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//
// Copyright (C) 2001 - 2017 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------
#ifndef dealii__grid_tools_H
#define dealii__grid_tools_H
#include <deal.II/base/config.h>
#include <deal.II/base/geometry_info.h>
#include <deal.II/dofs/dof_handler.h>
#include <deal.II/fe/mapping.h>
#include <deal.II/fe/mapping_q1.h>
#include <deal.II/grid/tria.h>
#include <deal.II/grid/tria_accessor.h>
#include <deal.II/grid/tria_iterator.h>
#include <deal.II/hp/dof_handler.h>
#include <bitset>
#include <list>
#include <set>
DEAL_II_NAMESPACE_OPEN
namespace parallel
{
namespace distributed
{
template <int, int> class Triangulation;
}
}
namespace hp
{
template <int, int> class MappingCollection;
}
class SparsityPattern;
namespace internal
{
template<int dim, int spacedim, class MeshType>
class ActiveCellIterator
{
public:
typedef typename MeshType::active_cell_iterator type;
};
template<int dim, int spacedim>
class ActiveCellIterator<dim, spacedim, dealii::DoFHandler<dim, spacedim> >
{
public:
#ifndef _MSC_VER
typedef typename dealii::DoFHandler<dim, spacedim>::active_cell_iterator type;
#else
typedef TriaActiveIterator < dealii::DoFCellAccessor < dealii::DoFHandler<dim, spacedim>, false > > type;
#endif
};
template<int dim, int spacedim>
class ActiveCellIterator<dim, spacedim, dealii::hp::DoFHandler<dim, spacedim> >
{
public:
#ifndef _MSC_VER
typedef typename dealii::hp::DoFHandler<dim, spacedim>::active_cell_iterator type;
#else
typedef TriaActiveIterator < dealii::DoFCellAccessor < dealii::hp::DoFHandler<dim, spacedim>, false > > type;
#endif
};
}
/**
* This namespace is a collection of algorithms working on triangulations,
* such as shifting or rotating triangulations, but also finding a cell that
* contains a given point. See the descriptions of the individual functions
* for more information.
*
* @ingroup grid
*/
namespace GridTools
{
/**
* @name Information about meshes and cells
*/
/*@{*/
/**
* Return the diameter of a triangulation. The diameter is computed using
* only the vertices, i.e. if the diameter should be larger than the maximal
* distance between boundary vertices due to a higher order mapping, then
* this function will not catch this.
*/
template <int dim, int spacedim>
double diameter (const Triangulation<dim, spacedim> &tria);
/**
* Compute the volume (i.e. the dim-dimensional measure) of the
* triangulation. We compute the measure using the integral $\sum_K \int_K 1
* \; dx$ where $K$ are the cells of the given triangulation. The integral
* is approximated via quadrature for which we need the mapping argument.
*
* If the triangulation is a dim-dimensional one embedded in a higher
* dimensional space of dimension spacedim, then the value returned is the
* dim-dimensional measure. For example, for a two-dimensional triangulation
* in three-dimensional space, the value returned is the area of the surface
* so described. (This obviously makes sense since the spacedim-dimensional
* measure of a dim-dimensional triangulation would always be zero if dim @<
* spacedim.
*
* This function also works for objects of type
* parallel::distributed::Triangulation, in which case the function is a
* collective operation.
*
* @param tria The triangulation.
* @param mapping An optional argument used to denote the mapping that
* should be used when describing whether cells are bounded by straight or
* curved faces. The default is to use a $Q_1$ mapping, which corresponds to
* straight lines bounding the cells.
* @return The dim-dimensional measure of the domain described by the
* triangulation, as discussed above.
*/
template <int dim, int spacedim>
double volume (const Triangulation<dim,spacedim> &tria,
const Mapping<dim,spacedim> &mapping = (StaticMappingQ1<dim,spacedim>::mapping));
/**
* Return the diameter of the smallest active cell of a triangulation. See
* step-24 for an example of use of this function.
*/
template <int dim, int spacedim>
double
minimal_cell_diameter (const Triangulation<dim, spacedim> &triangulation);
/**
* Return the diameter of the largest active cell of a triangulation.
*/
template <int dim, int spacedim>
double
maximal_cell_diameter (const Triangulation<dim, spacedim> &triangulation);
/**
* Given a list of vertices (typically obtained using
* Triangulation::get_vertices) as the first, and a list of vertex indices
* that characterize a single cell as the second argument, return the
* measure (area, volume) of this cell. If this is a real cell, then you can
* get the same result using <code>cell-@>measure()</code>, but this
* function also works for cells that do not exist except that you make it
* up by naming its vertices from the list.
*/
template <int dim>
double cell_measure (const std::vector<Point<dim> > &all_vertices,
const unsigned int (&vertex_indices)[GeometryInfo<dim>::vertices_per_cell]);
/**
* A version of the last function that can accept input for nonzero
* codimension cases. This function only exists to aid generic programming
* and calling it will just raise an exception.
*/
template <int dim, typename T>
double cell_measure (const T &, ...);
/*@}*/
/**
* @name Functions supporting the creation of meshes
*/
/*@{*/
/**
* Remove vertices that are not referenced by any of the cells. This
* function is called by all <tt>GridIn::read_*</tt> functions to eliminate
* vertices that are listed in the input files but are not used by the cells
* in the input file. While these vertices should not be in the input from
* the beginning, they sometimes are, most often when some cells have been
* removed by hand without wanting to update the vertex lists, as they might
* be lengthy.
*
* This function is called by all <tt>GridIn::read_*</tt> functions as the
* triangulation class requires them to be called with used vertices only.
* This is so, since the vertices are copied verbatim by that class, so we
* have to eliminate unused vertices beforehand.
*
* Not implemented for the codimension one case.
*/
template <int dim, int spacedim>
void delete_unused_vertices (std::vector<Point<spacedim> > &vertices,
std::vector<CellData<dim> > &cells,
SubCellData &subcelldata);
/**
* Remove vertices that are duplicated, due to the input of a structured
* grid, for example. If these vertices are not removed, the faces bounded
* by these vertices become part of the boundary, even if they are in the
* interior of the mesh.
*
* This function is called by some <tt>GridIn::read_*</tt> functions. Only
* the vertices with indices in @p considered_vertices are tested for
* equality. This speeds up the algorithm, which is quadratic and thus quite
* slow to begin with. However, if you wish to consider all vertices, simply
* pass an empty vector.
*
* Two vertices are considered equal if their difference in each coordinate
* direction is less than @p tol.
*/
template <int dim, int spacedim>
void delete_duplicated_vertices (std::vector<Point<spacedim> > &all_vertices,
std::vector<CellData<dim> > &cells,
SubCellData &subcelldata,
std::vector<unsigned int> &considered_vertices,
const double tol=1e-12);
/*@}*/
/**
* @name Rotating, stretching and otherwise transforming meshes
*/
/*@{*/
/**
* Transform the vertices of the given triangulation by applying the
* function object provided as first argument to all its vertices.
*
* The transformation given as argument is used to transform each vertex.
* Its respective type has to offer a function-like syntax, i.e. the
* predicate is either an object of a type that has an <tt>operator()</tt>,
* or it is a pointer to the function. In either case, argument and return
* value have to be of type <tt>Point@<spacedim@></tt>.
*
* @note If you are using a parallel::distributed::Triangulation you will
* have hanging nodes in your local Triangulation even if your "global" mesh
* has no hanging nodes. This will cause issues with wrong positioning of
* hanging nodes in ghost cells if you call the current functions: The
* vertices of all locally owned cells will be correct, but the vertices of
* some ghost cells may not. This means that computations like
* KellyErrorEstimator may give wrong answers. A safe approach is to use
* this function prior to any refinement in parallel, if that is possible,
* but not after you refine the mesh.
*
* This function is used in the "Possibilities for extensions" section of
* step-38. It is also used in step-49 and step-53.
