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//
// Copyright (C) 1999 - 2016 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------
#ifndef dealii__time_dependent_h
#define dealii__time_dependent_h
/*---------------------------- time-dependent.h ---------------------------*/
#include <deal.II/base/config.h>
#include <deal.II/base/exceptions.h>
#include <deal.II/base/subscriptor.h>
#include <deal.II/base/smartpointer.h>
#include <vector>
#include <utility>
DEAL_II_NAMESPACE_OPEN
// forward declarations
class TimeStepBase;
template <typename number> class Vector;
template <int dim, int spacedim> class Triangulation;
/**
* This class provides an abstract interface to time dependent problems in
* that it addresses some of the most annoying aspects of this class of
* problems: data management. These problems frequently need large amounts of
* computer resources, most notably computing time, main memory and disk
* space. Main memory reduction is often the most pressing need, methods to
* implement it are almost always quite messy, though, quickly leading to code
* that stores and reloads data at places scattered all over the program, and
* which becomes unmaintainable sometimes. The present class tries to offer a
* more structured interface, albeit simple, which emerged in my mind after
* messing with my wave equation simulation for several months.
*
* The design of this class is mostly tailored for the solution of time
* dependent partial differential equations where the computational meshes may
* differ between each two timesteps and where the computations on each time
* step take a rather long time compared with the overhead of this class.
* Since no reference to the class of problems is made within this class, it
* is not restricted to PDEs, though, and it seems likely that a solver for
* large ordinary matrix differential equations may successfully use the same
* setup and therefore this class.
*
*
* <h3>Overview</h3>
*
* The general structure of a time dependent problem solver using a
* timestepping scheme is about the following: we have a collection of time
* step objects on which we solve our problem subsequently. In order to do so,
* we need knowledge of the data on zero or several previous timesteps (when
* using single or multiple step methods, that is) and maybe also some data of
* time steps ahead (for example the computational grid on these). Depending
* on the problem in question, a second loop over all timesteps may be done
* solving a dual problem, where the loop may run forward (one dual problem
* for each time step) or backward (using a global dual problem). Within one
* of these loops or using a separate loop, error estimators may be computed
* and the grids may be refined. Each of these loops are initiated by a call
* preparing each timestep object for the next loop, before actually starting
* the loop itself.
*
* We will denote a complete set of all these loops with the term "sweep".
* Since this library is mostly about adaptive methods, it is likely that the
* last loop within a sweep will generate refined meshes and that we will
* perform another sweep on these refined meshes. A total run will therefore
* often be a sequence of several sweeps. The global setup therefore looks
* like this:
* @verbatim
* for sweep=0 to n_sweeps-1
* {
* for i=0 to n_timesteps-1
* initialize timestep i for this sweep, e.g. for setting up
* data structures, creating temporary files, etc.
*
* for i=0 to n_timesteps-1
* prepare timestep i for loop 0
* for i=0 to n_timesteps-1
* perform loop 0 on timestep i (e.g. solve primal problem)
*
* for i=0 to n_timesteps-1
* prepare timestep i for loop 1
* for i=0 to n_timesteps-1
* perform loop 1 on timestep i (e.g. solve dual problem)
*
* for i=0 to n_timesteps-1
* prepare timestep i for loop 2
* for i=0 to n_timesteps-1
* perform loop 2 on timestep i (e.g. compute error information)
*
* ...
*
* for i=0 to n_timesteps-1
* notify timestep i of the end of the sweep, e.g. for cleanups,
* deletion of temporary files, etc.
* }
* @endverbatim
* The user may specify that a loop shall run forward or backward (the latter
* being needed for the solution of global dual problems, for example).
*
* Going from the global overview to a more local viewpoint, we note that when
* a loop visits one timestep (e.g. to solve the primal or dual problem, or to
* compute error information), we need information on this, one or more
* previous time steps and zero or more timesteps in the future. However,
* often it is not needed to know all information from these timesteps and it
* is often a computational requirement to delete data at the first possible
* time when it is no more needed. Likewise, data should be reloaded at the
* latest time possible.
*
* In order to facilitate these principles, the concept of waking up and
* letting sleep a time step object was developed. Assume we have a time
* stepping scheme which needs to look ahead one time step and needs the data
* of the last two time steps, the following pseudocode described what the
* centeral loop function of this class will do when we move from timestep @p
* n-1 to timestep @p n:
* @verbatim
* wake up timestep n+1 with signal 1
* wake up timestep n with signal 0
* do computation on timestep n
* let timestep n sleep with signal 0
* let timestep n-1 sleep with signal 1
* let timestep n-2 sleep with signal 2
*
* move from n to n+1
* @endverbatim
* The signal number here denotes the distance of the timestep being sent the
* signal to the timestep where computations are done on. The calls to the @p
* wake_up and @p sleep functions with signal 0 could in principle be absorbed
* into the function doing the computation; we use these redundant signals,
* however, in order to separate computations and data management from each
* other, allowing to put all stuff around grid management, data reload and
* storage into one set of functions and computations into another.
*
* In the example above, possible actions might be: timestep <tt>n+1</tt>
* rebuilds the computational grid (there is a specialized class which can do
* this for you); timestep @p n builds matrices sets solution vectors to the
* right size, maybe using an initial guess; then it does the computations;
* then it deletes the matrices since they are not needed by subsequent
* timesteps; timestep @p n-1 deletes those data vectors which are only needed
* by one timestep ahead; timestep @p n-2 deletes the remaining vectors and
* deletes the computational grid, somewhere storing information how to
* rebuild it eventually.
*
* From the given sketch above, it is clear that each time step object sees
* the following sequence of events:
* @verbatim
* wake up with signal 1
* wake up signal 0
* do computation
* sleep with signal 0
* sleep with signal 1
* sleep with signal 2
* @endverbatim
* This pattern is repeated for each loop in each sweep.
*
* For the different loops within each sweep, the numbers of timesteps to look
* ahead (i.e. the maximum signal number to the @p wake_up function) and the
* look-behind (i.e. the maximum signal number to the @p sleep function) can
* be chosen separately. For example, it is usually only needed to look one
* time step behind when computing error estimation (in some cases, it may
* vene be possible to not look ahead or back at all, in which case only
* signals zero will be sent), while one needs a look back of at least one for
* a timestepping method.
