/usr/include/SurgSim/DataStructures/TriangleMesh.h is in libopensurgsim-dev 0.7.0-6ubuntu1.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_DATASTRUCTURES_TRIANGLEMESH_H
#define SURGSIM_DATASTRUCTURES_TRIANGLEMESH_H
#include <array>
#include <memory>
#include "SurgSim/DataStructures/EmptyData.h"
#include "SurgSim/DataStructures/MeshElement.h"
#include "SurgSim/DataStructures/NormalData.h"
#include "SurgSim/DataStructures/TriangleMeshPlyReaderDelegate.h"
#include "SurgSim/DataStructures/Vertices.h"
#include "SurgSim/Framework/Asset.h"
namespace SurgSim
{
namespace DataStructures
{
/// Basic class for storing Triangle Meshes, handling basic vertex, edge, and triangle functionality.
///
/// TriangleMesh is to be used purely as a data structure and not provide implementation of algorithms.
/// For example, a physics 2D FEM is not a subclass of TriangleMesh, but may use a TriangleMesh for storing the
/// structure of the FEM.
///
/// It is recommended that subclasses with a specific purpose (such as for use in collision detection) provide
/// convenience methods for creation of vertices, edges, and triangles and the data each contains. Methods such as
/// createVertex(position, other data...), createEdge(vertices, other data...),
/// and createTriangle(vertices, other data...) simplify the creation of vertices and elements and the data required.
/// These methods would use the addVertex(), addEdge(), and addTriangle() methods to add the created vertices and
/// elements to the TriangleMesh.
///
/// Overriding isEqual(const Mesh&) is necessary to do more than just basic list comparison of the
/// vertices, edges, and triangles, which is dependent on order in the list.
///
/// Override doUpdate() to provide update functionality when vertices are changes, such as recalculating surface
/// normals.
///
/// A subclass that is designed for a specific use (such as collision detection) may also specify the VertexData,
/// EdgeData, and TriangleData to what is required.
///
/// \tparam VertexData Type of extra data stored in each vertex
/// \tparam EdgeData Type of extra data stored in each edge
/// \tparam TriangleData Type of extra data stored in each triangle
/// \sa Vertex
/// \sa MeshElement
template <class VertexData, class EdgeData, class TriangleData>
class TriangleMesh : public Vertices<VertexData>, public SurgSim::Framework::Asset,
public std::enable_shared_from_this<TriangleMesh<VertexData, EdgeData, TriangleData>>
{
public:
/// Edge type for convenience (Ids of the 2 vertices)
typedef MeshElement<2, EdgeData> EdgeType;
/// Triangle type for convenience (Ids of the 3 vertices)
typedef MeshElement<3, TriangleData> TriangleType;
/// Constructor. The mesh is initially empty (no vertices, no edges, no triangles).
TriangleMesh();
/// Copy constructor when the template data is the same type
/// \param other the mesh to copy from
TriangleMesh(const TriangleMesh<VertexData, EdgeData, TriangleData>& other);
/// Copy constructor when the template data is a different type
/// \tparam V Type of extra data stored in each vertex
/// \tparam E Type of extra data stored in each edge
/// \tparam T Type of extra data stored in each triangle
/// \param other The mesh to be copied from. Vertex, edge and triangle data will not be copied
/// \note: Data of the input mesh, i.e. VertexDataSource, EdgeDataSource and TrianleDataSource will not be copied.
template <class V, class E, class T>
explicit TriangleMesh(const TriangleMesh<V, E, T>& other);
/// Destructor
virtual ~TriangleMesh();
/// Move Constructor
/// \param other Constructor source
TriangleMesh(TriangleMesh&& other);
/// Copy Assignment
/// \param other Assignment source
TriangleMesh<VertexData, EdgeData, TriangleData>& operator=(
const TriangleMesh<VertexData, EdgeData, TriangleData>& other);
/// Move Assignment
/// \param other Assignment source
TriangleMesh<VertexData, EdgeData, TriangleData>& operator=(
TriangleMesh<VertexData, EdgeData, TriangleData>&& other);
std::string getClassName() const override;
/// Adds an edge to the mesh.
/// No checking on the edge's vertices is performed.
/// Recommend that subclasses with a specific purpose (such as for use in collision detection) have a
/// createEdge(vertices, other data...) method which performs any checking desired and sets up the edge data based
/// on the vertices and other parameters.
/// \param edge Edge to add to the mesh
/// \return Unique ID of the new edge.
size_t addEdge(const EdgeType& edge);
/// Adds a triangle to the mesh.
/// \param triangle Triangle to add to the mesh
/// Recommend that subclasses with a specific purpose (such as for use in collision detection) have a
/// createTriangle(vertices, other data...) method which performs any checking desired and sets up the triangle data
/// based on the vertices and other parameters.
