/usr/include/qwt/qwt_event_pattern.h is in libqwt-headers 6.1.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 | /* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
* Qwt Widget Library
* Copyright (C) 1997 Josef Wilgen
* Copyright (C) 2002 Uwe Rathmann
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the Qwt License, Version 1.0
*****************************************************************************/
#ifndef QWT_EVENT_PATTERN
#define QWT_EVENT_PATTERN 1
#include "qwt_global.h"
#include <qnamespace.h>
#include <qvector.h>
class QMouseEvent;
class QKeyEvent;
/*!
\brief A collection of event patterns
QwtEventPattern introduces an level of indirection for mouse and
keyboard inputs. Those are represented by symbolic names, so
the application code can be configured by individual mappings.
\sa QwtPicker, QwtPickerMachine, QwtPlotZoomer
*/
class QWT_EXPORT QwtEventPattern
{
public:
/*!
\brief Symbolic mouse input codes
QwtEventPattern implements 3 different settings for
mice with 1, 2, or 3 buttons that can be activated
using initMousePattern(). The default setting is for
3 button mice.
Individual settings can be configured using setMousePattern().
\sa initMousePattern(), setMousePattern(), setKeyPattern()
*/
enum MousePatternCode
{
/*!
The default setting for 1, 2 and 3 button mice is:
- Qt::LeftButton
- Qt::LeftButton
- Qt::LeftButton
*/
MouseSelect1,
/*!
The default setting for 1, 2 and 3 button mice is:
- Qt::LeftButton + Qt::ControlModifier
- Qt::RightButton
- Qt::RightButton
*/
MouseSelect2,
/*!
The default setting for 1, 2 and 3 button mice is:
- Qt::LeftButton + Qt::AltModifier
- Qt::LeftButton + Qt::AltModifier
- Qt::MidButton
*/
MouseSelect3,
/*!
The default setting for 1, 2 and 3 button mice is:
- Qt::LeftButton + Qt::ShiftModifier
- Qt::LeftButton + Qt::ShiftModifier
- Qt::LeftButton + Qt::ShiftModifier
*/
MouseSelect4,
/*!
The default setting for 1, 2 and 3 button mice is:
- Qt::LeftButton + Qt::ControlButton | Qt::ShiftModifier
- Qt::RightButton + Qt::ShiftModifier
- Qt::RightButton + Qt::ShiftModifier
*/
MouseSelect5,
/*!
The default setting for 1, 2 and 3 button mice is:
- Qt::LeftButton + Qt::AltModifier + Qt::ShiftModifier
- Qt::LeftButton + Qt::AltModifier | Qt::ShiftModifier
- Qt::MidButton + Qt::ShiftModifier
*/
MouseSelect6,
//! Number of mouse patterns
MousePatternCount
};
/*!
\brief Symbolic keyboard input codes
Individual settings can be configured using setKeyPattern()
\sa setKeyPattern(), setMousePattern()
*/
enum KeyPatternCode
{
//! Qt::Key_Return
KeySelect1,
//! Qt::Key_Space
KeySelect2,
//! Qt::Key_Escape
KeyAbort,
//! Qt::Key_Left
KeyLeft,
//! Qt::Key_Right
KeyRight,
//! Qt::Key_Up
KeyUp,
//! Qt::Key_Down
KeyDown,
//! Qt::Key_Plus
KeyRedo,
//! Qt::Key_Minus
KeyUndo,
//! Qt::Key_Escape
KeyHome,
//! Number of key patterns
KeyPatternCount
};
//! A pattern for mouse events
class MousePattern
{
public:
//! Constructor
MousePattern( Qt::MouseButton btn = Qt::NoButton,
Qt::KeyboardModifiers modifierCodes = Qt::NoModifier ):
button( btn ),
modifiers( modifierCodes )
{
}
//! Button
Qt::MouseButton button;
//! Keyboard modifier
Qt::KeyboardModifiers modifiers;
};
//! A pattern for key events
class KeyPattern
{
public:
//! Constructor
KeyPattern( int keyCode = Qt::Key_unknown,
Qt::KeyboardModifiers modifierCodes = Qt::NoModifier ):
key( keyCode ),
modifiers( modifierCodes )
{
}
//! Key code
int key;
//! Modifiers
Qt::KeyboardModifiers modifiers;
};
QwtEventPattern();
virtual ~QwtEventPattern();
void initMousePattern( int numButtons );
void initKeyPattern();
void setMousePattern( MousePatternCode, Qt::MouseButton button,
Qt::KeyboardModifiers = Qt::NoModifier );
void setKeyPattern( KeyPatternCode, int keyCode,
Qt::KeyboardModifiers modifierCodes = Qt::NoModifier );
void setMousePattern( const QVector<MousePattern> & );
void setKeyPattern( const QVector<KeyPattern> & );
const QVector<MousePattern> &mousePattern() const;
const QVector<KeyPattern> &keyPattern() const;
QVector<MousePattern> &mousePattern();
QVector<KeyPattern> &keyPattern();
bool mouseMatch( MousePatternCode, const QMouseEvent * ) const;
bool keyMatch( KeyPatternCode, const QKeyEvent * ) const;
protected:
virtual bool mouseMatch( const MousePattern &, const QMouseEvent * ) const;
virtual bool keyMatch( const KeyPattern &, const QKeyEvent * ) const;
private:
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable: 4251)
#endif
QVector<MousePattern> d_mousePattern;
QVector<KeyPattern> d_keyPattern;
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
};
//! Compare operator
inline bool operator==( QwtEventPattern::MousePattern b1,
QwtEventPattern::MousePattern b2 )
{
return b1.button == b2.button && b1.modifiers == b2.modifiers;
}
//! Compare operator
inline bool operator==( QwtEventPattern::KeyPattern b1,
QwtEventPattern::KeyPattern b2 )
{
return b1.key == b2.key && b1.modifiers == b2.modifiers;
}
#endif
|