*/
template <int dim, typename Transformation, int spacedim>
void transform (const Transformation &transformation,
Triangulation<dim,spacedim> &triangulation);
/**
* Shift each vertex of the triangulation by the given shift vector. This
* function uses the transform() function above, so the requirements on the
* triangulation stated there hold for this function as well.
*/
template <int dim, int spacedim>
void shift (const Tensor<1,spacedim> &shift_vector,
Triangulation<dim,spacedim> &triangulation);
/**
* Rotate all vertices of the given two-dimensional triangulation in
* counter-clockwise sense around the origin of the coordinate system by the
* given angle (given in radians, rather than degrees). This function uses
* the transform() function above, so the requirements on the triangulation
* stated there hold for this function as well.
*/
void rotate (const double angle,
Triangulation<2> &triangulation);
/**
* Rotate all vertices of the given @p triangulation in counter-clockwise
* direction around the axis with the given index. Otherwise like the
* function above.
*
* @param[in] angle Angle in radians to rotate the Triangulation by.
* @param[in] axis Index of the coordinate axis to rotate around, keeping
* that coordinate fixed (0=x axis, 1=y axis, 2=z axis).
* @param[in,out] triangulation The Triangulation object to rotate.
*
* @note Implemented for dim=1, 2, and 3.
*/
template<int dim>
void
rotate (const double angle,
const unsigned int axis,
Triangulation<dim,3> &triangulation);
/**
* Transform the given triangulation smoothly to a different domain where,
* typically, each of the vertices at the boundary of the triangulation is
* mapped to the corresponding points in the @p new_points map.
*
* The unknown displacement field $u_d(\mathbf x)$ in direction $d$ is obtained from
* the minimization problem
* \f[
* \min\, \int
* \frac{1}{2}
* c(\mathbf x)
* \mathbf \nabla u_d(\mathbf x) \cdot
* \mathbf \nabla u_d(\mathbf x)
* \,\rm d x
* \f]
* subject to prescribed constraints. The minimizer is obtained by solving the Laplace equation
* of the dim components of a displacement field that maps the current
* domain into one described by @p new_points . Linear finite elements with
* four Gaussian quadrature points in each direction are used. The difference
* between the vertex positions specified in @p new_points and their current
* value in @p tria therefore represents the prescribed values of this
* displacement field at the boundary of the domain, or more precisely at all
* of those locations for which @p new_points provides values (which may be
* at part of the boundary, or even in the interior of the domain). The
* function then evaluates this displacement field at each unconstrained
* vertex and uses it to place the mapped vertex where the displacement
* field locates it. Because the solution of the Laplace equation is smooth,
* this guarantees a smooth mapping from the old domain to the new one.
*
* @param[in] new_points The locations where a subset of the existing
* vertices are to be placed. Typically, this would be a map from the vertex
* indices of all nodes on the boundary to their new locations, thus
* completely specifying the geometry of the mapped domain. However, it may
* also include interior points if necessary and it does not need to include
* all boundary vertices (although you then lose control over the exact
* shape of the mapped domain).
*
* @param[in,out] tria The Triangulation object. This object is changed in-
* place, i.e., the previous locations of vertices are overwritten.
*
* @param[in] coefficient An optional coefficient for the Laplace problem.
* Larger values make cells less prone to deformation (effectively
* increasing their stiffness). The coefficient is evaluated in the
* coordinate system of the old, undeformed configuration of the
* triangulation as input, i.e., before the transformation is applied.
* Should this function be provided, sensible results can only be expected
* if all coefficients are positive.
*
* @param[in] solve_for_absolute_positions If set to <code>true</code>, the
* minimization problem is formulated with respect to the final vertex positions
* as opposed to their displacement. The two formulations are equivalent for
* the homogeneous problem (default value of @p coefficient), but they
* result in very different mesh motion otherwise. Since in most cases one will
* be using a non-constant coefficient in displacement formulation, the default
* value of this parameter is <code>false</code>.
*
* @note This function is not currently implemented for the 1d case.
*/
template <int dim>
void laplace_transform (const std::map<unsigned int,Point<dim> > &new_points,
Triangulation<dim> &tria,
const Function<dim,double> *coefficient = 0,
const bool solve_for_absolute_positions = false);
/**
* Return a std::map with all vertices of faces located in the boundary
*
* @param[in] tria The Triangulation object.
*/
template <int dim, int spacedim>
std::map<unsigned int,Point<spacedim> >
get_all_vertices_at_boundary (const Triangulation<dim, spacedim> &tria);
/**
* Scale the entire triangulation by the given factor. To preserve the
* orientation of the triangulation, the factor must be positive.
*
* This function uses the transform() function above, so the requirements on
* the triangulation stated there hold for this function as well.
*/
template <int dim, int spacedim>
void scale (const double scaling_factor,
Triangulation<dim, spacedim> &triangulation);
/**
* Distort the given triangulation by randomly moving around all the
* vertices of the grid. The direction of movement of each vertex is
* random, while the length of the shift vector has a value of @p factor
* times the minimal length of the active edges adjacent to this vertex.
* Note that @p factor should obviously be well below <tt>0.5</tt>.
*
* If @p keep_boundary is set to @p true (which is the default), then
* boundary vertices are not moved.
*/
template <int dim, int spacedim>
void distort_random (const double factor,
Triangulation<dim, spacedim> &triangulation,
const bool keep_boundary=true);
/**
* Remove hanging nodes from a grid. If the @p isotropic parameter is set
* to @p false (default) this function detects cells with hanging nodes and
* refines the neighbours in the direction that removes hanging nodes.
* If the @p isotropic parameter is set
* to @p true, the neighbours refinement is made in each directions.
* In order to remove all hanging nodes this procedure has to be repeated:
* this could require a large number of iterations.
* To avoid this a max number (@p max_iterations) of iteration is provided.
*
* Consider the following grid:
* @image html remove_hanging_nodes-hanging.png
*
* @p isotropic == @p false would return:
* @image html remove_hanging_nodes-aniso.png
*
* @p isotropic == @p true would return:
* @image html remove_hanging_nodes-isotro.png
*
* @param[in,out] tria Triangulation to refine.
*
* @param[in] isotropic If true refine cells in each directions, otherwise
* (default value) refine the cell in the direction that removes hanging node.
*
* @param[in] max_iterations At each step only closest cells to hanging nodes
* are refined. The code may require a lot of iterations to remove all
* hanging nodes. @p max_iterations is the maximum number of iteration
* allowed. If @p max_iterations == numbers::invalid_unsigned_int this
* function continues refining until there are no hanging nodes.
*
* @note In the case of parallel codes, this function should be combined
* with GridGenerator::flatten_triangulation.
*
* @author Mauro Bardelloni, Luca Heltai, Andrea Mola, 2016
*/
template<int dim, int spacedim>
void
remove_hanging_nodes( Triangulation<dim,spacedim> &tria,
const bool isotropic = false,
const unsigned int max_iterations = 100);
/**
* Refine a mesh anisotropically such that the resulting mesh is composed by
* cells with maximum ratio between dimensions less than @p max_ratio.
* This procedure requires an algorithm that may not terminate. Consequently,
* it is possible to set a maximum number of iterations through the
* @p max_iterations parameter.
*
* Starting from a cell like this:
* @image html remove_anisotropy-coarse.png
*
* This function would return:
* @image html remove_anisotropy-refined.png
*
* @param[in,out] tria Triangulation to refine.
*
* @param[in] max_ratio Maximum value allowed among the ratio between
* the dimensions of each cell.
*
* @param[in] max_iterations Maximum number of iterations allowed.
*
* @note In the case of parallel codes, this function should be combined
* with GridGenerator::flatten_triangulation and GridTools::remove_hanging_nodes.
*
* @author Mauro Bardelloni, Luca Heltai, Andrea Mola, 2016
*/
template<int dim, int spacedim>
void
remove_anisotropy( Triangulation<dim,spacedim> &tria,
const double max_ratio = 1.6180339887,
const unsigned int max_iterations = 5);
/*@}*/
/**
* @name Finding cells and vertices of a triangulation
*/
/*@{*/
/**
* Find and return the number of the used vertex in a given mesh that is
* located closest to a given point.