*
* Finally, a note on the direction of look-ahead and look-back is in place:
* look-ahead always refers to the direction the loop is running in, i.e. for
* loops running forward, @p wake_up is called for timestep objects with a
* greater time value than the one previously computed on, while @p sleep is
* called for timesteps with a lower time. If the loop runs in the opposite
* direction, e.g. when solving a global dual problem, this order is reversed.
*
*
* <h3>Implementation</h3>
*
* The main loop of a program using this class will usually look like the
* following one, taken modified from an application program that isn't
* distributed as part of the library:
* @code
* template <int dim>
* void TimeDependent_Wave<dim>::run_sweep (const unsigned int sweep_no)
* {
* start_sweep (sweep_no);
*
* solve_primal_problem ();
*
* if (compute_dual_problem)
* solve_dual_problem ();
*
* postprocess ();
*
* if (sweep_no != number_of_sweeps-1)
* refine_grids ();
*
* write_statistics ();
*
* end_sweep ();
* };
*
*
*
* template <int dim>
* void WaveProblem<dim>::run ()
* {
* for (unsigned int sweep=0; sweep<number_of_sweeps; ++sweep)
* timestep_manager.run_sweep (sweep);
* };
* @endcode
* Here, @p timestep_manager is an object of type TimeDependent_Wave(), which
* is a class derived from TimeDependent. @p start_sweep, @p
* solve_primal_problem, @p solve_dual_problem, @p postprocess and @p
* end_sweep are functions inherited from this class. They all do a loop over
* all timesteps within this object and call the respective function on each
* of these objects. For example, here are two of the functions as they are
* implemented by the library:
* @code
* void TimeDependent::start_sweep (const unsigned int s)
* {
* sweep_no = s;
*
* // reset the number each
* // time step has, since some time
* // steps might have been added since
* // the last time we visited them
* //
* // also set the sweep we will
* // process in the sequel
* for (unsigned int step=0; step<timesteps.size(); ++step)
* {
* timesteps[step]->set_timestep_no (step);
* timesteps[step]->set_sweep_no (sweep_no);
* };
*
* for (unsigned int step=0; step<timesteps.size(); ++step)
* timesteps[step]->start_sweep ();
* };
*
*
* void
* TimeDependent::solve_primal_problem ()
* {
* do_loop (std_cxx11::bind(&TimeStepBase::init_for_primal_problem, std_cxx11::_1),
* std_cxx11::bind(&TimeStepBase::solve_primal_problem, std_cxx11::_1),
* timestepping_data_primal,
* forward);
* };
* @endcode
* The latter function shows rather clear how most of the loops are invoked
* (@p solve_primal_problem, @p solve_dual_problem, @p postprocess, @p
* refine_grids and @p write_statistics all have this form, where the latter
* two give functions of the derived timestep class, rather than from the base
* class). The function TimeStepBase::init_for_primal_problem and the
* respective ones for the other operations defined by that class are only
* used to store the type of operation which the loop presently performed will
* do.
*
* As can be seen, most of the work is done by the @p do_loop function of this
* class, which takes the addresses of two functions which are used to
* initialize all timestep objects for the loop and to actually perform some
* action. The next parameter gives some information on the look-ahead and
* look-back and the last one denotes in which direction the loop is to be
* run.
*
* Using function pointers through the @p std_cxx11::bind functions provided by the
* <tt>C++</tt> standard library, it is possible to do neat tricks, like the
* following, also taken from the wave program, in this case from the function
* @p refine_grids:
* @code
* ...
* compute the thresholds for refinement
* ...
*
* do_loop (std_cxx11::bind(&TimeStepBase_Tria<dim>::init_for_refinement, std_cxx11::_1),
* std_cxx11::bind(&TimeStepBase_Wave<dim>::refine_grid,
* std_cxx11::_1,
* TimeStepBase_Tria<dim>::RefinementData (top_threshold,
* bottom_threshold)),
* TimeDependent::TimeSteppingData (0,1),
* TimeDependent::forward);
* @endcode
* TimeStepBase_Wave::refine_grid is a function taking an argument, unlike all
* the other functions used above within the loops. However, in this special
* case the parameter was the same for all timesteps and known before the loop
* was started, so we fixed it and made a function object which to the outside
* world does not take parameters.
*
* Since it is the central function of this class, we finally present a
* stripped down version of the @p do_loop method, which is shown in order to
* provide a better understanding of the internals of this class. For brevity
* we have omitted the parts that deal with backward running loops as well as
* the checks whether wake-up and sleep operations act on timesteps outside
* <tt>0..n_timesteps-1</tt>.
* @code
* template <typename InitFunctionObject, typename LoopFunctionObject>
* void TimeDependent::do_loop (InitFunctionObject init_function,
* LoopFunctionObject loop_function,
* const TimeSteppingData ×tepping_data,
* const Direction direction)
* {
* // initialize the time steps for
* // a round of this loop
* for (unsigned int step=0; step<n_timesteps; ++step)
* init_function (static_cast<typename InitFunctionObject::argument_type>
* (timesteps[step]));
*
* // wake up the first few time levels
* for (int step=-timestepping_data.look_ahead; step<0; ++step)
* for (int look_ahead=0; look_ahead<=timestepping_data.look_ahead; ++look_ahead)
* timesteps[step+look_ahead]->wake_up(look_ahead);
*
*
* for (unsigned int step=0; step<n_timesteps; ++step)
* {
* // first thing: wake up the
* // timesteps ahead as necessary
* for (unsigned int look_ahead=0;
* look_ahead<=timestepping_data.look_ahead; ++look_ahead)
* timesteps[step+look_ahead]->wake_up(look_ahead);
*
*
* // actually do the work
* loop_function (static_cast<typename LoopFunctionObject::argument_type>
* (timesteps[step]));
*
* // let the timesteps behind sleep
* for (unsigned int look_back=0; look_back<=timestepping_data.look_back; ++look_back)
* timesteps[step-look_back]->sleep(look_back);
* };
*
* // make the last few timesteps sleep
* for (int step=n_timesteps; n_timesteps+timestepping_data.look_back; ++step)
* for (int look_back=0; look_back<=timestepping_data.look_back; ++look_back)
* timesteps[step-look_back]->sleep(look_back);
* };
* @endcode
*
*
* @author Wolfgang Bangerth, 1999
*/
class TimeDependent
{
public:
/**
* Structure holding the two basic entities that control a loop over all
* time steps: how many time steps ahead of the present one we shall start
* waking up timestep objects and how many timesteps behind we shall call
* their @p sleep method.
