/usr/include/d/gtkd-3/gdk/FrameClock.d is in libgtkd-3-dev 3.7.5-2build1.
This file is owned by root:root, with mode 0o644.
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* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gdk.FrameClock;
private import gdk.FrameTimings;
private import gdk.c.functions;
public import gdk.c.types;
private import gobject.ObjectG;
private import gobject.Signals;
public import gtkc.gdktypes;
private import std.algorithm;
/**
* A #GdkFrameClock tells the application when to update and repaint a
* window. This may be synced to the vertical refresh rate of the
* monitor, for example. Even when the frame clock uses a simple timer
* rather than a hardware-based vertical sync, the frame clock helps
* because it ensures everything paints at the same time (reducing the
* total number of frames). The frame clock can also automatically
* stop painting when it knows the frames will not be visible, or
* scale back animation framerates.
*
* #GdkFrameClock is designed to be compatible with an OpenGL-based
* implementation or with mozRequestAnimationFrame in Firefox,
* for example.
*
* A frame clock is idle until someone requests a frame with
* gdk_frame_clock_request_phase(). At some later point that makes
* sense for the synchronization being implemented, the clock will
* process a frame and emit signals for each phase that has been
* requested. (See the signals of the #GdkFrameClock class for
* documentation of the phases. %GDK_FRAME_CLOCK_PHASE_UPDATE and the
* #GdkFrameClock::update signal are most interesting for application
* writers, and are used to update the animations, using the frame time
* given by gdk_frame_clock_get_frame_time().
*
* The frame time is reported in microseconds and generally in the same
* timescale as g_get_monotonic_time(), however, it is not the same
* as g_get_monotonic_time(). The frame time does not advance during
* the time a frame is being painted, and outside of a frame, an attempt
* is made so that all calls to gdk_frame_clock_get_frame_time() that
* are called at a “similar” time get the same value. This means that
* if different animations are timed by looking at the difference in
* time between an initial value from gdk_frame_clock_get_frame_time()
* and the value inside the #GdkFrameClock::update signal of the clock,
* they will stay exactly synchronized.
*/
public class FrameClock : ObjectG
{
/** the main Gtk struct */
protected GdkFrameClock* gdkFrameClock;
/** Get the main Gtk struct */
public GdkFrameClock* getFrameClockStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gdkFrameClock;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gdkFrameClock;
}
protected override void setStruct(GObject* obj)
{
gdkFrameClock = cast(GdkFrameClock*)obj;
super.setStruct(obj);
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GdkFrameClock* gdkFrameClock, bool ownedRef = false)
{
this.gdkFrameClock = gdkFrameClock;
super(cast(GObject*)gdkFrameClock, ownedRef);
}
/** */
public static GType getType()
{
return gdk_frame_clock_get_type();
}
/**
* Starts updates for an animation. Until a matching call to
* gdk_frame_clock_end_updating() is made, the frame clock will continually
* request a new frame with the %GDK_FRAME_CLOCK_PHASE_UPDATE phase.
* This function may be called multiple times and frames will be
* requested until gdk_frame_clock_end_updating() is called the same
* number of times.
*
* Since: 3.8
*/
public void beginUpdating()
{
gdk_frame_clock_begin_updating(gdkFrameClock);
}
/**
* Stops updates for an animation. See the documentation for
* gdk_frame_clock_begin_updating().
*
* Since: 3.8
*/
public void endUpdating()
{
gdk_frame_clock_end_updating(gdkFrameClock);
}
/**
* Gets the frame timings for the current frame.
*
* Returns: the #GdkFrameTimings for the frame currently
* being processed, or even no frame is being processed, for the
* previous frame. Before any frames have been procesed, returns
* %NULL.
*
* Since: 3.8
*/
public FrameTimings getCurrentTimings()
{
auto p = gdk_frame_clock_get_current_timings(gdkFrameClock);
if(p is null)
{
return null;
}
return ObjectG.getDObject!(FrameTimings)(cast(GdkFrameTimings*) p, true);
}
/**
* A #GdkFrameClock maintains a 64-bit counter that increments for
* each frame drawn.
