/usr/include/kido/renderer/OpenGLRenderInterface.hpp is in libkido-dev 0.1.0+dfsg-2build9.
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* Copyright (c) 2011-2015, Georgia Tech Research Corporation
* All rights reserved.
*
* Author(s): Jie (Jay) Tan <jtan34@cc.gatech.edu>
*
* Georgia Tech Graphics Lab and Humanoid Robotics Lab
*
* Directed by Prof. C. Karen Liu and Prof. Mike Stilman
* <karenliu@cc.gatech.edu> <mstilman@cc.gatech.edu>
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KIDO_RENDERER_OPENGLRENDERINTERFACE_H
#define KIDO_RENDERER_OPENGLRENDERINTERFACE_H
#include <list>
#include <vector>
#include "RenderInterface.hpp"
#include "kido/renderer/LoadOpengl.hpp"
namespace kido {
namespace dynamics {
class Skeleton;
class BodyNode;
class Shape;
}
namespace renderer {
class OpenGLRenderInterface : public RenderInterface {
public:
OpenGLRenderInterface() : mViewportX(0.0), mViewportY(0.0), mViewportWidth(0.0), mViewportHeight(0.0) {}
virtual ~OpenGLRenderInterface(){}
virtual void initialize() override;
virtual void destroy() override;
virtual void setViewport(int _x,int _y,int _width,int _height) override;
virtual void getViewport(int& _x, int& _y, int& _width, int& _height) const override;
virtual void clear(const Eigen::Vector3d& _color) override;
virtual void setMaterial(const Eigen::Vector3d& _diffuse, const Eigen::Vector3d& _specular, double _cosinePow) override;
virtual void getMaterial(Eigen::Vector3d& _diffuse, Eigen::Vector3d& _specular, double& _cosinePow) const override;
virtual void setDefaultMaterial() override;
virtual void pushMatrix() override;
virtual void popMatrix() override;
virtual void pushName(int _id) override;
virtual void popName() override;
virtual void translate(const Eigen::Vector3d& _offset) override; //glTranslate
virtual void rotate(const Eigen::Vector3d& _axis, double _rad) override; //glRotate
virtual void transform(const Eigen::Isometry3d& _transform) override; //glMultMatrix
virtual void scale(const Eigen::Vector3d& _scale) override; //glScale
void compileList(dynamics::Skeleton* _skel);
void compileList(dynamics::BodyNode* _node);
void compileList(dynamics::Shape* _shape);
GLuint compileList(const Eigen::Vector3d& _scale, const aiScene* _mesh);
virtual void draw(dynamics::Skeleton* _skel, bool _vizCol = false, bool _colMesh = false);
virtual void draw(dynamics::BodyNode* _node, bool _vizCol = false, bool _colMesh = false);
virtual void draw(dynamics::Shape* _shape);
virtual void drawEllipsoid(const Eigen::Vector3d& _size) override;
virtual void drawCube(const Eigen::Vector3d& _size) override;
virtual void drawCylinder(double _radius, double _height) override;
virtual void drawMesh(const Eigen::Vector3d& _scale, const aiScene* _mesh) override;
virtual void drawList(GLuint index) override;
virtual void drawLineSegments(const std::vector<Eigen::Vector3d>& _vertices,
const Eigen::aligned_vector<Eigen::Vector2i>& _connections) override;
virtual void setPenColor(const Eigen::Vector4d& _col) override;
virtual void setPenColor(const Eigen::Vector3d& _col) override;
virtual void setLineWidth(float _width) override;
virtual void saveToImage(const char* _filename, DecoBufferType _buffType = BT_Back) override;
virtual void readFrameBuffer(DecoBufferType _buffType, DecoColorChannel _ch, void* _pixels) override;
private:
void color4_to_float4(const aiColor4D *c, float f[4]);
void set_float4(float f[4], float a, float b, float c, float d);
void applyMaterial(const struct aiMaterial *mtl);
void recursiveRender(const struct aiScene *sc, const struct aiNode* nd);
int mViewportX, mViewportY, mViewportWidth, mViewportHeight;
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};
} // namespace renderer
} // namespace kido
#endif // #ifndef KIDO_RENDERER_OPENGLRENDERINTERFACE_H
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