/usr/include/d/gtkd-3/gio/TcpConnection.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | /*
* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.TcpConnection;
private import gio.SocketConnection;
private import gio.c.functions;
public import gio.c.types;
public import gtkc.giotypes;
/**
* This is the subclass of #GSocketConnection that is created
* for TCP/IP sockets.
*
* Since: 2.22
*/
public class TcpConnection : SocketConnection
{
/** the main Gtk struct */
protected GTcpConnection* gTcpConnection;
/** Get the main Gtk struct */
public GTcpConnection* getTcpConnectionStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gTcpConnection;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gTcpConnection;
}
protected override void setStruct(GObject* obj)
{
gTcpConnection = cast(GTcpConnection*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GTcpConnection* gTcpConnection, bool ownedRef = false)
{
this.gTcpConnection = gTcpConnection;
super(cast(GSocketConnection*)gTcpConnection, ownedRef);
}
/** */
public static GType getType()
{
return g_tcp_connection_get_type();
}
/**
* Checks if graceful disconnects are used. See
* g_tcp_connection_set_graceful_disconnect().
*
* Returns: %TRUE if graceful disconnect is used on close, %FALSE otherwise
*
* Since: 2.22
*/
public bool getGracefulDisconnect()
{
return g_tcp_connection_get_graceful_disconnect(gTcpConnection) != 0;
}
/**
* This enables graceful disconnects on close. A graceful disconnect
* means that we signal the receiving end that the connection is terminated
* and wait for it to close the connection before closing the connection.
*
* A graceful disconnect means that we can be sure that we successfully sent
* all the outstanding data to the other end, or get an error reported.
* However, it also means we have to wait for all the data to reach the
* other side and for it to acknowledge this by closing the socket, which may
* take a while. For this reason it is disabled by default.
*
* Params:
* gracefulDisconnect = Whether to do graceful disconnects or not
*
* Since: 2.22
*/
public void setGracefulDisconnect(bool gracefulDisconnect)
{
g_tcp_connection_set_graceful_disconnect(gTcpConnection, gracefulDisconnect);
}
}
|