*
* @param mesh A variable of a type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* @param p The point for which we want to find the closest vertex.
* @return The index of the closest vertex found.
*
* @author Ralf B. Schulz, 2006
*/
template <int dim, template <int, int> class MeshType, int spacedim>
unsigned int
find_closest_vertex (const MeshType<dim, spacedim> &mesh,
const Point<spacedim> &p);
/**
* Find and return a vector of iterators to active cells that surround a
* given vertex with index @p vertex_index.
*
* For locally refined grids, the vertex itself might not be a vertex of all
* adjacent cells that are returned. However, it will always be either a
* vertex of a cell or be a hanging node located on a face or an edge of it.
*
* @param container A variable of a type that satisfies the requirements of
* the
* @ref ConceptMeshType "MeshType concept".
* @param vertex_index The index of the vertex for which we try to find
* adjacent cells.
* @return A vector of cells that lie adjacent to the given vertex.
*
* @note If the point requested does not lie in any of the cells of the mesh
* given, then this function throws an exception of type
* GridTools::ExcPointNotFound. You can catch this exception and decide what
* to do in that case.
*
* @note It isn't entirely clear at this time whether the function does the
* right thing with anisotropically refined meshes. It needs to be checked
* for this case.
*/
template<int dim, template <int, int> class MeshType, int spacedim>
#ifndef _MSC_VER
std::vector<typename MeshType<dim, spacedim>::active_cell_iterator>
#else
std::vector<typename dealii::internal::ActiveCellIterator<dim, spacedim, MeshType<dim, spacedim> >::type>
#endif
find_cells_adjacent_to_vertex (const MeshType<dim,spacedim> &container,
const unsigned int vertex_index);
/**
* Find and return an iterator to the active cell that surrounds a given
* point.
*
* This is solely a wrapper function for the function of same name below. A
* Q1 mapping is used for the boundary, and the iterator to the cell in
* which the point resides is returned.
*
* It is recommended to use the other version of this function, as it
* simultaneously delivers the local coordinate of the given point without
* additional computational cost.
*
* @param mesh A variable of a type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* @param p The point for which we want to find the surrounding cell.
* @return An iterator into the mesh that points to the surrounding cell.
*
* @note If the point requested does not lie in any of the cells of the mesh
* given, then this function throws an exception of type
* GridTools::ExcPointNotFound. You can catch this exception and decide what
* to do in that case.
*
* @note When applied to a triangulation or DoF handler object based on a
* parallel::distributed::Triangulation object, the cell returned may in
* fact be a ghost or artificial cell (see
* @ref GlossArtificialCell
* and
* @ref GlossGhostCell).
* If so, many of the operations one may want to do on this cell (e.g.,
* evaluating the solution) may not be possible and you will have to decide
* what to do in that case.
*/
template <int dim, template <int,int> class MeshType, int spacedim>
#ifndef _MSC_VER
typename MeshType<dim,spacedim>::active_cell_iterator
#else
typename dealii::internal::ActiveCellIterator<dim, spacedim, MeshType<dim, spacedim> >::type
#endif
find_active_cell_around_point (const MeshType<dim,spacedim> &mesh,
const Point<spacedim> &p);
/**
* Find and return an iterator to the active cell that surrounds a given
* point @p p.
*
* The algorithm used in this function proceeds by first looking for vertex
* located closest to the given point, see find_closest_vertex(). Secondly,
* all adjacent cells to this point are found in the mesh, see
* find_cells_adjacent_to_vertex(). Lastly, for each of these cells, it is
* tested whether the point is inside. This check is performed using
* arbitrary boundary mappings. Still, it is possible that due to roundoff
* errors, the point cannot be located exactly inside the unit cell. In this
* case, even points at a very small distance outside the unit cell are
* allowed.
*
* If a point lies on the boundary of two or more cells, then the algorithm
* tries to identify the cell that is of highest refinement level.
*
* @param mapping The mapping used to determine whether the given point is
* inside a given cell.
* @param mesh A variable of a type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* @param p The point for which we want to find the surrounding cell.
* @return An pair of an iterators into the mesh that points to the
* surrounding cell, and of the coordinates of that point inside the cell in
* the reference coordinates of that cell. This local position might be
* located slightly outside an actual unit cell, due to numerical roundoff.
* Therefore, the point returned by this function should be projected onto
* the unit cell, using GeometryInfo::project_to_unit_cell(). This is not
* automatically performed by the algorithm.
*
* @note If the point requested does not lie in any of the cells of the mesh
* given, then this function throws an exception of type
* GridTools::ExcPointNotFound. You can catch this exception and decide what
* to do in that case.
*
* @note When applied to a triangulation or DoF handler object based on a
* parallel::distributed::Triangulation object, the cell returned may in
* fact be a ghost or artificial cell (see
* @ref GlossArtificialCell
* and
* @ref GlossGhostCell).
* If so, many of the operations one may want to do on this cell (e.g.,
* evaluating the solution) may not be possible and you will have to decide
* what to do in that case.
*/
template <int dim, template<int, int> class MeshType, int spacedim>
#ifndef _MSC_VER
std::pair<typename MeshType<dim, spacedim>::active_cell_iterator, Point<dim> >
#else
std::pair<typename dealii::internal::ActiveCellIterator<dim, spacedim, MeshType<dim, spacedim> >::type, Point<dim> >
#endif
find_active_cell_around_point (const Mapping<dim,spacedim> &mapping,
const MeshType<dim,spacedim> &mesh,
const Point<spacedim> &p);
/**
* A version of the previous function where we use that mapping on a given
* cell that corresponds to the active finite element index of that cell.
* This is obviously only useful for hp problems, since the active finite
* element index for all other DoF handlers is always zero.
*
* @note If the point requested does not lie in any of the cells of the mesh
* given, then this function throws an exception of type
* GridTools::ExcPointNotFound. You can catch this exception and decide what
* to do in that case.
*
* @note When applied to a triangulation or DoF handler object based on a
* parallel::distributed::Triangulation object, the cell returned may in
* fact be a ghost or artificial cell (see
* @ref GlossArtificialCell
* and
* @ref GlossGhostCell).
* If so, many of the operations one may want to do on this cell (e.g.,
* evaluating the solution) may not be possible and you will have to decide
* what to do in that case.
*/
template <int dim, int spacedim>
std::pair<typename hp::DoFHandler<dim, spacedim>::active_cell_iterator, Point<dim> >
find_active_cell_around_point (const hp::MappingCollection<dim,spacedim> &mapping,
const hp::DoFHandler<dim,spacedim> &mesh,
const Point<spacedim> &p);
/**
* Return a list of all descendants of the given cell that are active. For
* example, if the current cell is once refined but none of its children are
* any further refined, then the returned list will contain all its
* children.
*
* If the current cell is already active, then the returned list is empty
* (because the cell has no children that may be active).
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* @param cell An iterator pointing to a cell of the mesh.
* @return A list of active descendants of the given cell
*
* @note Since in C++ the MeshType template argument can not be deduced from
* a function call, you will have to specify it after the function name, as
* for example in
* @code
* GridTools::get_active_child_cells<DoFHandler<dim> > (cell)
* @endcode
*/
template <class MeshType>
std::vector<typename MeshType::active_cell_iterator>
get_active_child_cells (const typename MeshType::cell_iterator &cell);
/**
* Extract the active cells around a given cell @p cell and return them in
* the vector @p active_neighbors.
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* @param[in] cell An iterator pointing to a cell of the mesh.
* @param[out] active_neighbors A list of active descendants of the given
* cell
*/
template <class MeshType>
void
get_active_neighbors (const typename MeshType::active_cell_iterator &cell,
std::vector<typename MeshType::active_cell_iterator> &active_neighbors);
/**
* Extract and return the active cell layer around a subdomain (set of
* active cells) in the @p mesh (i.e. those that share a common set of
* vertices with the subdomain but are not a part of it). Here, the
* "subdomain" consists of exactly all of those cells for which the @p
* predicate returns @p true.