*
* Returns: inside frame processing, the value of the frame counter
* for the current frame. Outside of frame processing, the frame
* counter for the last frame.
*
* Since: 3.8
*/
public long getFrameCounter()
{
return gdk_frame_clock_get_frame_counter(gdkFrameClock);
}
/**
* Gets the time that should currently be used for animations. Inside
* the processing of a frame, it’s the time used to compute the
* animation position of everything in a frame. Outside of a frame, it's
* the time of the conceptual “previous frame,” which may be either
* the actual previous frame time, or if that’s too old, an updated
* time.
*
* Returns: a timestamp in microseconds, in the timescale of
* of g_get_monotonic_time().
*
* Since: 3.8
*/
public long getFrameTime()
{
return gdk_frame_clock_get_frame_time(gdkFrameClock);
}
/**
* #GdkFrameClock internally keeps a history of #GdkFrameTimings
* objects for recent frames that can be retrieved with
* gdk_frame_clock_get_timings(). The set of stored frames
* is the set from the counter values given by
* gdk_frame_clock_get_history_start() and
* gdk_frame_clock_get_frame_counter(), inclusive.
*
* Returns: the frame counter value for the oldest frame
* that is available in the internal frame history of the
* #GdkFrameClock.
*
* Since: 3.8
*/
public long getHistoryStart()
{
return gdk_frame_clock_get_history_start(gdkFrameClock);
}
/**
* Using the frame history stored in the frame clock, finds the last
* known presentation time and refresh interval, and assuming that
* presentation times are separated by the refresh interval,
* predicts a presentation time that is a multiple of the refresh
* interval after the last presentation time, and later than @base_time.
*
* Params:
* baseTime = base time for determining a presentaton time
* refreshIntervalReturn = a location to store the determined refresh
* interval, or %NULL. A default refresh interval of 1/60th of
* a second will be stored if no history is present.
* presentationTimeReturn = a location to store the next
* candidate presentation time after the given base time.
* 0 will be will be stored if no history is present.
*
* Since: 3.8
*/
public void getRefreshInfo(long baseTime, long* refreshIntervalReturn, long* presentationTimeReturn)
{
gdk_frame_clock_get_refresh_info(gdkFrameClock, baseTime, refreshIntervalReturn, presentationTimeReturn);
}
/**
* Retrieves a #GdkFrameTimings object holding timing information
* for the current frame or a recent frame. The #GdkFrameTimings
* object may not yet be complete: see gdk_frame_timings_get_complete().
*
* Params:
* frameCounter = the frame counter value identifying the frame to
* be received.
*
* Returns: the #GdkFrameTimings object for the specified
* frame, or %NULL if it is not available. See
* gdk_frame_clock_get_history_start().
*
* Since: 3.8
*/
public FrameTimings getTimings(long frameCounter)
{
auto p = gdk_frame_clock_get_timings(gdkFrameClock, frameCounter);
if(p is null)
{
return null;
}
return ObjectG.getDObject!(FrameTimings)(cast(GdkFrameTimings*) p, true);
}
/**
* Asks the frame clock to run a particular phase. The signal
* corresponding the requested phase will be emitted the next
* time the frame clock processes. Multiple calls to
* gdk_frame_clock_request_phase() will be combined together
* and only one frame processed. If you are displaying animated
* content and want to continually request the
* %GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
* you should use gdk_frame_clock_begin_updating() instead, since
* this allows GTK+ to adjust system parameters to get maximally
* smooth animations.