*/
struct TimeSteppingData
{
/**
* Constructor; see the different fields for a description of the meaning
* of the parameters.
*/
TimeSteppingData (const unsigned int look_ahead,
const unsigned int look_back);
/**
* This denotes the number of timesteps the timestepping algorithm needs
* to look ahead. Usually, this number will be zero, since algorithms
* looking ahead can't act as timestepping schemes since they can't
* compute their data from knowledge of the past only and are therefore
* global in time.
*
* However, it may be necessary to look ahead in other circumstances, when
* not wanting to access the data of the next time step(s), but for
* example to know the next grid, the solution of a dual problem on the
* next time level, etc.
*
* Note that for a dual problem walking back in time, "looking ahead"
* means looking towards smaller time values.
*
* The value of this number determines, how many time steps ahead the time
* step manager start to call the @p wake_up function for each time step.
*/
const unsigned int look_ahead;
/**
* This is the opposite variable to the above one. It denotes the number
* of time steps behind the present one for which we need to keep all data
* in order to do the computations on the present time level.
*
* For one step schemes (e.g. the Euler schemes, or the Crank-Nicolson
* scheme), this value will be one.
*
* The value of this number determines, how many time steps after having
* done computations on a tim level the time step manager will call the @p
* sleep function for each time step.
*/
const unsigned int look_back;
};
/**
* Enum offering the different directions in which a loop executed by @p
* do_loop may be run.
*/
enum Direction
{
/**
* Go in the forward direction.
*/
forward,
/**
* Go in the backward direction.
*/
backward
};
/**
* Constructor.
*/
TimeDependent (const TimeSteppingData &data_primal,
const TimeSteppingData &data_dual,
const TimeSteppingData &data_postprocess);
/**
* Destructor. This will delete the objects pointed to by the pointers given
* to the <tt>insert_*</tt> and @p add_timestep functions, i.e. it will
* delete the objects doing the computations on each time step.
*/
virtual ~TimeDependent ();
/**
* Add a timestep at any position. The position is a pointer to an existing
* time step object, or a null pointer denoting the end of the timestep
* sequence. If @p position is non-null, the new time step will be inserted
* before the respective element.
*
* Note that by giving an object to this function, the TimeDependent object
* assumes ownership of the object; it will therefore also take care of
* deletion of the objects its manages.
*
* There is another function, @p add_timestep, which inserts a time step at
* the end of the list.
*
* Note that this function does not change the timestep numbers stored
* within the other timestep objects, nor does it set the timestep number of
* this new timestep. This is only done upon calling the @p start_sweep
* function. In not changing the timestep numbers, it is simpler to operate
* on a space-time triangulation since one can always use the timestep
* numbers that were used in the previous sweep.
*/
void insert_timestep (const TimeStepBase *position,
TimeStepBase *new_timestep);
/**
* Just like @p insert_timestep, but insert at the end.
*
* This mechanism usually will result in a set-up loop like this
* @code
* for (i=0; i<N; ++i)
* manager.add_timestep(new MyTimeStep());
* @endcode
*/
void add_timestep (TimeStepBase *new_timestep);
/**
* Delete a timestep. This is only necessary to call, if you want to delete
* it between two sweeps; at the end of the lifetime of this object, care is
* taken automatically of deletion of the time step objects. Deletion of the
* object by the destructor is done through this function also.
*
* Note that this function does not change the timestep numbers stored
* within the other timestep objects. This is only done upon calling the @p
* start_sweep function. In not changing the timestep numbers, it is simpler
* to operate on a space-time triangulation since one can always use the
* timestep numbers that were used in the previous sweep.
*/
void delete_timestep (const unsigned int position);
/**
* Solve the primal problem; uses the functions @p init_for_primal_problem
* and @p solve_primal_problem of the TimeStepBase class through the @p
* do_loop function of this class.
*
* Look ahead and look back are determined by the @p
* timestepping_data_primal object given to the constructor.
*/
void solve_primal_problem ();
/**
* Solve the dual problem; uses the functions @p init_for_dual_problem and
* @p solve_dual_problem of the TimeStepBase class through the @p do_loop
* function of this class.
*
* Look ahead and look back are determined by the @p timestepping_data_dual
* object given to the constructor.
*/
void solve_dual_problem ();
/**
* Do a postprocessing round; uses the functions @p init_for_postprocessing
* and @p postprocess of the TimeStepBase class through the @p do_loop
* function of this class.
*
* Look ahead and look back are determined by the @p
* timestepping_data_postprocess object given to the constructor.
*/
void postprocess ();
/**
* Do a loop over all timesteps, call the @p init_function at the beginning
* and the @p loop_function of each time step. The @p timestepping_data
* determine how many timesteps in front and behind the present one the @p
* wake_up and @p sleep functions are called.
*
* To see how this function work, note that the function @p
* solve_primal_problem only consists of a call to <tt>do_loop
* (std_cxx11::bind(&TimeStepBase::init_for_primal_problem, std_cxx11::_1),
* std_cxx11::bind(&TimeStepBase::solve_primal_problem, std_cxx11::_1), timestepping_data_primal,
* forward);</tt>.
*
* Note also, that the given class from which the two functions are taken
* needs not necessarily be TimeStepBase, but it could also be a derived
* class, that is @p static_castable from a TimeStepBase. The function may
* be a virtual function (even a pure one) of that class, which should help
* if the actual class where it is implemented is one which is derived
* through virtual base classes and thus unreachable by @p static_cast from
* the TimeStepBase class.
*
* Instead of using the above form, you can equally well use
* <tt>std_cxx11::bind(&X::unary_function, std_cxx11::_1, args...)</tt> which
* lets the @p do_loop function call the given function with the specified
* parameters.
*/
template <typename InitFunctionObject, typename LoopFunctionObject>
void do_loop (InitFunctionObject init_function,
LoopFunctionObject loop_function,
const TimeSteppingData ×tepping_data,
const Direction direction);
/**
* Initialize the objects for the next sweep. This function specifically
* does the following: assign each time level the number it presently has
* within the array (which may change, if time levels are inserted or
* deleted) and transmit the number of the present sweep to these objects.
*
* It also calls the @p start_sweep function of each time step object, after
* the numbers above are set.
