/usr/include/ignition/common1/ignition/common/BVHLoader.hh is in libignition-common-dev 1.0.1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | /*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef IGNITION_COMMON_BVHLOADER_HH_
#define IGNITION_COMMON_BVHLOADER_HH_
#include <memory>
#include <string>
#include <ignition/math/Pose3.hh>
#include <ignition/common/Export.hh>
namespace ignition
{
namespace common
{
class Skeleton;
/// \class BVHLoader BVHLoader.hh ignition/common/BVHLoader.hh
/// \brief Handles loading BVH animation files
class IGNITION_COMMON_VISIBLE BVHLoader
{
/// \brief Constructor
public: BVHLoader();
/// \brief Desutrctor
public: ~BVHLoader();
/// \brief Load a BVH file
/// \param[in] _filename BVH file to load
/// \param[in] _scale Scaling factor to apply to the skeleton
/// \return A pointer to a new Skeleton
public: std::unique_ptr<Skeleton> Load(
const std::string &_filename, const double _scale);
};
}
}
#endif
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