*
* An example of a custom predicate is one that checks for a given material
* id
* @code
* template<int dim>
* bool
* pred_mat_id(const typename Triangulation<dim>::active_cell_iterator & cell)
* {
* return cell->material_id() == 1;
* }
* @endcode
* and we can then extract the layer of cells around this material with the
* following call:
* @code
* GridTools::compute_active_cell_halo_layer(tria, pred_mat_id<dim>);
* @endcode
*
* Predicates that are frequently useful can be found in namespace
* IteratorFilters. For example, it is possible to extracting a layer based
* on material id
* @code
* GridTools::compute_active_cell_halo_layer(tria,
* IteratorFilters::MaterialIdEqualTo(1, true));
* @endcode
* or based on a set of active FE indices for an hp::DoFHandler
* @code
* GridTools::compute_active_cell_halo_layer(hp_dof_handler,
* IteratorFilters::ActiveFEIndexEqualTo({1,2}, true));
* @endcode
* Note that in the last two examples we ensure that the predicate returns
* true only for locally owned cells. This means that the halo layer will
* not contain any artificial cells.
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* @param[in] mesh A mesh (i.e. objects of type Triangulation, DoFHandler,
* or hp::DoFHandler).
* @param[in] predicate A function (or object of a type with an operator())
* defining the subdomain around which the halo layer is to be extracted. It
* is a function that takes in an active cell and returns a boolean.
* @return A list of active cells sharing at least one common vertex with
* the predicated subdomain.
*
* @author Jean-Paul Pelteret, Denis Davydov, Wolfgang Bangerth, 2015
*/
template <class MeshType>
std::vector<typename MeshType::active_cell_iterator>
compute_active_cell_halo_layer
(const MeshType &mesh,
const std_cxx11::function<bool (const typename MeshType::active_cell_iterator &)> &predicate);
/**
* Extract and return ghost cells which are the active cell layer around all
* locally owned cells. This is most relevant for
* parallel::shared::Triangulation where it will return a subset of all
* ghost cells on a processor, but for parallel::distributed::Triangulation
* this will return all the ghost cells.
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* @param[in] mesh A mesh (i.e. objects of type Triangulation, DoFHandler,
* or hp::DoFHandler).
* @return A list of ghost cells
*
* @author Jean-Paul Pelteret, Denis Davydov, Wolfgang Bangerth, 2015
*/
template <class MeshType>
std::vector<typename MeshType::active_cell_iterator>
compute_ghost_cell_halo_layer (const MeshType &mesh);
/**
* Return the adjacent cells of all the vertices. If a vertex is also a
* hanging node, the associated coarse cell is also returned. The vertices
* are ordered by the vertex index. This is the number returned by the
* function <code>cell-@>vertex_index()</code>. Notice that only the indices
* marked in the array returned by
* Triangulation<dim,spacedim>::get_used_vertices() are used.
*/
template <int dim, int spacedim>
std::vector<std::set<typename Triangulation<dim,spacedim>::active_cell_iterator> >
vertex_to_cell_map(const Triangulation<dim,spacedim> &triangulation);
/**
* Compute a globally unique index for each vertex and hanging node
* associated with a locally owned active cell. The vertices of a ghost cell
* that are hanging nodes of a locally owned cells have a global index.
* However, the other vertices of the cells that do not <i>touch</i> an
* active cell do not have a global index on this processor.
*
* The key of the map is the local index of the vertex and the value is the
* global index. The indices need to be recomputed after refinement or
* coarsening and may be different.
*/
template <int dim, int spacedim>
std::map<unsigned int, types::global_vertex_index>
compute_local_to_global_vertex_index_map(
const parallel::distributed::Triangulation<dim,spacedim> &triangulation);
/**
* Return the highest value among ratios between extents in each of the
* coordinate directions of a @p cell. Moreover, return the dimension
* relative to the highest elongation.
*
* @param[in] cell an iterator pointing to the cell.
*
* @return A std::pair<unsigned int, double> such that the @p first value
* is the dimension of the highest elongation and the @p second value is the
* ratio among the dimensions of the @p cell.
*
* @author Mauro Bardelloni, Luca Heltai, Andrea Mola, 2016
*/
template<int dim, int spacedim>
std::pair<unsigned int, double>
get_longest_direction(typename Triangulation<dim, spacedim>::active_cell_iterator cell);
/*@}*/
/**
* @name Partitions and subdomains of triangulations
*/
/*@{*/
/**
* Produce a sparsity pattern in which nonzero entries indicate that two
* cells are connected via a common face. The diagonal entries of the
* sparsity pattern are also set.
*
* The rows and columns refer to the cells as they are traversed in their
* natural order using cell iterators.
*/
template <int dim, int spacedim>
void
get_face_connectivity_of_cells (const Triangulation<dim, spacedim> &triangulation,
DynamicSparsityPattern &connectivity);
/**
* As above, but filling a SparsityPattern object instead.
*
* @deprecated
*/
template <int dim, int spacedim>
void
get_face_connectivity_of_cells (const Triangulation<dim, spacedim> &triangulation,
SparsityPattern &connectivity) DEAL_II_DEPRECATED;
/**
* Produce a sparsity pattern in which nonzero entries indicate that two
* cells are connected via a common vertex. The diagonal entries of the
* sparsity pattern are also set.
*
* The rows and columns refer to the cells as they are traversed in their
* natural order using cell iterators.
*/
template <int dim, int spacedim>
void
get_vertex_connectivity_of_cells (const Triangulation<dim, spacedim> &triangulation,
DynamicSparsityPattern &connectivity);
/**
* Use the METIS partitioner to generate a partitioning of the active cells
* making up the entire domain. After calling this function, the subdomain
* ids of all active cells will have values between zero and @p
* n_partitions-1. You can access the subdomain id of a cell by using
* <tt>cell-@>subdomain_id()</tt>.
*
* This function will generate an error if METIS is not installed unless @p
* n_partitions is one. I.e., you can write a program so that it runs in the
* single-processor single-partition case without METIS installed, and only
* requires METIS when multiple partitions are required.
*/
template <int dim, int spacedim>
void
partition_triangulation (const unsigned int n_partitions,
Triangulation<dim, spacedim> &triangulation);
/**
* This function does the same as the previous one, i.e. it partitions a
* triangulation using METIS into a number of subdomains identified by the
* <code>cell-@>subdomain_id()</code> flag.
*
* The difference to the previous function is the second argument, a
* sparsity pattern that represents the connectivity pattern between cells.
*
* While the function above builds it directly from the triangulation by
* considering which cells neighbor each other, this function can take a
* more refined connectivity graph. The sparsity pattern needs to be of size
* $N\times N$, where $N$ is the number of active cells in the
* triangulation. If the sparsity pattern contains an entry at position
* $(i,j)$, then this means that cells $i$ and $j$ (in the order in which
* they are traversed by active cell iterators) are to be considered
* connected; METIS will then try to partition the domain in such a way that
* (i) the subdomains are of roughly equal size, and (ii) a minimal number
* of connections are broken.
*
* This function is mainly useful in cases where connections between cells
* exist that are not present in the triangulation alone (otherwise the
* previous function would be the simpler one to use). Such connections may
* include that certain parts of the boundary of a domain are coupled
* through symmetric boundary conditions or integrals (e.g. friction contact
* between the two sides of a crack in the domain), or if a numerical scheme
* is used that not only connects immediate neighbors but a larger
* neighborhood of cells (e.g. when solving integral equations).
*
* In addition, this function may be useful in cases where the default
* sparsity pattern is not entirely sufficient. This can happen because the
* default is to just consider face neighbors, not neighboring cells that
* are connected by edges or vertices. While the latter couple when using
* continuous finite elements, they are typically still closely connected in
* the neighborship graph, and METIS will not usually cut important
* connections in this case. However, if there are vertices in the mesh
* where many cells (many more than the common 4 or 6 in 2d and 3d,
* respectively) come together, then there will be a significant number of
* cells that are connected across a vertex, but several degrees removed in
* the connectivity graph built only using face neighbors. In a case like
* this, METIS may sometimes make bad decisions and you may want to build
* your own connectivity graph.
