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/usr/share/gazebo-9/media/materials/programs/camera_lens_flare_vs.glsl is in gazebo9-common 9.0.0+dfsg5-3ubuntu1.

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// Simple vertex shader; just setting things up for the real work to be done in
// camera_distortion_fs.glsl.

void main()
{
  gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
  gl_TexCoord[0] = gl_MultiTexCoord0;
}