/usr/include/cegui-0.8.7/CEGUI/MemoryAllocatedObject.h is in libcegui-mk2-dev 0.8.7-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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created: 28/10/2010
author: Martin Preisler (inspired by Ogre3D)
purpose: Overrides new an delete operators and uses given Allocator
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIMemoryAllocatedObject_h_
#define _CEGUIMemoryAllocatedObject_h_
#ifndef _CEGUIMemoryAllocation_h_
# error Dont include this directly! Include CEGUIBase.h instead.
#endif
namespace CEGUI
{
#ifdef CEGUI_CUSTOM_ALLOCATORS
/*!
\brief
Defines a 'allocated object' class
This is used to allocate CEGUI classes via custom allocators. It's
basically a wrapper that calls given Allocator when new/delete is called.
This is managed via overloading of new and delete operators.
*/
template <typename Class>
class AllocatedObject
{
public:
typedef typename AllocatorConfig<Class>::Allocator Allocator;
inline explicit AllocatedObject()
{}
#ifndef CEGUI_CUSTOM_ALLOCATORS_DEBUG
inline void* operator new(size_t size)
{
return Allocator::allocateBytes(size);
}
#else
inline void* operator new(size_t size, const char* file, int line, const char* func)
{
return Allocator::allocateBytes(size, file, line, func);
}
#endif
inline void operator delete(void* ptr)
{
Allocator::deallocateBytes(ptr);
}
#ifndef CEGUI_CUSTOM_ALLOCATORS_DEBUG
inline void* operator new[] (size_t size)
{
return Allocator::allocateBytes(size);
}
#else
inline void* operator new[] (size_t size, const char* file, int line, const char* func)
{
return Allocator::allocateBytes(size, file, line, func);
}
#endif
inline void operator delete[] (void* ptr)
{
Allocator::deallocateBytes(ptr);
}
// todo: does debug variant even make sense with placement new?
inline void* operator new(size_t size, void* ptr)
{
(void) size;
return ptr;
}
inline void operator delete(void* ptr, void*)
{
Allocator::deallocateBytes(ptr);
}
};
#else
// allocated object is just a stub template class if custom memory allocators aren't used
template<typename Allocator>
class AllocatedObject
{
public:
inline explicit AllocatedObject()
{}
};
#endif
}
#endif // end of guard _CEGUIMemoryAllocatedObject_h_
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