*/
template <int dim, int spacedim>
void
partition_triangulation (const unsigned int n_partitions,
const SparsityPattern &cell_connection_graph,
Triangulation<dim,spacedim> &triangulation);
/**
* For each active cell, return in the output array to which subdomain (as
* given by the <tt>cell->subdomain_id()</tt> function) it belongs. The
* output array is supposed to have the right size already when calling this
* function.
*
* This function returns the association of each cell with one subdomain. If
* you are looking for the association of each @em DoF with a subdomain, use
* the <tt>DoFTools::get_subdomain_association</tt> function.
*/
template <int dim, int spacedim>
void
get_subdomain_association (const Triangulation<dim, spacedim> &triangulation,
std::vector<types::subdomain_id> &subdomain);
/**
* Count how many cells are uniquely associated with the given @p subdomain
* index.
*
* This function may return zero if there are no cells with the given @p
* subdomain index. This can happen, for example, if you try to partition a
* coarse mesh into more partitions (one for each processor) than there are
* cells in the mesh.
*
* This function returns the number of cells associated with one subdomain.
* If you are looking for the association of @em DoFs with this subdomain,
* use the <tt>DoFTools::count_dofs_with_subdomain_association</tt>
* function.
*/
template <int dim, int spacedim>
unsigned int
count_cells_with_subdomain_association (const Triangulation<dim, spacedim> &triangulation,
const types::subdomain_id subdomain);
/**
* For a triangulation, return a mask that represents which of its vertices
* are "owned" by the current process in the same way as we talk about
* locally owned cells or degrees of freedom (see
* @ref GlossLocallyOwnedCell
* and
* @ref GlossLocallyOwnedDof).
* For the purpose of this function, we define a locally owned vertex as
* follows: a vertex is owned by that processor with the smallest subdomain
* id (which equals the MPI rank of that processor) among all owners of
* cells adjacent to this vertex. In other words, vertices that are in the
* interior of a partition of the triangulation are owned by the owner of
* this partition; for vertices that lie on the boundary between two or more
* partitions, the owner is the processor with the least subdomain_id among
* all adjacent subdomains.
*
* For sequential triangulations (as opposed to, for example,
* parallel::distributed::Triangulation), every user vertex is of course
* owned by the current processor, i.e., the function returns
* Triangulation::get_used_vertices(). For parallel triangulations, the
* returned mask is a subset of what Triangulation::get_used_vertices()
* returns.
*
* @param triangulation The triangulation of which the function evaluates
* which vertices are locally owned.
* @return The subset of vertices, as described above. The length of the
* returned array equals Triangulation.n_vertices() and may, consequently,
* be larger than Triangulation::n_used_vertices().
*/
template <int dim, int spacedim>
std::vector<bool>
get_locally_owned_vertices (const Triangulation<dim,spacedim> &triangulation);
/*@}*/
/**
* @name Comparing different meshes
*/
/*@{*/
/**
* Given two meshes (i.e. objects of type Triangulation, DoFHandler, or
* hp::DoFHandler) that are based on the same coarse mesh, this function
* figures out a set of cells that are matched between the two meshes and
* where at most one of the meshes is more refined on this cell. In other
* words, it finds the smallest cells that are common to both meshes, and
* that together completely cover the domain.
*
* This function is useful, for example, in time-dependent or nonlinear
* application, where one has to integrate a solution defined on one mesh
* (e.g., the one from the previous time step or nonlinear iteration)
* against the shape functions of another mesh (the next time step, the next
* nonlinear iteration). If, for example, the new mesh is finer, then one
* has to obtain the solution on the coarse mesh (mesh_1) and interpolate it
* to the children of the corresponding cell of mesh_2. Conversely, if the
* new mesh is coarser, one has to express the coarse cell shape function by
* a linear combination of fine cell shape functions. In either case, one
* needs to loop over the finest cells that are common to both
* triangulations. This function returns a list of pairs of matching
* iterators to cells in the two meshes that can be used to this end.
*
* Note that the list of these iterators is not necessarily ordered, and
* does also not necessarily coincide with the order in which cells are
* traversed in one, or both, of the meshes given as arguments.
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
*/
template <typename MeshType>
std::list<std::pair<typename MeshType::cell_iterator,
typename MeshType::cell_iterator> >
get_finest_common_cells (const MeshType &mesh_1,
const MeshType &mesh_2);
/**
* Return true if the two triangulations are based on the same coarse mesh.
* This is determined by checking whether they have the same number of cells
* on the coarsest level, and then checking that they have the same
* vertices.
*
* The two meshes may have different refinement histories beyond the coarse
* mesh.
*/
template <int dim, int spacedim>
bool
have_same_coarse_mesh (const Triangulation<dim, spacedim> &mesh_1,
const Triangulation<dim, spacedim> &mesh_2);
/**
* The same function as above, but working on arguments of type DoFHandler,
* or hp::DoFHandler. This function is provided to allow calling
* have_same_coarse_mesh for all types of containers representing
* triangulations or the classes built on triangulations.
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
*/
template <typename MeshType>
bool
have_same_coarse_mesh (const MeshType &mesh_1,
const MeshType &mesh_2);
/*@}*/
/**
* @name Dealing with distorted cells
*/
/*@{*/
/**
* Given a triangulation and a list of cells whose children have become
* distorted as a result of mesh refinement, try to fix these cells up by
* moving the center node around.
*
* The function returns a list of cells with distorted children that
* couldn't be fixed up for whatever reason. The returned list is therefore
* a subset of the input argument.
*
* For a definition of the concept of distorted cells, see the
* @ref GlossDistorted "glossary entry".
* The first argument passed to the current function is typically the
* exception thrown by the Triangulation::execute_coarsening_and_refinement
* function.
*/
template <int dim, int spacedim>
typename Triangulation<dim,spacedim>::DistortedCellList
fix_up_distorted_child_cells (const typename Triangulation<dim,spacedim>::DistortedCellList &distorted_cells,
Triangulation<dim,spacedim> &triangulation);
/*@}*/
/**
* @name Extracting and creating patches of cells surrounding a single cell,
* and creating triangulation out of them
*/
/*@{*/
/**
* This function returns a list of all the active neighbor cells of the
* given, active cell. Here, a neighbor is defined as one having at least
* part of a face in common with the given cell, but not edge (in 3d) or
* vertex neighbors (in 2d and 3d).
*
* The first element of the returned list is the cell provided as argument.
* The remaining ones are neighbors: The function loops over all faces of
* that given cell and checks if that face is not on the boundary of the
* domain. Then, if the neighbor cell does not have any children (i.e., it
* is either at the same refinement level as the current cell, or coarser)
* then this neighbor cell is added to the list of cells. Otherwise, if the
* neighbor cell is refined and therefore has children, then this function
* loops over all subfaces of current face adds the neighbors behind these
* sub-faces to the list to be returned.
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
* In C++, the compiler can not determine <code>MeshType</code> from the
* function call. You need to specify it as an explicit template argument
* following the function name.
* @param[in] cell An iterator pointing to a cell of the mesh.
* @return A list of active cells that form the patch around the given cell
*
* @note Patches are often used in defining error estimators that require
* the solution of a local problem on the patch surrounding each of the
* cells of the mesh. This also requires manipulating the degrees of freedom
* associated with the cells of a patch. To this end, there are further
* functions working on patches in namespace DoFTools.
*
* @note In the context of a parallel distributed computation, it only makes
* sense to call this function on locally owned cells. This is because the
* neighbors of locally owned cells are either locally owned themselves, or
* ghost cells. For both, we know that these are in fact the real cells of
* the complete, parallel triangulation. We can also query the degrees of
* freedom on these.