*
* Params:
* phase = the phase that is requested
*
* Since: 3.8
*/
public void requestPhase(GdkFrameClockPhase phase)
{
gdk_frame_clock_request_phase(gdkFrameClock, phase);
}
protected class OnAfterPaintDelegateWrapper
{
void delegate(FrameClock) dlg;
gulong handlerId;
this(void delegate(FrameClock) dlg)
{
this.dlg = dlg;
onAfterPaintListeners ~= this;
}
void remove(OnAfterPaintDelegateWrapper source)
{
foreach(index, wrapper; onAfterPaintListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onAfterPaintListeners[index] = null;
onAfterPaintListeners = std.algorithm.remove(onAfterPaintListeners, index);
break;
}
}
}
}
OnAfterPaintDelegateWrapper[] onAfterPaintListeners;
/**
* This signal ends processing of the frame. Applications
* should generally not handle this signal.
*/
gulong addOnAfterPaint(void delegate(FrameClock) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnAfterPaintDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"after-paint",
cast(GCallback)&callBackAfterPaint,
cast(void*)wrapper,
cast(GClosureNotify)&callBackAfterPaintDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackAfterPaint(GdkFrameClock* frameclockStruct, OnAfterPaintDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackAfterPaintDestroy(OnAfterPaintDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
protected class OnBeforePaintDelegateWrapper
{
void delegate(FrameClock) dlg;
gulong handlerId;
this(void delegate(FrameClock) dlg)
{
this.dlg = dlg;
onBeforePaintListeners ~= this;
}
void remove(OnBeforePaintDelegateWrapper source)
{
foreach(index, wrapper; onBeforePaintListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onBeforePaintListeners[index] = null;
onBeforePaintListeners = std.algorithm.remove(onBeforePaintListeners, index);
break;
}
}
}
}
OnBeforePaintDelegateWrapper[] onBeforePaintListeners;
/**
* This signal begins processing of the frame. Applications
* should generally not handle this signal.
*/
gulong addOnBeforePaint(void delegate(FrameClock) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnBeforePaintDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"before-paint",
cast(GCallback)&callBackBeforePaint,
cast(void*)wrapper,
cast(GClosureNotify)&callBackBeforePaintDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackBeforePaint(GdkFrameClock* frameclockStruct, OnBeforePaintDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackBeforePaintDestroy(OnBeforePaintDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
protected class OnFlushEventsDelegateWrapper
{
void delegate(FrameClock) dlg;
gulong handlerId;
this(void delegate(FrameClock) dlg)
{
this.dlg = dlg;
onFlushEventsListeners ~= this;
}
void remove(OnFlushEventsDelegateWrapper source)
{
foreach(index, wrapper; onFlushEventsListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onFlushEventsListeners[index] = null;
onFlushEventsListeners = std.algorithm.remove(onFlushEventsListeners, index);
break;
}
}
}
}
OnFlushEventsDelegateWrapper[] onFlushEventsListeners;
/**
* This signal is used to flush pending motion events that
* are being batched up and compressed together. Applications
* should not handle this signal.
*/
gulong addOnFlushEvents(void delegate(FrameClock) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnFlushEventsDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"flush-events",
cast(GCallback)&callBackFlushEvents,
cast(void*)wrapper,
cast(GClosureNotify)&callBackFlushEventsDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackFlushEvents(GdkFrameClock* frameclockStruct, OnFlushEventsDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackFlushEventsDestroy(OnFlushEventsDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
protected class OnLayoutDelegateWrapper
{
void delegate(FrameClock) dlg;
gulong handlerId;
this(void delegate(FrameClock) dlg)
{
this.dlg = dlg;
onLayoutListeners ~= this;
}
void remove(OnLayoutDelegateWrapper source)
{
foreach(index, wrapper; onLayoutListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onLayoutListeners[index] = null;
onLayoutListeners = std.algorithm.remove(onLayoutListeners, index);
break;
}
}
}
}
OnLayoutDelegateWrapper[] onLayoutListeners;
/**
* This signal is emitted as the second step of toolkit and
* application processing of the frame. Any work to update
* sizes and positions of application elements should be
* performed. GTK+ normally handles this internally.