*
* This function is virtual, so you may overload it. You should, however not
* forget to call this function as well from your overwritten version, at
* best at the beginning of your function since this is some kind of
* "constructor-like" function, which should be called bottom-up.
*
* The default implementation of this function calls @p start_sweep on all
* time step objects.
*/
virtual void start_sweep (const unsigned int sweep_no);
/**
* Analogon to the above function, calling @p end_sweep of each time step
* object. The same applies with respect to the @p virtualness of this
* function as for the previous one.
*
* @note This function does not guarantee that @p end_sweep is called for
* successive time steps successively, rather the order of time step objects
* for which the function is called is arbitrary. You should therefore not
* assume that that function has been called for previous time steps
* already. If in multithread mode, the @p end_sweep function of several
* time steps may be called at once, so you should use synchronization
* mechanisms if your program requires so.
*/
virtual void end_sweep ();
/**
* Determine an estimate for the memory consumption (in bytes) of this
* object.
*/
std::size_t memory_consumption () const;
/**
* Exception.
*/
DeclExceptionMsg (ExcInvalidPosition,
"You cannot insert a time step at the specified position.");
protected:
/**
* Vector holding pointers to the time level objects. This is the main data
* this object operates on. Note that this object takes possession of the
* objects pointed to by the pointers in this collection.
*/
std::vector<SmartPointer<TimeStepBase,TimeDependent> > timesteps;
/**
* Number of the present sweep. This is reset by the @p start_sweep function
* called at the outset of each sweep.
*/
unsigned int sweep_no;
/**
* Some flags telling the @p solve_primal_problem function what to do. See
* the documentation of this struct for more information.
*/
const TimeSteppingData timestepping_data_primal;
/**
* Some flags telling the @p solve_dual_problem function what to do. See the
* documentation of this struct for more information.
*/
const TimeSteppingData timestepping_data_dual;
/**
* Some flags telling the @p postprocess function what to do. See the
* documentation of this struct for more information.
*/
const TimeSteppingData timestepping_data_postprocess;
private:
/**
* Do the work of <tt>end_sweep()</tt> for some timesteps only. This is
* useful in multithread mode.
*/
void end_sweep (const unsigned int begin_timestep,
const unsigned int end_timestep);
};
/**
* Base class for a time step in time dependent problems. This class provides
* barely more than the basic framework, defining the necessary virtual
* functions (namely @p sleep and @p wake_up), the interface to previous and
* following grids, and some functions to be called before a new loop over all
* time steps is started.
*
* @author Wolfgang Bangerth, 1999
*/
class TimeStepBase : public Subscriptor
{
public:
/**
* Enum denoting the type of problem which will have to be solved next.
*/
enum SolutionState
{
/**
* Solve the primal problem next.
*/
primal_problem = 0x0,
/**
* Solve the dual problem next.
*/
dual_problem = 0x1,
/**
* Perform postprocessing next.
*/
postprocess = 0x2
};
/**
* Constructor. Does nothing here apart from setting the time.
*/
TimeStepBase (const double time);
/**
* Destructor. At present, this does nothing.
*/
virtual ~TimeStepBase ();
/**
* Reconstruct all the data that is needed for this time level to work. This
* function serves to reget all the variables and data structures to work
* again after they have been send to sleep some time before, or at the
* first time we visit this time level. In particular, it is used to
* reconstruct the triangulation, degree of freedom handlers, to reload data
* vectors in case they have been stored to disk, etc.
*
* The actual implementation of this function does nothing.
*
* Since this is an important task, you should call this function from your
* own function, should you choose to overload it in your own class (which
* likely is the case), preferably at the beginning so that your function
* can take effect of the triangulation already existing.
*/
virtual void wake_up (const unsigned int);
/**
* This is the opposite function to @p wake_up. It is used to delete data or
* save it to disk after they are no more needed for the present sweep.
* Typical kinds of data for this are data vectors, degree of freedom
* handlers, triangulation objects, etc. which occupy large amounts of
* memory and may therefore be externalized.
*
* By default, this function does nothing.
*/
virtual void sleep (const unsigned int);
/**
* This function is called each time before a new sweep is started. You may
* want to set up some fields needed in the course of the computations, and
* so on. You should take good care, however, not to install large objects,
* which should be deferred until the @p wake_up function is called.
*
* A typical action of this function would be sorting out names of temporary
* files needed in the process of solving, etc.
*
* At the time this function is called, the values of @p timestep_no, @p
* sweep_no and the pointer to the previous and next time step object
* already have their correct value.
*
* The default implementation of this function does nothing.
*/
virtual void start_sweep ();
/**
* This is the analogon to the above function, but it is called at the end
* of a sweep. You will usually want to do clean-ups in this function, such
* as deleting temporary files and the like.
*/
virtual void end_sweep ();
/**
* Before the primal problem is solved on each time level, this function is
* called (i.e. before the solution takes place on the first time level). By
* default, this function sets the @p next_action variable of this class.
* You may overload this function, but you should call this function within
* your own one.
*/
virtual void init_for_primal_problem ();
/**
* Same as above, but called before a round of dual problem solves.
*/
virtual void init_for_dual_problem ();
/**
* Same as above, but called before a round of postprocessing steps.
*/
virtual void init_for_postprocessing ();
/**
* This function is called by the manager object when solving the primal
* problem on this time level is needed. It is called after the @p wake_up
* function was called and before the @p sleep function will be called.
* There is no default implementation for obvious reasons, so you have to
* overload this function.
*/
virtual void solve_primal_problem () = 0;
/**
* This function is called by the manager object when solving the dual
* problem on this time level is needed. It is called after the @p wake_up
* function was called and before the @p sleep function will be called.
* There is a default implementation doing plain nothing since some problems
* may not need solving a dual problem. However, it will abort the program
* when being called anyway, since then you should really overload the
* function.
*/
virtual void solve_dual_problem ();
/**
* This function is called by the manager object when postprocessing this
* time level is needed. It is called after the @p wake_up function was
* called and before the @p sleep function will be called. There is a
* default implementation doing plain nothing since some problems may not
* need doing a postprocess step, e.g. if everything was already done when
* solving the primal problem. However, it will abort the program when being
* called anyway, since then you should really overload the function.
*/
virtual void postprocess_timestep ();
/**
* Return the time value of this time step.
