/usr/include/simbody/SimTKcommon/internal/DecorationGenerator.h is in libsimbody-dev 3.5.4+dfsg-1ubuntu2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | #ifndef SimTK_SimTKCOMMON_DECORATION_GENERATOR_H_
#define SimTK_SimTKCOMMON_DECORATION_GENERATOR_H_
/* -------------------------------------------------------------------------- *
* Simbody(tm): SimTKcommon *
* -------------------------------------------------------------------------- *
* This is part of the SimTK biosimulation toolkit originating from *
* Simbios, the NIH National Center for Physics-Based Simulation of *
* Biological Structures at Stanford, funded under the NIH Roadmap for *
* Medical Research, grant U54 GM072970. See https://simtk.org/home/simbody. *
* *
* Portions copyright (c) 2011-12 Stanford University and the Authors. *
* Authors: Peter Eastman *
* Contributors: *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); you may *
* not use this file except in compliance with the License. You may obtain a *
* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* -------------------------------------------------------------------------- */
#include "SimTKcommon/basics.h"
namespace SimTK {
class State;
/**
* A DecorationGenerator is used to define geometry that may change over the
* course of a simulation. Example include
* - Geometry whose position is not fixed relative to any single body.
* - Geometry which may appear or disappear during the simulation.
* - Geometry whose properties (color, size, etc.) may change during the
* simulation.
*
* To use it, define a concrete subclass that implements generateDecorations()
* to generate whatever geometry is appropriate for a given State. It can then
* be added to a DecorationSubsystem, or directly to a Visualizer.
*/
class DecorationGenerator {
public:
/**
* This will be called every time a new State is about to be visualized.
* It should generate whatever decorations are appropriate for the State
* and append them to the array.
*/
virtual void generateDecorations(const State& state,
Array_<DecorativeGeometry>& geometry) = 0;
/** Destructor is virtual; be sure to override it if you have something
to clean up at the end. **/
virtual ~DecorationGenerator() {}
};
} // namespace SimTK
#endif // SimTK_SimTKCOMMON_DECORATION_GENERATOR_H_
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