/usr/include/d/gtkd-3/gio/ThreadedSocketService.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | /*
* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.ThreadedSocketService;
private import gio.SocketConnection;
private import gio.SocketService;
private import gio.c.functions;
public import gio.c.types;
private import glib.ConstructionException;
private import gobject.ObjectG;
private import gobject.Signals;
public import gtkc.giotypes;
private import std.algorithm;
/**
* A #GThreadedSocketService is a simple subclass of #GSocketService
* that handles incoming connections by creating a worker thread and
* dispatching the connection to it by emitting the
* #GThreadedSocketService::run signal in the new thread.
*
* The signal handler may perform blocking IO and need not return
* until the connection is closed.
*
* The service is implemented using a thread pool, so there is a
* limited amount of threads available to serve incoming requests.
* The service automatically stops the #GSocketService from accepting
* new connections when all threads are busy.
*
* As with #GSocketService, you may connect to #GThreadedSocketService::run,
* or subclass and override the default handler.
*
* Since: 2.22
*/
public class ThreadedSocketService : SocketService
{
/** the main Gtk struct */
protected GThreadedSocketService* gThreadedSocketService;
/** Get the main Gtk struct */
public GThreadedSocketService* getThreadedSocketServiceStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gThreadedSocketService;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gThreadedSocketService;
}
protected override void setStruct(GObject* obj)
{
gThreadedSocketService = cast(GThreadedSocketService*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GThreadedSocketService* gThreadedSocketService, bool ownedRef = false)
{
this.gThreadedSocketService = gThreadedSocketService;
super(cast(GSocketService*)gThreadedSocketService, ownedRef);
}
/** */
public static GType getType()
{
return g_threaded_socket_service_get_type();
}
/**
* Creates a new #GThreadedSocketService with no listeners. Listeners
* must be added with one of the #GSocketListener "add" methods.
*
* Params:
* maxThreads = the maximal number of threads to execute concurrently
* handling incoming clients, -1 means no limit
*
* Returns: a new #GSocketService.
*
* Since: 2.22
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this(int maxThreads)
{
auto p = g_threaded_socket_service_new(maxThreads);
if(p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GThreadedSocketService*) p, true);
}
protected class OnRunDelegateWrapper
{
bool delegate(SocketConnection, ObjectG, ThreadedSocketService) dlg;
gulong handlerId;
this(bool delegate(SocketConnection, ObjectG, ThreadedSocketService) dlg)
{
this.dlg = dlg;
onRunListeners ~= this;
}
void remove(OnRunDelegateWrapper source)
{
foreach(index, wrapper; onRunListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onRunListeners[index] = null;
onRunListeners = std.algorithm.remove(onRunListeners, index);
break;
}
}
}
}
OnRunDelegateWrapper[] onRunListeners;
/**
* The ::run signal is emitted in a worker thread in response to an
* incoming connection. This thread is dedicated to handling
* @connection and may perform blocking IO. The signal handler need
* not return until the connection is closed.
*
* Params:
* connection = a new #GSocketConnection object.
* sourceObject = the source_object passed to g_socket_listener_add_address().
*
* Returns: %TRUE to stop further signal handlers from being called
*/
gulong addOnRun(bool delegate(SocketConnection, ObjectG, ThreadedSocketService) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnRunDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"run",
cast(GCallback)&callBackRun,
cast(void*)wrapper,
cast(GClosureNotify)&callBackRunDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static int callBackRun(GThreadedSocketService* threadedsocketserviceStruct, GSocketConnection* connection, GObject* sourceObject, OnRunDelegateWrapper wrapper)
{
return wrapper.dlg(ObjectG.getDObject!(SocketConnection)(connection), ObjectG.getDObject!(ObjectG)(sourceObject), wrapper.outer);
}
extern(C) static void callBackRunDestroy(OnRunDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
}
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