*/
double get_time () const;
/**
* Return the number of this time step. Note that this number may vary
* between different sweeps, if timesteps are added or deleted.
*/
unsigned int get_timestep_no () const;
/**
* Compute the time difference to the last time step. If this timestep is
* the first one, this function will result in an exception. Though this
* behaviour seems a bit drastic, it is appropriate in most cases since if
* there is no previous time step you will need special treatment anyway and
* this way no invalid value is returned which could lead to wrong but
* unnoticed results of your computation. (The only sensible value to return
* in that case would not be zero, since valid computation can be done with
* that, but would be a denormalized value such as @p NaN. However, there is
* not much difference in finding that the results of a computation are all
* denormalized values or in getting an exception; in the latter case you at
* least get the exact place where your problem lies.)
*/
double get_backward_timestep () const;
/**
* Return the time difference to the next time step. With regard to the case
* that there is no next time step, the same applies as for the function
* above.
*/
double get_forward_timestep () const;
/**
* Determine an estimate for the memory consumption (in bytes) of this
* object.
*
* You will want to overload this function in derived classes to compute the
* amount memory used by the derived class, and add the result of this
* function to your result.
*/
virtual std::size_t memory_consumption () const;
protected:
/**
* Pointer to the previous time step object in the list.
*/
const TimeStepBase *previous_timestep;
/**
* Pointer to the next time step object in the list.
*/
const TimeStepBase *next_timestep;
/**
* Number of the sweep we are presently in. This number is reset by the time
* level manager before a sweep is started.
*/
unsigned int sweep_no;
/**
* Number of the time step, counted from zero onwards. This number is reset
* at the start of each sweep by the time level manager, since some time
* steps may have been inserted or deleted after the previous sweep.
*/
unsigned int timestep_no;
/**
* Discrete time this level operates on.
*/
const double time;
/**
* Variable storing whether the solution of a primal or a dual problem is
* actual, or any of the other actions specified. This variable is set by
* the <tt>init_for_*</tt> functions.
*/
unsigned int next_action;
private:
/**
* Reset the pointer to the previous time step; shall only be called by the
* time level manager object.
*
* This function is called at the set-up of the manager object and whenever
* a timestep is inserted or deleted.
*/
void set_previous_timestep (const TimeStepBase *previous);
/**
* Reset the pointer to the next time step; shall only be called by the time
* level manager object.
*
* This function is called at the set-up of the manager object and whenever
* a timestep is inserted or deleted.
*/
void set_next_timestep (const TimeStepBase *next);
/**
* Set the number this time step has in the list of timesteps. This function
* is called by the time step management object at the beginning of each
* sweep, to update information which may have changed due to addition or
* deleltion of time levels.
*/
void set_timestep_no (const unsigned int step_no);
/**
* Set the number of the sweep we are presently in. This function is called
* by the time level management object at start-up time of each sweep.
*/
void set_sweep_no (const unsigned int sweep_no);
/**
* Copy constructor. I can see no reason why someone might want to use it,
* so I don't provide it. Since this class has pointer members, making it
* private prevents the compiler to provide it's own, incorrect one if
* anyone chose to copy such an object.
*/
TimeStepBase (const TimeStepBase &);
/**
* Copy operator. I can see no reason why someone might want to use it, so I
* don't provide it. Since this class has pointer members, making it private
* prevents the compiler to provide it's own, incorrect one if anyone chose
* to copy such an object.
*/
TimeStepBase &operator = (const TimeStepBase &);
// make the manager object a friend
friend class TimeDependent;
};
/**
* Namespace in which some classes are declared that encapsulate flags for the
* TimeStepBase_Tria() class. These used to be local data types of that class,
* but some compilers choked on some aspects, so we put them into a namespace
* of their own.
*
* @author Wolfgang Bangerth, 2001
*/
namespace TimeStepBase_Tria_Flags
{
/**
* This structure is used to tell the TimeStepBase_Tria() class how grids
* should be handled. It has flags defining the moments where grids shall be
* re-made and when they may be deleted. Also, one variable states whether
* grids should be kept in memory or should be deleted between to uses to
* save memory.
*/
template <int dim>
struct Flags
{
/**
* Default constructor; yields an exception, so is not really usable.
*/
Flags ();
/**
* Constructor; see the different fields for a description of the meaning
* of the parameters.
*/
Flags (const bool delete_and_rebuild_tria,
const unsigned int wakeup_level_to_build_grid,
const unsigned int sleep_level_to_delete_grid);
/**
* This flag determines whether the @p sleep and @p wake_up functions
* shall delete and rebuild the triangulation. While for small problems,
* this is not necessary, for large problems it is indispensable to save
* memory. The reason for this is that there may be several hundred time
* levels in memory, each with its own triangulation, which may require
* large amounts if there are many cells on each. Having a total of
* 100.000.000 cells on all time levels taken together is not uncommon,
* which makes this flag understandable.
*/
const bool delete_and_rebuild_tria;
/**
* This number denotes the parameter to the @p wake_up function at which
* it shall rebuild the grid. Obviously, it shall be less than or equal to
* the @p look_ahead number passed to the time step management object; if
* it is equal, then the grid is rebuilt the first time the @p wake_up
* function is called. If @p delete_and_rebuild_tria is @p false, this
* number has no meaning.
*/
const unsigned int wakeup_level_to_build_grid;
/**
* This is the opposite flag to the one above: it determines at which call
* to * @p sleep the grid shall be deleted.
*/
const unsigned int sleep_level_to_delete_grid;
};
/**
* This structure is used to tell the TimeStepBase_Tria() class how grids
* should be refined. Before we explain all the different variables, fist
* some terminology:
* <ul>
* <li> Correction: after having flagged some cells of the triangulation for
* following some given criterion, we may want to change the number of
* flagged cells on this grid according to another criterion that the number
* of cells may be only a certain fraction more or less then the number of
* cells on the previous grid. This change of refinement flags will be
* called "correction" in the sequel.
* <li> Adaption: in order to make the change between one grid and the next
* not to large, we may want to flag some additional cells on one of the two
* grids such that there are not too grave differences. This process will be
* called "adaption".
* </ul>
*
*
* <h3>Description of flags</h3>
*
* <ul>
* <li> @p max_refinement_level: Cut the refinement of cells at a given
* level. This flag does not influence the flagging of cells, so not more
* cells on the coarser levels are flagged than usual. Rather, the flags are
* all set, but when it comes to the actual refinement, the maximum
* refinement level is truncated.