/// \note The ids of deleted triangles will be reused in no particular order
/// \return id of the new triangle.
size_t addTriangle(const TriangleType& triangle);
/// Get the number of edges
/// \return the number of edges in this mesh.
size_t getNumEdges() const;
/// Get the number of triangles
/// \note The number of triangles might not match the size of the array returned by getTriangles(), after deletion
/// has occurred it cannot be used to access all triangles.
/// \return the number of triangles in this mesh.
size_t getNumTriangles() const;
/// Retrieve all edges
/// \return a vector containing the position of each edge.
const std::vector<EdgeType>& getEdges() const;
/// Retrieve all edges (non const version)
/// \return a vector containing the position of each edge.
std::vector<EdgeType>& getEdges();
/// Retrieve all triangles
/// \note The number of triangles might not match the size of the array returned by getTriangles(), after deletion
/// has occurred it cannot be used to access all triangles. When processing this array,
/// check \sa TriangleType::isValid to see wether to do something with this triangle
/// \return a vector containing the position of each triangle. Some of these triangles might be deleted, they need
/// to be checked via \sa isValid before further processing
const std::vector<TriangleType>& getTriangles() const;
/// Retrieve all triangles (non const version)
/// \note The number of triangles might not match the size of the array returned by getTriangles(), after deletion
/// has occurred it cannot be used to access all triangles. When processing this array,
/// check \sa TriangleType::isValid to see wether to do something with this triangle
/// \return a vector containing the position of each triangle. Some of these triangles might be deleted, they need
/// to be checked via \sa isValid before further processing
std::vector<TriangleType>& getTriangles();
/// Retrieve a specific edge
/// \param id the edge to be retrieved.
/// \return the specified edge.
const EdgeType& getEdge(size_t id) const;
/// Retrieve a specific edge (non const version)
/// \param id the edge to be retrieved.
/// \return the specified edge.
EdgeType& getEdge(size_t id);
/// Returns an array of the edge's vertices' positions
/// \param id the id of the edge
/// \return an array of the edge's vertices' positions
std::array<SurgSim::Math::Vector3d, 2> getEdgePositions(size_t id) const;
/// Retrieve a specific triangle
/// \throws SurgSim::Framework::AssertionFailure if the given triangle was deleted
/// \param id The id of the triangle to retrieve
/// \return the specified triangle
const TriangleType& getTriangle(size_t id) const;
/// Retrieve a specific triangle (non const version)
/// \throws SurgSim::Framework::AssertionFailure if the give triangle was deleted
/// \param id The id of the triangle to retrieve
/// \return the specified triangle
TriangleType& getTriangle(size_t id);
/// Marks a triangle as invalid, the triangle cannot be accessed via getTriangle anymore
/// \note users of getTriangles() will have to check for deleted triangles if this feature is used
/// the size of the vector returned by getTriangles does not reflect the number of triangles anymore
/// use getNumTriangles() to figure out the correct number.
/// \param id triangle to delete
void removeTriangle(size_t id);
/// Returns an array of the triangle's vertices' positions
/// \param id the id of the triangle
/// \return an array of the triangle's vertices' positions
std::array<SurgSim::Math::Vector3d, 3> getTrianglePositions(size_t id) const;
/// Test if the TriangleMesh is valid (valid vertex Ids used in all MeshElements)
/// \return True if the TriangleMesh is valid, False otherwise (the topology is then broken)
bool isValid() const;
/// Save the triangle mesh in the ply format
/// \param fileName the filename where to save
void save(const std::string& fileName);
protected:
/// Remove all edges from the mesh.
virtual void doClearEdges();
/// Remove all triangles from the mesh.
virtual void doClearTriangles();
/// Internal comparison of meshes of the same type: returns true if equal, false if not equal.
/// Override this method to provide custom comparison. Basic TriangleMesh implementation compares vertices,
/// edges and triangles: the order of vertices, edges, and triangles must also match to be considered equal.
/// \param mesh Mesh must be of the same type as that which it is compared against
/// \return True if the vertices are equals, False otherwise
virtual bool isEqual(const Vertices<VertexData>& mesh) const;
bool doLoad(const std::string& fileName) override;
using Vertices<VertexData>::doClearVertices;
static std::string m_className;
private:
/// Clear mesh to return to an empty state (no vertices, no edges, no triangles).
virtual void doClear();
/// Edges
std::vector<EdgeType> m_edges;
/// Triangles
std::vector<TriangleType> m_triangles;
/// List of indices of deleted triangles, to be reused when another triangle is added
std::vector<size_t> m_freeTriangles;
public:
// Dependent name resolution for inherited functions and typenames from templates
using typename Vertices<VertexData>::VertexType;
using Vertices<VertexData>::addVertex;
using Vertices<VertexData>::getNumVertices;
using Vertices<VertexData>::getVertices;
};
typedef TriangleMesh<EmptyData, EmptyData, EmptyData> TriangleMeshPlain;
}; // namespace DataStructures
}; // namespace SurgSim
#include "SurgSim/DataStructures/TriangleMesh-inl.h"
#endif // SURGSIM_DATASTRUCTURES_TRIANGLEMESH_H
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