*
* @author Arezou Ghesmati, Wolfgang Bangerth, 2014
*/
template <class MeshType>
std::vector<typename MeshType::active_cell_iterator>
get_patch_around_cell(const typename MeshType::active_cell_iterator &cell);
/**
* This function takes a vector of active cells (hereafter named @p
* patch_cells) as input argument, and returns a vector of their parent
* cells with the coarsest common level of refinement. In other words, find
* that set of cells living at the same refinement level so that all cells
* in the input vector are children of the cells in the set, or are in the
* set itself.
*
* @tparam Container In C++, the compiler can not determine the type of
* <code>Container</code> from the function call. You need to specify it as
* an explicit template argument following the function name. This type has
* to satisfy the requirements of a mesh container (see
* @ref ConceptMeshType).
*
* @param[in] patch_cells A vector of active cells for which this function
* finds the parents at the coarsest common level. This vector of cells
* typically results from calling the function
* GridTools::get_patch_around_cell().
* @return A list of cells with the coarsest common level of refinement of
* the input cells.
*
* @author Arezou Ghesmati, Wolfgang Bangerth, 2015
*/
template <class Container>
std::vector<typename Container::cell_iterator>
get_cells_at_coarsest_common_level(const std::vector<typename Container::active_cell_iterator> &patch_cells);
/**
* This function constructs a Triangulation (named @p local_triangulation)
* from a given vector of active cells. This vector (which we think of the
* cells corresponding to a "patch") contains active cells that are part of
* an existing global Triangulation. The goal of this function is to build a
* local Triangulation that contains only the active cells given in @p patch
* (and potentially a minimum number of additional cells required to form a
* valid Triangulation). The function also returns a map that allows to
* identify the cells in the output Triangulation and corresponding cells in
* the input list.
*
* The function copies the location of vertices of cells from the cells of the
* source triangulation to the triangulation that is built from the list of
* patch cells. This adds support for triangulations which have been
* perturbed or smoothed in some manner which makes the triangulation
* deviate from the standard deal.ii refinement strategy of placing new
* vertices at midpoints of faces or edges.
*
* The operation implemented by this function is frequently used in the
* definition of error estimators that need to solve "local" problems on
* each cell and its neighbors. A similar construction is necessary in the
* definition of the Clement interpolation operator in which one needs to
* solve a local problem on all cells within the support of a shape
* function. This function then builds a complete Triangulation from a list
* of cells that make up such a patch; one can then later attach a
* DoFHandler to such a Triangulation.
*
* If the list of input cells contains only cells at the same refinement
* level, then the output Triangulation simply consists of a Triangulation
* containing only exactly these patch cells. On the other hand, if the
* input cells live on different refinement levels, i.e., the Triangulation
* of which they are part is adaptively refined, then the construction of
* the output Triangulation is not so simple because the coarsest level of a
* Triangulation can not contain hanging nodes. Rather, we first have to
* find the common refinement level of all input cells, along with their
* common parents (see GridTools::get_cells_at_coarsest_common_level()),
* build a Triangulation from those, and then adaptively refine it so that
* the input cells all also exist in the output Triangulation.
*
* A consequence of this procedure is that that output Triangulation may
* contain more active cells than the ones that exist in the input vector.
* On the other hand, one typically wants to solve the local problem not on
* the entire output Triangulation, but only on those cells of it that
* correspond to cells in the input list. In this case, a user typically
* wants to assign degrees of freedom only on cells that are part of the
* "patch", and somehow ignore those excessive cells. The current function
* supports this common requirement by setting the user flag for the cells
* in the output Triangulation that match with cells in the input list.
* Cells which are not part of the original patch will not have their @p
* user_flag set; we can then avoid assigning degrees of freedom using the
* FE_Nothing<dim> element.
*
* @tparam Container In C++, the compiler can not determine the type of
* <code>Container</code> from the function call. You need to specify it as
* an explicit template argument following the function name. This type that
* satisfies the requirements of a mesh container (see
* @ref ConceptMeshType).
*
* @param[in] patch A vector of active cells from a common triangulation.
* These cells may or may not all be at the same refinement level.
* @param[out] local_triangulation A triangulation whose active cells
* correspond to the given vector of active cells in @p patch.
* @param[out] patch_to_global_tria_map A map between the local
* triangulation which is built as explained above, and the cell iterators
* in the input list.
*
* @author Arezou Ghesmati, Wolfgang Bangerth, 2015
*/
template <class Container>
void
build_triangulation_from_patch (
const std::vector<typename Container::active_cell_iterator> &patch,
Triangulation<Container::dimension,Container::space_dimension> &local_triangulation,
std::map<typename Triangulation<Container::dimension,Container::space_dimension>::active_cell_iterator,
typename Container::active_cell_iterator> &patch_to_global_tria_map);
/**
* This function runs through the degrees of freedom defined by the
* DoFHandlerType and for each dof constructs a vector of active_cell_iterators
* representing the cells of support of the associated basis element
* at that degree of freedom. This function was originally designed for the
* implementation of local projections, for instance the Clement interpolant,
* in conjunction with other local patch functions like
* GridTools::build_triangulation_from_patch.
*
* DoFHandlerType's built on top of Triangulation or
* parallel:distributed::Triangulation are supported and handled
* appropriately.
*
* The result is the patch of cells representing the support of the basis
* element associated to the degree of freedom. For instance using an FE_Q
* finite element, we obtain the standard patch of cells touching the degree
* of freedom and then add other cells that take care of possible hanging node
* constraints. Using a FE_DGQ finite element, the degrees of freedom are
* logically considered to be "interior" to the cells so the patch would
* consist exclusively of the single cell on which the degree of freedom is
* located.
*
* @tparam DoFHandlerType The DoFHandlerType should be a DoFHandler or
* hp::DoFHandler.
* @param[in] dof_handler The DoFHandlerType which could be built on a
* Triangulation or a parallel::distributed::Triangulation with a finite
* element that has degrees of freedom that are logically associated to a
* vertex, line, quad, or hex.
* @return A map from the global_dof_index of
* degrees of freedom on locally relevant cells to vectors containing
* DoFHandlerType::active_cell_iterators of cells in the support of the basis
* function at that degree of freedom.
*
* @author Spencer Patty, 2016
*
*/
template <class DoFHandlerType>
std::map< types::global_dof_index,std::vector<typename DoFHandlerType::active_cell_iterator> >
get_dof_to_support_patch_map(DoFHandlerType &dof_handler);
/*@}*/
/**
* @name Dealing with periodic domains
*/
/*@{*/
/**
* Data type that provides all information necessary to create periodicity
* constraints and a periodic p4est forest with respect to two 'periodic'
* cell faces.
*/
template<typename CellIterator>
struct PeriodicFacePair
{
/**
* The cells associated with the two 'periodic' faces.
*/
CellIterator cell[2];
/**
* The local face indices (with respect to the specified cells) of the two
* 'periodic' faces.
*/
unsigned int face_idx[2];
/**
* The relative orientation of the first face with respect to the second
* face as described in orthogonal_equality() and
* DoFTools::make_periodicity_constraints() (and stored as a bitset).
*/
std::bitset<3> orientation;
/**
* A @p dim $\times$ @p dim rotation matrix that describes how vector
* valued DoFs of the first face should be modified prior to constraining
* to the DoFs of the second face.
*
* The rotation matrix is used in DoFTools::make_periodicity_constriants()
* by applying the rotation to all vector valued blocks listed in the
* parameter @p first_vector_components of the finite element space. For
* more details see DoFTools::make_periodicity_constraints() and the
* glossary
* @ref GlossPeriodicConstraints "glossary entry on periodic conditions".
*/
FullMatrix<double> matrix;
};
/**
* An orthogonal equality test for faces.
*
* @p face1 and @p face2 are considered equal, if a one to one matching
* between its vertices can be achieved via an orthogonal equality relation.
*
* Here, two vertices <tt>v_1</tt> and <tt>v_2</tt> are considered equal, if
* $M\cdot v_1 + offset - v_2$ is parallel to the unit vector in unit
* direction @p direction. If the parameter @p matrix is a reference to a
* spacedim x spacedim matrix, $M$ is set to @p matrix, otherwise $M$ is the
* identity matrix.
