/usr/lib/cmake/pybind11/pybind11Tools.cmake is in pybind11-dev 2.0.1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | # tools/pybind11Tools.cmake -- Build system for the pybind11 modules
#
# Copyright (c) 2015 Wenzel Jakob <wenzel@inf.ethz.ch>
#
# All rights reserved. Use of this source code is governed by a
# BSD-style license that can be found in the LICENSE file.
cmake_minimum_required(VERSION 2.8.12)
# Add a CMake parameter for choosing a desired Python version
set(PYBIND11_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling modules")
set(Python_ADDITIONAL_VERSIONS 3.7 3.6 3.5 3.4)
find_package(PythonLibsNew ${PYBIND11_PYTHON_VERSION} REQUIRED)
include(CheckCXXCompilerFlag)
include(CMakeParseArguments)
function(select_cxx_standard)
if(NOT MSVC AND NOT PYBIND11_CPP_STANDARD)
check_cxx_compiler_flag("-std=c++14" HAS_CPP14_FLAG)
check_cxx_compiler_flag("-std=c++11" HAS_CPP11_FLAG)
if (HAS_CPP14_FLAG)
set(PYBIND11_CPP_STANDARD -std=c++14)
elseif (HAS_CPP11_FLAG)
set(PYBIND11_CPP_STANDARD -std=c++11)
else()
message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!")
endif()
set(PYBIND11_CPP_STANDARD ${PYBIND11_CPP_STANDARD} CACHE STRING
"C++ standard flag, e.g. -std=c++11 or -std=c++14. Defaults to latest available." FORCE)
endif()
endfunction()
# Internal: find the appropriate LTO flag for this compiler
macro(_pybind11_find_lto_flag output_var prefer_thin_lto)
if(${prefer_thin_lto})
# Check for ThinLTO support (Clang)
check_cxx_compiler_flag("-flto=thin" HAS_THIN_LTO_FLAG)
set(${output_var} $<${HAS_THIN_LTO_FLAG}:-flto=thin>)
endif()
if(NOT ${prefer_thin_lto} OR NOT HAS_THIN_LTO_FLAG)
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Intel")
# Check for Link Time Optimization support (GCC/Clang)
check_cxx_compiler_flag("-flto" HAS_LTO_FLAG)
set(${output_var} $<${HAS_LTO_FLAG}:-flto>)
else()
# Intel equivalent to LTO is called IPO
check_cxx_compiler_flag("-ipo" HAS_IPO_FLAG)
set(${output_var} $<${HAS_IPO_FLAG}:-ipo>)
endif()
endif()
endmacro()
# Build a Python extension module:
# pybind11_add_module(<name> [MODULE | SHARED] [EXCLUDE_FROM_ALL]
# [NO_EXTRAS] [THIN_LTO] source1 [source2 ...])
#
function(pybind11_add_module target_name)
set(options MODULE SHARED EXCLUDE_FROM_ALL NO_EXTRAS THIN_LTO)
cmake_parse_arguments(ARG "${options}" "" "" ${ARGN})
if(ARG_MODULE AND ARG_SHARED)
message(FATAL_ERROR "Can't be both MODULE and SHARED")
elseif(ARG_SHARED)
set(lib_type SHARED)
else()
set(lib_type MODULE)
endif()
if(ARG_EXCLUDE_FROM_ALL)
set(exclude_from_all EXCLUDE_FROM_ALL)
endif()
add_library(${target_name} ${lib_type} ${exclude_from_all} ${ARG_UNPARSED_ARGUMENTS})
target_include_directories(${target_name}
PRIVATE ${PYBIND11_INCLUDE_DIR} # from project CMakeLists.txt
PRIVATE ${pybind11_INCLUDE_DIR} # from pybind11Config
PRIVATE ${PYTHON_INCLUDE_DIRS})
# The prefix and extension are provided by FindPythonLibsNew.cmake
set_target_properties(${target_name} PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}")
set_target_properties(${target_name} PROPERTIES SUFFIX "${PYTHON_MODULE_EXTENSION}")
if(WIN32 OR CYGWIN)
# Link against the Python shared library on Windows
target_link_libraries(${target_name} PRIVATE ${PYTHON_LIBRARIES})
elseif(APPLE)
# It's quite common to have multiple copies of the same Python version
# installed on one's system. E.g.: one copy from the OS and another copy
# that's statically linked into an application like Blender or Maya.
# If we link our plugin library against the OS Python here and import it
# into Blender or Maya later on, this will cause segfaults when multiple
# conflicting Python instances are active at the same time (even when they
# are of the same version).
# Windows is not affected by this issue since it handles DLL imports
# differently. The solution for Linux and Mac OS is simple: we just don't
# link against the Python library. The resulting shared library will have
# missing symbols, but that's perfectly fine -- they will be resolved at
# import time.
target_link_libraries(${target_name} PRIVATE "-undefined dynamic_lookup")
if(ARG_SHARED)
# Suppress CMake >= 3.0 warning for shared libraries
set_target_properties(${target_name} PROPERTIES MACOSX_RPATH ON)
endif()
endif()
select_cxx_standard()
if(NOT MSVC)
# Make sure C++11/14 are enabled
target_compile_options(${target_name} PUBLIC ${PYBIND11_CPP_STANDARD})
endif()
if(ARG_NO_EXTRAS)
return()
endif()
if(NOT MSVC)
# Enable link time optimization and set the default symbol
# visibility to hidden (very important to obtain small binaries)
string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
# Link Time Optimization
if(NOT CYGWIN)
_pybind11_find_lto_flag(lto_flag ARG_THIN_LTO)
target_compile_options(${target_name} PRIVATE ${lto_flag})
endif()
# Default symbol visibility
target_compile_options(${target_name} PRIVATE "-fvisibility=hidden")
# Strip unnecessary sections of the binary on Linux/Mac OS
if(CMAKE_STRIP)
if(APPLE)
add_custom_command(TARGET ${target_name} POST_BUILD
COMMAND ${CMAKE_STRIP} -u -r $<TARGET_FILE:${target_name}>)
else()
add_custom_command(TARGET ${target_name} POST_BUILD
COMMAND ${CMAKE_STRIP} $<TARGET_FILE:${target_name}>)
endif()
endif()
endif()
elseif(MSVC)
# /MP enables multithreaded builds (relevant when there are many files), /bigobj is
# needed for bigger binding projects due to the limit to 64k addressable sections
target_compile_options(${target_name} PRIVATE /MP /bigobj)
# Enforce link time code generation on MSVC, except in debug mode
target_compile_options(${target_name} PRIVATE $<$<NOT:$<CONFIG:Debug>>:/GL>)
# Fancy generator expressions don't work with linker flags, for reasons unknown
set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_RELEASE /LTCG)
set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_MINSIZEREL /LTCG)
set_property(TARGET ${target_name} APPEND_STRING PROPERTY LINK_FLAGS_RELWITHDEBINFO /LTCG)
endif()
endfunction()
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