*
* This option is only really useful when you want to compare global
* refinement with adaptive refinement when you don't want the latter to
* refine more than the global refinement.
*
* <li> @p first_sweep_with_correction: When using cell number correction as
* defined above, it may be worth while to start with this only in later
* sweeps, not already in the first one. If this variable is zero, then
* start with the first sweep, else with a higher one. The rationale for
* only starting later is that we do not want to block the development of
* grids at the beginning and only impose restrictions in the sweeps where
* we start to be interested in the actual results of the computations.
*
* <li> @p min_cells_for_correction: If we want a more free process of grid
* development, we may want to impose less rules for grids with few cells
* also. This variable sets a lower bound for the cell number of grids where
* corrections are to be performed.
*
* <li> @p cell_number_corridor_top: Fraction of the number of cells by
* which the number of cells of one grid may be higher than that on the
* previous grid. Common values are 10 per cent (i.e. 0.1). The naming of
* the variable results from the goal to define a target corridor for the
* number of cells after refinement has taken place.
*
* <li> @p cell_number_corridor_bottom: Fraction of the number of cells by
* which the number of cells of one grid may be lower than that on the
* previous grid. Common values are 5 per cent (i.e. 0.05). Usually this
* number will be smaller than @p cell_number_corridor_top since an increase
* of the number of cells is not harmful (though it increases the numerical
* amount of work needed to solve the problem) while a sharp decrease may
* reduce the accuracy of the final result even if the time steps computed
* before the decrease were computed to high accuracy.
*
* Note however, that if you compute the dual problem as well, then the time
* direction is reversed, so the two values defining the cell number
* corridor should be about equal.
*
* <li> @p correction_relaxations: This is a list of pairs of number with
* the following meaning: just as for @p min_cells_for_correction, it may be
* worth while to reduce the requirements upon grids if the have few cells.
* The present variable stores a list of cell numbers along with some values
* which tell us that the cell number corridor should be enlarged by a
* certain factor. For example, if this list was <tt>((100 5) (200 3) (500
* 2))</tt>, this would mean that for grids with a cell number below 100,
* the <tt>cell_number_corridor_*</tt> variables are to be multiplied by 5
* before they are applied, for cell numbers below 200 they are to be
* multiplied by 3, and so on.
*
* @p correction_relaxations is actually a vector of such list. Each entry
* in this vector denotes the relaxation rules for one sweep. The last entry
* defines the relaxation rules for all following sweeps. This scheme is
* adopted to allow for stricter corrections in later sweeps while the
* relaxations may be more generous in the first sweeps.
*
* There is a static variable @p default_correction_relaxations which you
* can use as a default value. It is an empty list and thus defines no
* relaxations.
*
* <li> @p cell_number_correction_steps: Usually, if you want the number of
* cells to be corrected, the target corridor for the cell number is
* computed and some additional cells are flagged or flags are removed. But
* since the cell number resulting after flagging and deflagging can not be
* easily computed, it will usually not be within the corridor. We therefore
* need to iteratively get to our goal. Usually, three or four iterations
* are needed, but using this variable, you can reduce the allowed number of
* iterations; breaking the loop after two iterations yields good results
* regularly. Setting the variable to zero will result in no correction
* steps at all.
*
* <li> @p mirror_flags_to_previous_grid: If a cell on the present grid is
* flagged for refinement, also flag the corresponding cell on the previous
* grid. This is useful if, for example, error indicators are computed for
* space-time cells, but are stored for the second grid only. Now, since the
* first grid has the same contributions to the indicators as the second, it
* may be useful to flag both if necessary. This is done if the present
* variable is set.
*
* <li> @p adapt_grids: adapt the present grid to the previous one in the
* sense defined above. What is actually done here is the following: if
* going from the previous to the present grid would result in double
* refinement or double coarsening of some cells, then we try to flag these
* cells for refinement or coarsening such as to avoid the double step.
* Obviously, more than double refinement of coarsening is also caught.
*
* Grid adaption can try to avoid such changes between two grids, but it can
* never promise that they don't occur. This is because the next grid may
* change the present one, but then again there may be jumps in refinement
* level between the present and the previous one; this could only be
* avoided by looping iteratively through all grids, back and forth, until
* nothing changes anymore, which is obviously impossible if there are many
* time steps with very large grids.
* </ul>
*/
template <int dim>
struct RefinementFlags
{
/**
* Typedef of a data type describing some relaxations of the correction
* process. See the general description of this class for more
* information.
*/
typedef std::vector<std::vector<std::pair<unsigned int, double> > > CorrectionRelaxations;
/**
* Default values for the relaxations: no relaxations.
*/
static CorrectionRelaxations default_correction_relaxations;
/**
* Constructor. The default values are chosen such that almost no
* restriction on the mesh refinement is imposed.
*/
RefinementFlags (const unsigned int max_refinement_level = 0,
const unsigned int first_sweep_with_correction = 0,
const unsigned int min_cells_for_correction = 0,
const double cell_number_corridor_top = (1<<dim),
const double cell_number_corridor_bottom = 1,
const CorrectionRelaxations &correction_relaxations = CorrectionRelaxations(),
const unsigned int cell_number_correction_steps = 0,
const bool mirror_flags_to_previous_grid = false,
const bool adapt_grids = false);
/**
* Maximum level of a cell in the triangulation of a time level. If it is
* set to zero, then no limit is imposed on the number of refinements a
* coarse grid cell may undergo. Usually, this field is used, if for some
* reason you want to limit refinement in an adaptive process, for example
* to avoid overly large numbers of cells or to compare with grids which
* have a certain number of refinements.
*/
const unsigned int max_refinement_level;
/**
* First sweep to perform cell number correction steps on; for sweeps
* before, cells are only flagged and no number-correction to previous
* grids is performed.
*/
const unsigned int first_sweep_with_correction;
/**
* Apply cell number correction with the previous time level only if there
* are more than this number of cells.
*/
const unsigned int min_cells_for_correction;
/**
* Fraction by which the number of cells on a time level may differ from
* the number on the previous time level (first: top deviation, second:
* bottom deviation).
*/
const double cell_number_corridor_top;
/**
* @ref cell_number_corridor_top
*/
const double cell_number_corridor_bottom;
/**
* List of relaxations to the correction step.