*
* If the matching was successful, the _relative_ orientation of @p face1
* with respect to @p face2 is returned in the bitset @p orientation, where
* @code
* orientation[0] -> face_orientation
* orientation[1] -> face_flip
* orientation[2] -> face_rotation
* @endcode
*
* In 2D <tt>face_orientation</tt> is always <tt>true</tt>,
* <tt>face_rotation</tt> is always <tt>false</tt>, and face_flip has the
* meaning of <tt>line_flip</tt>. More precisely in 3d:
*
* <tt>face_orientation</tt>: <tt>true</tt> if @p face1 and @p face2 have
* the same orientation. Otherwise, the vertex indices of @p face1 match the
* vertex indices of @p face2 in the following manner:
*
* @code
* face1: face2:
*
* 1 - 3 2 - 3
* | | <--> | |
* 0 - 2 0 - 1
* @endcode
*
* <tt>face_flip</tt>: <tt>true</tt> if the matched vertices are rotated by
* 180 degrees:
*
* @code
* face1: face2:
*
* 1 - 0 2 - 3
* | | <--> | |
* 3 - 2 0 - 1
* @endcode
*
* <tt>face_rotation</tt>: <tt>true</tt> if the matched vertices are rotated
* by 90 degrees counterclockwise:
*
* @code
* face1: face2:
*
* 0 - 2 2 - 3
* | | <--> | |
* 1 - 3 0 - 1
* @endcode
*
* and any combination of that... More information on the topic can be found
* in the
* @ref GlossFaceOrientation "glossary"
* article.
*
* @author Matthias Maier, 2012
*/
template<typename FaceIterator>
bool
orthogonal_equality (std::bitset<3> &orientation,
const FaceIterator &face1,
const FaceIterator &face2,
const int direction,
const Tensor<1,FaceIterator::AccessorType::space_dimension> &offset
= Tensor<1,FaceIterator::AccessorType::space_dimension>(),
const FullMatrix<double> &matrix = FullMatrix<double>());
/**
* Same function as above, but doesn't return the actual orientation
*/
template<typename FaceIterator>
bool
orthogonal_equality (const FaceIterator &face1,
const FaceIterator &face2,
const int direction,
const Tensor<2,FaceIterator::AccessorType::space_dimension> &offset
= Tensor<1,FaceIterator::AccessorType::space_dimension>(),
const FullMatrix<double> &matrix = FullMatrix<double>());
/**
* This function will collect periodic face pairs on the coarsest mesh level
* of the given @p mesh (a Triangulation or DoFHandler) and add them to the
* vector @p matched_pairs leaving the original contents intact.
*
* Define a 'first' boundary as all boundary faces having boundary_id @p
* b_id1 and a 'second' boundary consisting of all faces belonging to @p
* b_id2.
*
* This function tries to match all faces belonging to the first boundary
* with faces belonging to the second boundary with the help of
* orthogonal_equality().
*
* The bitset that is returned inside of PeriodicFacePair encodes the
* _relative_ orientation of the first face with respect to the second face,
* see the documentation of orthogonal_equality() for further details.
*
* The @p direction refers to the space direction in which periodicity is
* enforced. When maching periodic faces this vector component is ignored.
*
* The @p offset is a vector tangential to the faces that is added to the
* location of vertices of the 'first' boundary when attempting to match
* them to the corresponding vertices of the 'second' boundary. This can be
* used to implement conditions such as $u(0,y)=u(1,y+1)$.
*
* Optionally, a $dim\times dim$ rotation @p matrix can be specified that
* describes how vector valued DoFs of the first face should be modified
* prior to constraining to the DoFs of the second face. The @p matrix is
* used in two places. First, @p matrix will be supplied to
* orthogonal_equality() and used for matching faces: Two vertices $v_1$ and
* $v_2$ match if $\text{matrix}\cdot v_1 + \text{offset} - v_2$ is parallel
* to the unit vector in unit direction @p direction. (For more details see
* DoFTools::make_periodicity_constraints(), the glossary
* @ref GlossPeriodicConstraints "glossary entry on periodic conditions"
* and step-45). Second, @p matrix will be stored in the PeriodicFacePair
* collection @p matched_pairs for further use.
*
* @tparam MeshType A type that satisfies the requirements of the
* @ref ConceptMeshType "MeshType concept".
*
* @note The created std::vector can be used in
* DoFTools::make_periodicity_constraints() and in
* parallel::distributed::Triangulation::add_periodicity() to enforce
* periodicity algebraically.
*
* @note Because elements will be added to @p matched_pairs (and existing
* entries will be preserved), it is possible to call this function several
* times with different boundary ids to generate a vector with all periodic
* pairs.
*
* @note Since the periodic face pairs are found on the coarsest mesh level,
* it is necessary to ensure that the coarsest level faces have the correct
* boundary indicators set. In general, this means that one must first set
* all boundary indicators on the coarse grid before performing any global
* or local grid refinement.
*
* @author Daniel Arndt, Matthias Maier, 2013 - 2015
*/
template <typename MeshType>
void
collect_periodic_faces
(const MeshType &mesh,
const types::boundary_id b_id1,
const types::boundary_id b_id2,
const int direction,
std::vector<PeriodicFacePair<typename MeshType::cell_iterator> > &matched_pairs,
const Tensor<1,MeshType::space_dimension> &offset = dealii::Tensor<1,MeshType::space_dimension>(),
const FullMatrix<double> &matrix = FullMatrix<double>());
/**
* This compatibility version of collect_periodic_faces() only works on
* grids with cells in
* @ref GlossFaceOrientation "standard orientation".
*
* Instead of defining a 'first' and 'second' boundary with the help of two
* boundary_ids this function defines a 'left' boundary as all faces with
* local face index <code>2*dimension</code> and boundary indicator @p b_id
* and, similarly, a 'right' boundary consisting of all face with local face
* index <code>2*dimension+1</code> and boundary indicator @p b_id.
*
* This function will collect periodic face pairs on the coarsest mesh level
* and add them to @p matched_pairs leaving the original contents intact.
*
* See above function for further details.
*
* @note This version of collect_periodic_faces() will not work on
* meshes with cells not in
* @ref GlossFaceOrientation "standard orientation".
*
* @author Daniel Arndt, Matthias Maier, 2013 - 2015
*/
template <typename MeshType>
void
collect_periodic_faces
(const MeshType &mesh,
const types::boundary_id b_id,
const int direction,
std::vector<PeriodicFacePair<typename MeshType::cell_iterator> > &matched_pairs,
const dealii::Tensor<1,MeshType::space_dimension> &offset = dealii::Tensor<1,MeshType::space_dimension>(),
const FullMatrix<double> &matrix = FullMatrix<double>());
/*@}*/
/**
* @name Dealing with boundary and manifold ids
*/
/*@{*/
/**
* Copy boundary ids to manifold ids on faces and edges at the boundary. The
* default manifold_id for new Triangulation objects is
* numbers::invalid_manifold_id. This function copies the boundary_ids of
* the boundary faces and edges to the manifold_ids of the same faces and
* edges, allowing the user to change the boundary_ids and use them for
* boundary conditions regardless of the geometry, which will use
* manifold_ids to create new points. Only active cells will be iterated
* over. This is a function you'd typically call when there is only one
* active level on your Triangulation. Mesh refinement will then inherit
* these indicators to child cells, faces, and edges.
*
* The optional parameter @p reset_boundary_ids, indicates whether this
* function should reset the boundary_ids of boundary faces and edges to its
* default value 0 after copying its value to the manifold_id. By default,
* boundary_ids are left untouched.
*
* @ingroup manifold
* @relatesalso boundary
*
* @author Luca Heltai, 2015
*/
template <int dim, int spacedim>
void copy_boundary_to_manifold_id(Triangulation<dim, spacedim> &tria,
const bool reset_boundary_ids=false);
/**
* Copy material ids to manifold ids. The default manifold_id for new
* Triangulation objects is numbers::invalid_manifold_id. When refinements
* occurs, the Triangulation asks where to locate new points to the
* underlying manifold.