*/
gulong addOnLayout(void delegate(FrameClock) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnLayoutDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"layout",
cast(GCallback)&callBackLayout,
cast(void*)wrapper,
cast(GClosureNotify)&callBackLayoutDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackLayout(GdkFrameClock* frameclockStruct, OnLayoutDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackLayoutDestroy(OnLayoutDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
protected class OnPaintDelegateWrapper
{
void delegate(FrameClock) dlg;
gulong handlerId;
this(void delegate(FrameClock) dlg)
{
this.dlg = dlg;
onPaintListeners ~= this;
}
void remove(OnPaintDelegateWrapper source)
{
foreach(index, wrapper; onPaintListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onPaintListeners[index] = null;
onPaintListeners = std.algorithm.remove(onPaintListeners, index);
break;
}
}
}
}
OnPaintDelegateWrapper[] onPaintListeners;
/**
* This signal is emitted as the third step of toolkit and
* application processing of the frame. The frame is
* repainted. GDK normally handles this internally and
* produces expose events, which are turned into GTK+
* #GtkWidget::draw signals.
*/
gulong addOnPaint(void delegate(FrameClock) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnPaintDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"paint",
cast(GCallback)&callBackPaint,
cast(void*)wrapper,
cast(GClosureNotify)&callBackPaintDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackPaint(GdkFrameClock* frameclockStruct, OnPaintDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackPaintDestroy(OnPaintDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
protected class OnResumeEventsDelegateWrapper
{
void delegate(FrameClock) dlg;
gulong handlerId;
this(void delegate(FrameClock) dlg)
{
this.dlg = dlg;
onResumeEventsListeners ~= this;
}
void remove(OnResumeEventsDelegateWrapper source)
{
foreach(index, wrapper; onResumeEventsListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onResumeEventsListeners[index] = null;
onResumeEventsListeners = std.algorithm.remove(onResumeEventsListeners, index);
break;
}
}
}
}
OnResumeEventsDelegateWrapper[] onResumeEventsListeners;
/**
* This signal is emitted after processing of the frame is
* finished, and is handled internally by GTK+ to resume normal
* event processing. Applications should not handle this signal.
*/
gulong addOnResumeEvents(void delegate(FrameClock) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnResumeEventsDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"resume-events",
cast(GCallback)&callBackResumeEvents,
cast(void*)wrapper,
cast(GClosureNotify)&callBackResumeEventsDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackResumeEvents(GdkFrameClock* frameclockStruct, OnResumeEventsDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackResumeEventsDestroy(OnResumeEventsDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
protected class OnUpdateDelegateWrapper
{
void delegate(FrameClock) dlg;
gulong handlerId;
this(void delegate(FrameClock) dlg)
{
this.dlg = dlg;
onUpdateListeners ~= this;
}
void remove(OnUpdateDelegateWrapper source)
{
foreach(index, wrapper; onUpdateListeners)
{
if (wrapper.handlerId == source.handlerId)
{
onUpdateListeners[index] = null;
onUpdateListeners = std.algorithm.remove(onUpdateListeners, index);
break;
}
}
}
}
OnUpdateDelegateWrapper[] onUpdateListeners;
/**
* This signal is emitted as the first step of toolkit and
* application processing of the frame. Animations should
* be updated using gdk_frame_clock_get_frame_time().
* Applications can connect directly to this signal, or
* use gtk_widget_add_tick_callback() as a more convenient
* interface.
*/
gulong addOnUpdate(void delegate(FrameClock) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
auto wrapper = new OnUpdateDelegateWrapper(dlg);
wrapper.handlerId = Signals.connectData(
this,
"update",
cast(GCallback)&callBackUpdate,
cast(void*)wrapper,
cast(GClosureNotify)&callBackUpdateDestroy,
connectFlags);
return wrapper.handlerId;
}
extern(C) static void callBackUpdate(GdkFrameClock* frameclockStruct, OnUpdateDelegateWrapper wrapper)
{
wrapper.dlg(wrapper.outer);
}
extern(C) static void callBackUpdateDestroy(OnUpdateDelegateWrapper wrapper, GClosure* closure)
{
wrapper.remove(wrapper);
}
}
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