S1S2,
const std::set<int>& faces1,
const std::set<int>& faces2);
/** Get the indices of all faces of surface1 that are partly or completely
inside surface2. If surface1 is not a TriangleMesh, this will return an
empty set. **/
const std::set<int>& getSurface1Faces() const;
/** Get the indices of all faces of surface2 that are partly or completely
inside surface1. If surface2 is not a TriangleMesh, this will return an
empty set. **/
const std::set<int>& getSurface2Faces() const;
/** Determine whether a Contact object is a TriangleMeshContact. **/
static bool isInstance(const Contact& contact);
/** Recast a triangle mesh given as a generic Contact object to a
const reference to a concrete TriangleMeshContact object. **/
static const TriangleMeshContact& getAs(const Contact& contact)
{ assert(isInstance(contact));
return static_cast<const TriangleMeshContact&>(contact); }
/** Recast a triangle mesh given as a generic Contact object to a
writable reference to a concrete TriangleMeshContact object. **/
static TriangleMeshContact& updAs(Contact& contact)
{ assert(isInstance(contact));
return static_cast<TriangleMeshContact&>(contact); }
/** Obtain the unique small-integer id for the TriangleMeshContact
class. **/
static ContactTypeId classTypeId();
private:
const TriangleMeshContactImpl& getImpl() const
{ assert(isInstance(*this));
return reinterpret_cast<const TriangleMeshContactImpl&>
(Contact::getImpl()); }
};
//==============================================================================
// POINT CONTACT
//==============================================================================
/** OBSOLETE -- use CircularPointContact or EllipticalPointContact.
* This subclass of Contact represents a symmetric contact centered at a single
* point, such as between two spheres or a sphere and a half space. It
* characterizes the contact by the center location and radius of the contact
* patch, the normal vector, and the penetration depth.
*/
class SimTK_SIMMATH_EXPORT PointContact : public Contact {
public:
/**
* Create a PointContact object representing a general (elliptical) contact.
*
* @param surf1 the index of the first surface involved in the contact,
* specified by its index within its contact set
* @param surf2 the index of the second surface involved in the contact,
* specified by its index within its contact set
* @param location the location where the two surfaces touch, specified in
* the ground frame
* @param normal the surface normal at the contact location. This is
* specified in the ground frame, and points outward
* from surface1 towards surface2
* @param radius1 the first principal relative radius of curvature of the contact surface
* @param radius2 the second principal relative radius of curvature of the contact surface
* @param depth the penetration depth
*/
PointContact(ContactSurfaceIndex surf1, ContactSurfaceIndex surf2,
Vec3& location, Vec3& normal, Real radius1, Real radius2, Real depth);
/**
* Create a PointContact object representing a circularly symmetric contact.
*
* @param surf1 the index of the first surface involved in the contact,
* specified by its index within its contact set
* @param surf2 the index of the second surface involved in the contact,
* specified by its index within its contact set
* @param location the location where the two surfaces touch, specified in
* the ground frame
* @param normal the surface normal at the contact location. This is
* specified in the ground frame, and points outward
* from surface1 towards surface2
* @param radius the relative radius of curvature of the contact surface
* @param depth the penetration depth
*/
PointContact(ContactSurfaceIndex surf1, ContactSurfaceIndex surf2,
Vec3& location, Vec3& normal, Real radius, Real depth);
/**
* The location where the two surfaces touch, specified in the ground frame.
* More precisely, the contact region is represented as a circular patch
* centered at this point and perpendicular to the normal vector.
*/
Vec3 getLocation() const;
/**
* Get the surface normal at the contact location. This is specified in the
* ground frame, and points outward from surface1 towards surface2.
*/
Vec3 getNormal() const;
/**
* Get the first principal relative radius of curvature of the contact surface.
*/
Real getRadiusOfCurvature1() const;
/**
* Get the second principal relative radius of curvature of the contact surface.
*/
Real getRadiusOfCurvature2() const;
/**
* Get the effective relative radius of curvature of the contact surface. This is equal to
* sqrt(R1*R2), where R1 and R2 are the principal relative radii of curvature.
*/
Real getEffectiveRadiusOfCurvature() const;
/**
* Get the penetration depth. This is defined as the minimum distance you
* would need to translate one surface along the normal vector to make the
* surfaces no longer overlap.
*/
Real getDepth() const;
/**
* Determine whether a Contact object is a PointContact.
*/
static bool isInstance(const Contact& contact);
/**
* Obtain the unique small-integer id for the PointContact class.
*/
static ContactTypeId classTypeId();
private:
const PointContactImpl& getImpl() const
{ assert(isInstance(*this));
return reinterpret_cast<const PointContactImpl&>(Contact::getImpl()); }
};
} // namespace SimTK
#endif // SimTK_SIMMATH_CONTACT_H_
|