*/
const std::vector<std::vector<std::pair<unsigned int,double> > > correction_relaxations;
/**
* Number of iterations to be performed to adjust the number of cells on a
* time level to those on the previous one. Zero means: do no such
* iteration.
*/
const unsigned int cell_number_correction_steps;
/**
* Flag all cells which are flagged on this timestep for refinement on the
* previous one also. This is useful in case the error indicator was
* computed by integration over time-space cells, but are now associated
* to a grid on a discrete time level. Since the error contribution comes
* from both grids, however, it is appropriate to refine both grids.
*
* Since the previous grid does not mirror the flags to the one before it,
* this does not lead to an almost infinite growth of cell numbers. You
* should use this flag with cell number correction switched on only,
* however.
*
* Mirroring is done after cell number correction is done, but before grid
* adaption, so the cell number on this grid is not noticeably influenced
* by the cells flagged additionally on the previous grid.
*/
const bool mirror_flags_to_previous_grid;
/**
* Adapt this grid to the previous one.
*/
const bool adapt_grids;
/**
* Exception
*/
DeclException1 (ExcInvalidValue,
double,
<< "The value " << arg1
<< " for the cell number corridor does not fulfill "
"its natural requirements.");
};
/**
* Structure given to the actual refinement function, telling it which
* thresholds to take for coarsening and refinement. The actual refinement
* criteria are loaded by calling the virtual function @p
* get_tria_refinement_criteria.
*/
template <int dim>
struct RefinementData
{
/**
* Constructor
*/
RefinementData (const double refinement_threshold,
const double coarsening_threshold=0);
/**
* Threshold for refinement: cells having a larger value will be refined
* (at least in the first round; subsequent steps of the refinement
* process may flag other cells as well or remove the flag from cells with
* a criterion higher than this threshold).
*/
const double refinement_threshold;
/**
* Same threshold for coarsening: cells with a smaller threshold will be
* coarsened if possible.
*/
const double coarsening_threshold;
/**
* Exception
*/
DeclException1 (ExcInvalidValue,
double,
<< "The value " << arg1
<< " for the cell refinement thresholds does not fulfill "
"its natural requirements.");
};
}
/**
* Specialisation of TimeStepBase which addresses some aspects of grid
* handling. In particular, this class is thought to make handling of grids
* available that are adaptively refined on each time step separately or with
* a loose coupling between time steps. It also takes care of deleting and
* rebuilding grids when memory resources are a point, through the @p sleep
* and @p wake_up functions declared in the base class.
*
* In addition to that, it offers functions which do some rather hairy
* refinement rules for time dependent problems, trying to avoid too much
* change in the grids between subsequent time levels, while also trying to
* retain the freedom of refining each grid separately. There are lots of
* flags and numbers controlling this function, which might drastically change
* the behaviour of the function -- see the description of the flags for
* further information.
*
* @author Wolfgang Bangerth, 1999; large parts taken from the wave program,
* by Wolfgang Bangerth 1998
*/
template <int dim>
class TimeStepBase_Tria : public TimeStepBase
{
public:
/**
* Typedef the data types of the TimeStepBase_Tria_Flags() namespace into
* local scope.
*/
typedef typename TimeStepBase_Tria_Flags::Flags<dim> Flags;
typedef typename TimeStepBase_Tria_Flags::RefinementFlags<dim> RefinementFlags;
typedef typename TimeStepBase_Tria_Flags::RefinementData<dim> RefinementData;
/**
* Extension of the enum in the base class denoting the next action to be
* done.
*/
enum SolutionState
{
/**
* Perform grid refinement next.
*/
grid_refinement = 0x1000
};
/**
* Default constructor. Does nothing but throws an exception. We need to
* have such a constructor in order to satisfy the needs of derived classes,
* which take this class as a virtual base class and don't need to call this
* constructor of they are not terminal classes. The compiler would like to
* know a constructor to call anyway since it can't know that the class is
* not terminal.
*/
TimeStepBase_Tria ();
/**
* Constructor. Takes a coarse grid from which the grids on this time level
* will be derived and some flags steering the behaviour of this object.
*
* The ownership of the coarse grid stays with the creator of this object.
* However, it is locked from destruction to guarantee the lifetime of the
* coarse grid is longer than it is needed by this object.
*
* You need to give the general flags structure to this function since it is
* needed anyway; the refinement flags can be omitted if you do not intend
* to call the refinement function of this class.
*/
TimeStepBase_Tria (const double time,
const Triangulation<dim, dim> &coarse_grid,
const Flags &flags,
const RefinementFlags &refinement_flags = RefinementFlags());
/**
* Destructor. At present, this does not more than releasing the lock on the
* coarse grid triangulation given to the constructor.
*/
virtual ~TimeStepBase_Tria ();
/**
* Reconstruct all the data that is needed for this time level to work. This
* function serves to reget all the variables and data structures to work
* again after they have been send to sleep some time before, or at the
* first time we visit this time level. In particular, it is used to
* reconstruct the triangulation, degree of freedom handlers, to reload data
* vectors in case they have been stored to disk, etc. By default, this
* function rebuilds the triangulation if the respective flag has been set
* to destroy it in the @p sleep function. It does so also the first time we
* hit this function and @p wakeup_level equals
* <tt>flags.wakeup_level_to_build_grid</tt>, independently of the value of
* the mentioned flag. (Actually, it does so whenever the triangulation
* pointer equals the Null pointer and the value of @p wakeup_level is
* right.)
*
* Since this is an important task, you should call this function from your
* own function, should you choose to overload it in your own class (which
* likely is the case), preferably at the beginning so that your function
* can take effect of the triangulation already existing.
*/
virtual void wake_up (const unsigned int wakeup_level);
/**
* This is the opposite function to @p wake_up. It is used to delete data or
* save it to disk after they are no more needed for the present sweep.
* Typical kinds of data for this are data vectors, degree of freedom
* handlers, triangulation objects, etc. which occupy large amounts of
* memory and may therefore be externalized.
*
* By default, if the user specified so in the flags for this object, the
* triangulation is deleted and the refinement history saved such that the
* respective @p wake_up function can rebuild it. You should therefore call
* this function from your overloaded version, preferably at the end so that
* your function can use the triangulation as long as you need it.
*/
virtual void sleep (const unsigned int);
/**
* Do the refinement according to the flags passed to the constructor of
* this object and the data passed to this function. For a description of
* the working of this function refer to the general documentation of this
* class.