*
* When reading a Triangulation from a supported input format, typical
* information that can be stored in a file are boundary conditions for
* boundary faces (which we store in the boundary_id of the faces), material
* types for cells (which we store in the material_id of the cells) and in
* some cases subdomain ids for cells (which we store in the subdomain_id of
* the cell).
*
* If you read one of these grids into a Triangulation, you might still want
* to use the material_id specified in the input file as a manifold_id
* description. In this case you can associate a Manifold object to internal
* cells, and this object will be used by the Triangulation to query
* Manifold objects for new points. This function iterates over active cells
* and copies the material_ids to the manifold_ids.
*
* The optional parameter @p compute_face_ids, indicates whether this
* function should also set the manifold_ids of the faces (both for internal
* faces and for faces on the boundary). If set to true, then each face will
* get a manifold_id equal to the minimum of the surrounding manifold_ids,
* ensuring that a unique manifold id is selected for each face of the
* Triangulation. By default, face manifold_ids are not computed.
*
* @ingroup manifold
*
* @author Luca Heltai, 2015
*/
template <int dim, int spacedim>
void copy_material_to_manifold_id(Triangulation<dim, spacedim> &tria,
const bool compute_face_ids=false);
/*@}*/
/**
* @name Exceptions
*/
/*@{*/
/**
* Exception
*/
DeclException1 (ExcInvalidNumberOfPartitions,
int,
<< "The number of partitions you gave is " << arg1
<< ", but must be greater than zero.");
/**
* Exception
*/
DeclException1 (ExcNonExistentSubdomain,
int,
<< "The subdomain id " << arg1
<< " has no cells associated with it.");
/**
* Exception
*/
DeclException0 (ExcTriangulationHasBeenRefined);
/**
* Exception
*/
DeclException1 (ExcScalingFactorNotPositive,
double,
<< "The scaling factor must be positive, but it is " << arg1 << ".");
/**
* Exception
*/
template <int N>
DeclException1 (ExcPointNotFoundInCoarseGrid,
Point<N>,
<< "The point <" << arg1
<< "> could not be found inside any of the "
<< "coarse grid cells.");
/**
* Exception
*/
template <int N>
DeclException1 (ExcPointNotFound,
Point<N>,
<< "The point <" << arg1
<< "> could not be found inside any of the "
<< "subcells of a coarse grid cell.");
/**
* Exception
*/
DeclException1 (ExcVertexNotUsed,
unsigned int,
<< "The given vertex with index " << arg1
<< " is not used in the given triangulation.");
/*@}*/
} /*namespace GridTools*/
/* ----------------- Template function --------------- */
#ifndef DOXYGEN
namespace GridTools
{
template <int dim, typename T>
double cell_measure (const T &, ...)
{
Assert(false, ExcNotImplemented());
return std::numeric_limits<double>::quiet_NaN();
}
template <int dim, typename Predicate, int spacedim>
void transform (const Predicate &predicate,
Triangulation<dim, spacedim> &triangulation)
{
std::vector<bool> treated_vertices (triangulation.n_vertices(),
false);
// loop over all active cells, and
// transform those vertices that
// have not yet been touched. note
// that we get to all vertices in
// the triangulation by only
// visiting the active cells.
typename Triangulation<dim, spacedim>::active_cell_iterator
cell = triangulation.begin_active (),
endc = triangulation.end ();
for (; cell!=endc; ++cell)
for (unsigned int v=0; v<GeometryInfo<dim>::vertices_per_cell; ++v)
if (treated_vertices[cell->vertex_index(v)] == false)
{
// transform this vertex
cell->vertex(v) = predicate(cell->vertex(v));
// and mark it as treated
treated_vertices[cell->vertex_index(v)] = true;
};
// now fix any vertices on hanging nodes so that we don't create any holes
if (dim==2)
{
typename Triangulation<dim,spacedim>::active_cell_iterator
cell = triangulation.begin_active(),
endc = triangulation.end();
for (; cell!=endc; ++cell)
for (unsigned int face=0; face<GeometryInfo<dim>::faces_per_cell; ++face)
if (cell->face(face)->has_children() &&
!cell->face(face)->at_boundary())
{
// this line has children
cell->face(face)->child(0)->vertex(1)
= (cell->face(face)->vertex(0) +
cell->face(face)->vertex(1)) / 2;
}
}
else if (dim==3)
{
typename Triangulation<dim,spacedim>::active_cell_iterator
cell = triangulation.begin_active(),
endc = triangulation.end();
for (; cell!=endc; ++cell)
for (unsigned int face=0; face<GeometryInfo<dim>::faces_per_cell; ++face)
if (cell->face(face)->has_children() &&
!cell->face(face)->at_boundary())
{
// this face has hanging nodes
cell->face(face)->child(0)->vertex(1)
= (cell->face(face)->vertex(0) + cell->face(face)->vertex(1)) / 2.0;
cell->face(face)->child(0)->vertex(2)
= (cell->face(face)->vertex(0) + cell->face(face)->vertex(2)) / 2.0;
cell->face(face)->child(1)->vertex(3)
= (cell->face(face)->vertex(1) + cell->face(face)->vertex(3)) / 2.0;
cell->face(face)->child(2)->vertex(3)
= (cell->face(face)->vertex(2) + cell->face(face)->vertex(3)) / 2.0;
// center of the face
cell->face(face)->child(0)->vertex(3)
= (cell->face(face)->vertex(0) + cell->face(face)->vertex(1)
+ cell->face(face)->vertex(2) + cell->face(face)->vertex(3)) / 4.0;
}
}
// Make sure FEValues notices that the mesh has changed
triangulation.signals.mesh_movement();
}
template <class MeshType>
std::vector<typename MeshType::active_cell_iterator>
get_active_child_cells (const typename MeshType::cell_iterator &cell)
{
std::vector<typename MeshType::active_cell_iterator> child_cells;
if (cell->has_children())
{
for (unsigned int child=0;
child<cell->n_children(); ++child)
if (cell->child (child)->has_children())
{
const std::vector<typename MeshType::active_cell_iterator>
children = get_active_child_cells<MeshType> (cell->child(child));
child_cells.insert (child_cells.end(),
children.begin(), children.end());
}
else
child_cells.push_back (cell->child(child));
}
return child_cells;
}
template <class MeshType>
void
get_active_neighbors(const typename MeshType::active_cell_iterator &cell,
std::vector<typename MeshType::active_cell_iterator> &active_neighbors)
{
active_neighbors.clear ();
for (unsigned int n=0; n<GeometryInfo<MeshType::dimension>::faces_per_cell; ++n)
if (! cell->at_boundary(n))
{
if (MeshType::dimension == 1)
{
// check children of neighbor. note
// that in 1d children of the neighbor
// may be further refined. In 1d the
// case is simple since we know what
// children bound to the present cell
typename MeshType::cell_iterator
neighbor_child = cell->neighbor(n);
if (!neighbor_child->active())
{
while (neighbor_child->has_children())
neighbor_child = neighbor_child->child (n==0 ? 1 : 0);
Assert (neighbor_child->neighbor(n==0 ? 1 : 0)==cell,
ExcInternalError());
}
active_neighbors.push_back (neighbor_child);
}
else
{
if (cell->face(n)->has_children())
// this neighbor has children. find
// out which border to the present
// cell
for (unsigned int c=0; c<cell->face(n)->number_of_children(); ++c)
active_neighbors.push_back (cell->neighbor_child_on_subface(n,c));
else
{
// the neighbor must be active
// himself
Assert(cell->neighbor(n)->active(), ExcInternalError());
active_neighbors.push_back(cell->neighbor(n));
}
}
}
}
}
#endif
DEAL_II_NAMESPACE_CLOSE
/*---------------------------- grid_tools.h ---------------------------*/
/* end of #ifndef dealii__grid_tools_H */
#endif
/*---------------------------- grid_tools.h ---------------------------*/
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