*
* In fact, this function does not actually refine or coarsen the
* triangulation, but only sets the respective flags. This is done because
* usually you will not need the grid immediately afterwards but only in the
* next sweep, so it suffices to store the flags and rebuild it the next
* time we need it. Also, it may be that the next time step would like to
* add or delete some flags, so we have to wait anyway with the use of this
* grid.
*/
void refine_grid (const RefinementData data);
/**
* Respective init function for the refinement loop; does nothing in the
* default implementation, apart from setting @p next_action to @p
* grid_refinement but can be overloaded.
*/
virtual void init_for_refinement ();
/**
* Virtual function that should fill the vector with the refinement criteria
* for the present triangulation. It is used within the @p refine_grid
* function to get the criteria for the present time step, since they can't
* be passed through its argument when using the loop of the time step
* management object.
*/
virtual void get_tria_refinement_criteria (Vector<float> &criteria) const = 0;
/**
* The refinement flags of the triangulation are stored in a local variable
* thus allowing a restoration. The coarsening flags are also stored.
*/
void save_refine_flags ();
/**
* Determine an estimate for the memory consumption (in bytes) of this
* object.
*
* You will want to overload this function in derived classes to compute the
* amount memory used by the derived class, and add the result of this
* function to your result.
*/
virtual std::size_t memory_consumption () const;
/**
* Exception
*/
DeclExceptionMsg (ExcGridNotDeleted,
"When calling restore_grid(), you must have previously "
"deleted the triangulation.");
protected:
/**
* Triangulation used at this time level. Since this is something that every
* time stepping scheme needs to have, we can safely put it into the base
* class. Note that the triangulation is frequently deleted and rebuilt by
* the functions @p sleep and @p wake_up to save memory, if such a behaviour
* is specified in the @p flags structure.
*/
SmartPointer<Triangulation<dim, dim>,TimeStepBase_Tria<dim> > tria;
/**
* Pointer to a grid which is to be used as the coarse grid for this time
* level. This pointer is set through the constructor; ownership remains
* with the owner of this management object.
*/
SmartPointer<const Triangulation<dim, dim>,TimeStepBase_Tria<dim> > coarse_grid;
/**
* Some flags about how this time level shall behave. See the documentation
* of this struct to find out more about that.
*/
const Flags flags;
/**
* Flags controlling the refinement process; see the documentation of the
* respective structure for more information.
*/
const RefinementFlags refinement_flags;
private:
/**
* Vectors holding the refinement and coarsening flags of the different
* sweeps on this time level. The vectors therefore hold the history of the
* grid.
*/
std::vector<std::vector<bool> > refine_flags;
/**
* @ref refine_flags
*/
std::vector<std::vector<bool> > coarsen_flags;
/**
* Restore the grid according to the saved data. For this, the coarse grid
* is copied and the grid is stepwise rebuilt using the saved flags.
*/
void restore_grid ();
};
/*----------------------------- template functions ------------------------------*/
template <typename InitFunctionObject, typename LoopFunctionObject>
void TimeDependent::do_loop (InitFunctionObject init_function,
LoopFunctionObject loop_function,
const TimeSteppingData ×tepping_data,
const Direction direction)
{
// the following functions looks quite
// disrupted due to the recurring switches
// for forward and backward running loops.
//
// I chose to switch at every place where
// it is needed, since it is so easy
// to overlook something when you change
// some code at one place when it needs
// to be changed at a second place, here
// for the other direction, also.
const unsigned int n_timesteps = timesteps.size();
// initialize the time steps for
// a round of this loop
for (unsigned int step=0; step<n_timesteps; ++step)
switch (direction)
{
case forward:
init_function ((&*timesteps[step]));
break;
case backward:
init_function ((&*timesteps[n_timesteps-step-1]));
break;
};
// wake up the first few time levels
for (int step=-timestepping_data.look_ahead; step<0; ++step)
for (int look_ahead=0;
look_ahead<=static_cast<int>(timestepping_data.look_ahead); ++look_ahead)
switch (direction)
{
case forward:
if (step+look_ahead >= 0)
timesteps[step+look_ahead]->wake_up(look_ahead);
break;
case backward:
if (n_timesteps-(step+look_ahead) < n_timesteps)
timesteps[n_timesteps-(step+look_ahead)]->wake_up(look_ahead);
break;
};
for (unsigned int step=0; step<n_timesteps; ++step)
{
// first thing: wake up the
// timesteps ahead as necessary
for (unsigned int look_ahead=0;
look_ahead<=timestepping_data.look_ahead; ++look_ahead)
switch (direction)
{
case forward:
if (step+look_ahead < n_timesteps)
timesteps[step+look_ahead]->wake_up(look_ahead);
break;
case backward:
if (n_timesteps > (step+look_ahead))
timesteps[n_timesteps-(step+look_ahead)-1]->wake_up(look_ahead);
break;
};
// actually do the work
switch (direction)
{
case forward:
loop_function ((&*timesteps[step]));
break;
case backward:
loop_function ((&*timesteps[n_timesteps-step-1]));
break;
};
// let the timesteps behind sleep
for (unsigned int look_back=0;
look_back<=timestepping_data.look_back; ++look_back)
switch (direction)
{
case forward:
if (step>=look_back)
timesteps[step-look_back]->sleep(look_back);
break;
case backward:
if (n_timesteps-(step-look_back) <= n_timesteps)
timesteps[n_timesteps-(step-look_back)-1]->sleep(look_back);
break;
};
};
// make the last few timesteps sleep
for (int step=n_timesteps;
step<static_cast<int>(n_timesteps+timestepping_data.look_back); ++step)
for (int look_back=0;
look_back<=static_cast<int>(timestepping_data.look_back); ++look_back)
switch (direction)
{
case forward:
if ((step-look_back >= 0)
&&
(step-look_back < static_cast<int>(n_timesteps)))
timesteps[step-look_back]->sleep(look_back);
break;
case backward:
if ((step-look_back >= 0)
&&
(step-look_back < static_cast<int>(n_timesteps)))
timesteps[n_timesteps-(step-look_back)-1]->sleep(look_back);
break;
};
}
DEAL_II_NAMESPACE_CLOSE
/*---------------------------- time-dependent.h ---------------------------*/
#endif
/*---------------------------- time-dependent.h ---------------------------*/
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